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09/15 Update Patch v20200915.0305

09/15 Update Patch v20200915.0305

THIS IS MACHINE TRANSLATED. (Sorry for your inconvenience.)

◆ Critical bugfixes and improvements
- Fixed a bug that allowed enchantments to be duplicated in the Automatic Assembly Machine and Automatic Furnace. As a result, it has been changed to production of one enchantment at a time.
- Fixed a bug that allowed you to obtain multiple Growth Slabs in dungeons.
- Terrain data has been optimized. This may have an effect on users with heavy grassland maps.
- Added an item to the graphics in the setting screen to improve performance.


◆ Bugfixes
- Limited the maximum temporary increase in stamina for food-related items to 200.
- Fixed an issue where the player would fall through the ceiling when exiting a vehicle.
- Fixed an issue where falling back into water in the opening stage would trigger the fall recovery process.
- Fixed an issue where enemies would continue to burn with their own flames.
- Fixed an issue where the "Blasting barrel" could not be set up on the client side.
- Fixed an issue that can't spawn "Rotating saw" and Captured enemies in multiplayer due to too many enemies.
- Fixed a problem where a huge enemy was being generated without the intention of development.


◆ Function Improvement
- The camera distance when emoting has been fine-tuned.
- The building rotation and camera reset key can now be set.
- The maximum value of gold held by the player is now limited to 13 digits.

- Fixed a bug that prevented campfire UI and items from being split when dropped outside of their frames.
- Fixed an issue where skills in empty hotkey slots were being saved.
- Fixed an issue that prevented resetting or saving key settings.
- Removed the word "Change Target" that was displayed when the detector was not detecting anything.
- Fixed a bug where a skill could be activated without cost consumption when a player activated it while falling.



- Added a sound effect to the sound of the bow being pulled.
- Add a sound effect to the sound of the arrows being fired.
- Add a sound effect to Kaitokiri
- Added sound effects to the first and second bare-handed punches.
- Added sound effects for aerial and dash kicks.
- Added a sound effect at the start of the shield guard.
- Add a sound effect when the shield normal guard succeeds.
- Add a sound effect to the shield bash

◆ Newly Added
- We've added a new item, the Tin Wall! This is first metal wall!

09/11 Update Patch v20200912.0357

09/11 Update Patch v20200912.0357

◆ Critical improvements
Introduced HP and ATK scaling to enemies according to the island Lv. After island Lv2, the scaling will gradually become stronger.

◆ Bugfixes
- Fixed max stamina being calculated incorrectly when you switch equipment while max stamina buffs from meals or potions are in effect.
- Fixed a bug where the unimplemented "dual wield" skill was unintentionally activated, and weapons could be equipped in both hands.
- Fixed a bug in multiplayer that was causing the "generator" to spin even when empty.
- Fixed a bug where the item descriptions were overlapping with the skills on weapons.
- Fixed an issue where the 3D model displayed on the crafting screen was misaligned.
- Fixed an issue where the temporary stamina gauge might not disappear correctly.
- Fixed an issue where items delivered to a delivery event NPC could be collected after the event was finished.
- Fixed some collision detection bugs on some maps.


- Fixed the effect range of Arch Heal around the caster.
- Fixed the effect range of Battle Hymn around the caster.
- Fixed the effect range of Resurrection around the caster.
- Fixed the effect range of Great Escape around the caster and to match other skills.
- Fixed a bug where the durability of a weapon did not decrease when Dragon Fall hit.
- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Lumberjack.
- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Miner.
- Fixed a bug in multiplayer where players were receiving life recovery from Lean Force without obtaining the skill.

☆ We are allowing one free skill reset after the update due to the adjustments made to the skills.

◆ Function Improvement
- Placement preview for belt conveyors is easier to see.
- Output probabilities for the breed improvement plant now show up to the 100th decimals.
- Changes to the version format.
- Small performance improvements.

◆ Balance Adjustment
- Reduced stamina consumption rate for swimming.
- Dolphin Swim: Significantly adjustments to movement speed (Changes including lava resistance will be made in a later patch)
- Magic Shield: Fixed a bug causing enemy magic reflection not to function properly.
- Magic Shield: Increased the damage multiplier for the successful enemy attack reflections. (Damage scales with the skill level and the player's magic attack stat)
- Increased the number of bars for the stamina gauge.


- Added a sound effect for breaking rocks
- Added a sound effect for Wind Edge when firing
- Added a sound effect for Lightning Bolt when they strike
- Added a sound effect for Runic Barrage when firing
- Added a sound effect for Frost Mine when firing
- Added a sound effect for Summon Meteor when activating
- Added a sound effect for Summon Meteor when striking

◆ Newly Added
- New item "Ruins walls" have been implemented.
- New item "Absorber" has been implemented. It is a new type of item called a module. There are more modules upcoming in development. They can be attached to buildings and enemies for special effects.
(Note that this item is not fully complete and may have unexpected bugs. Currently it is known bug that the absorber disappears when the building it is attached to is retrieved.)

◆ Localization
- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

( Translated by @Bucky and @soh )

09/11 Update Patch v20200911.0119

09/11 Update Patch v20200911.0119

◆ Critical bug fixes and Important Notes
- Hunger will no longer kill you. Hunger damage will now stop at 1 life.
- The items will no longer be consumed when using rotating saws, monster prism, and explosive barrel, while the world is at the entity limit of enemies and NPCs. The game will now show a warning message when using the items.
=> However, in multiplayer, the warning message only works for the host. This will be fixed in the next patch.
=> There is a possibility the bug involving disappearing rotating saws were caused by this. (If not, this will allow us to observe further)

◆ Bug fixes
- Fixed a bug where obtaining the item(s) required to complete a mission from a chest did not count towards the mission.
- Fixed a bug causing some combinations of negative enchantment effects to provide positive effects instead.
- Fixed a bug causing some player attacks to hit an indefinite number of times.
- Fixed a bug that caused the "superhero landing" to activate without sufficient drop height in some cases.

◆ Function Improvement
- Improved some UI display. (Skill screen tabs are now easier to see, etc.) - Shop items will now display the enchantments on them.
- Doubled the amount of item drops from mining and logging from 128 to 256.

◆ Balance Adjustment
- Increased the amount lifesteal heals you by. Lifesteal now only has a chance to heal instead of always healing.

◆ Newly Added
- New items, "Wooden window frame" and "wooden door frame," have been implemented. Doors will be implemented in the near future!

◆ Localization
- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

09/10 Update Patch v20200910.0147

09/10 Update Patch v20200910.0147

◆Critical Bug Fixes
- Fixed several bugs including a bug where ore deposits change types when traveling back and forth between islands of the same type. (A -> B -> A)

◆ Bug Fixes
- Made the volume of sound effects correctly reflect the sound effect volume setting.

◆ Function Improvement
- Made it easier to place mining machines.
- Improved fall recovery. This will make sure that if you happen to fall under the ground, it will warp you back up to where you were last standing.
- Increased the display time of chat balloons.
- Fixed the respawn points in dungeons when dying to the last warped coordinate. It will be easier to recover now!
- NPC corpses will now disappear at night. On rare occasions, some NPCs were very attached to this world...

◆ Balance Adjustment
- Adjusted higher level enemies to have a higher ATK. We will continue to make adjustments to this so feedback is appreciated!
- Increased equipment repair success rate from 80% to 90%. Maximum durability recovery and a more refined repair system will be implemented in the near future.
- Strengthened Flamberge


- Implemented the [Veteran] enchantment. Obtainable from the ancient golem.
- Implemented the [Crimson] enchantment. Obtainable from strong crimson enemies.
- Implemented the [The Demon of Fire] enchantment. (Will be "Fire Demon" next patch!)
- Added dragon drop items.
- [Dangerous] enchantment is no longer obtainable from the ancient golem.
- [Dangerous] enchantment is now obtainable from dangerous-looking enemies.
- Made adjustments to [The Spirit of Fire] enchantment. (Will be [Fire Spirit] from next patch!)
- Defense reduction has been toned down for [Dangerous] enchantment.

- Weapon Polishing: Slightly buffed Attack increase
- Aerial: Reduced satiation consumption
- Frost Mine: Damage and ice count now scales with skill level.
- Summon Meteor: Damage now scales with skill level. (Difficulty landing hits will be addressed later)
-Time Lock: Mana consumption and cooldown reduces with higher skill level.
- Iai Slash: Now scales with level
- Blooming Strike: Max level raised from Lv1 to Lv6
- Backwater Formation: Nerfed to reduce even more Defense
- Counter: Buffed Attack multiplier significantly

☆We are allowing one free skill reset after the update due to the adjustments made to the skills.

◆ Newly Added

- New item "Brick walls" have been implemented.

- You can now hide the UI from the Esc key menu. Please utilize it to take screenshots.
=>When hidden, the UI will have some unstable elements. This feature is only for taking screenshots.

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

Craftopia generator: how to tame creatures and create batteries

Craftopia is a very, very ambitious Steam Early Access game. In its description you'll read how developer Pocket Pair, Inc. want to make a sandbox, open world, crafting, management, action, RPG, looter farming game. This being a massively ambitious early access project, Craftopia definitely has a long way to go until it can fulfill all of those goals, but already there's a solid crafting game for players looking to get to work creating their own base.


Getting up and running in Craftopia hinges on automation, and automation relies on generators. In Craftopia, a generator is used to create batteries, which can then be used to power other tech. To get a generator to work, you'll need to capture animals and put them to work on your machinery. It's, er, not the kindest form of automation, but it gets results.


We've taken the plunge into Craftopia's soupy broth of genres and game mechanics, spent some time getting a handle on things, and are now ready to help you out with some basic guides.


Read the rest of the story...


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Craftopia is Minecraft meets Zelda: Breath of the Wild with tanks, and it's a hit on Steam