1. Craftopia
  2. News

Craftopia News

Patch Release 09/09 (Wed) v20200909.0229

09/09 Update Patch v20200909.0229

◆Critical Bug Fixes
- Fixed a bug that was causing players to get stuck on walls.
- Fixed a bug where crops weren't working properly after moving islands or loading the game. (Although this issue has been fixed, some users have reported on the dev branch that their crops are now showing as TEST. If this happens to you, please report it on Discord)
- Fixed the generator not working properly in multiplayer.

◆ Bug Fixes
- Fixed the bug that was causing some seeds not to work. It's possible to make rice in fields now.
- Fixed a bug that was causing sound effects to play from incorrect directions.
- Fixed the damage detection on "Triple Slash"
- Fixed a bug where dragon fall would not stop if you removed equipment during the action.
- Fixed some internal errors with skills.

◆ Function Improvement
- The [E] key will now be used to pick up items that you dropped from your inventory. This will prevent you from picking up items you threw on the floor that you no longer want.
- When you dismantle a building by holding [E], the building will now go directly into your inventory instead of dropping on the floor.
- Corrected the position where the battery will drop when an animal dies in a generator. (They will come out the left side)
- Increased projectile speed for "Wind Edge". This should make it easier to hit.
- Adjusted the stamina UI

◆ Balance Adjustment
Enemies are now easier to catch.
- Adjusted some enchantment effects.
- Adjusted generator duration for some animals.
- Increase vehicle durability by 100%
(This is just a temporary change. In the future we plan to add equipment that repairs buildings and vehicles).
◆ Newly Added
- Added new "Branch Bow" and "Branch Arrows" as starter level ranged weapons.
- Added "Stone Wall" to help you decorate your base more in Craftopia! We will continue to add more items for base building in the future!
(Currently, there is a clipping issue when stone walls are placed near some buildings. We are aware of this and it will be fixed tomorrow. Also, the stone wall placement is a little difficult to see but it will also be fixed tomorrow.

Patch Release 09/08 (Tue) v20200908.0404

09/08 Update Patch v20200908.0404

◆Critical Bug Fixes
• Fixed the bug that the buildings were gone when you moved to another island while auto-saving. We're terribly sorry for the trouble caused by this bug.
• Fixed the bug that skill points were not properly granted when your level increased by two or more levels at the same time.
• Fixed the bug that you couldn't fish at some fishing spots.

◆ Bug Fixes
• Fixed the bug that Axe and Pickaxe didn't hit objects properly.
• No more invulnerable enemies will appear when you move to another island from this patch.
• Life of the enemies will be displayed properly.
• Improved the collision, so Cauldron less likely sinks into the ground.
• Fixed the bug that Wind Edge shot 0 edges when no enemies were targetable.
• Fixed the bug that Anubis's background music kept playing even though you were away from Anubis.
• Fixed the bug that you got nothing from the treasure chest when the level of your island was too high.
• Changed the color of the text of negative effects to red.
• Fixed the bug that money wasn't spent at the Seed Factory.
• Fixed the bug that the preview of items showed multiple models.
• Fixed the bug that other players could achieve the missions related to equipment during multiplayer.
• Fixed the bug that the description of cooked food contained the number of Attack, Defence, et Cetra.
• Changed the color of Minerals and Items to match them together.
• Changed the name and the icon of Cape.
• Added the icon of World Heritage.
• Fixed the bug that you couldn't craft or repair under the specific condition.
• Fixed the bug that the volume of some footsteps couldn't be changed via audio setting.

◆ System Improvement
• Modify the collider and the range of picking up. The buildings in front are prioritized from this patch, so it could be easier to pick up the building even you are not on Floor - Horizontal.
• Charmed enemies will no longer attack you back.
• You can't pick up Cauldron, Automatic Assembly Machine, Automatic Furnace while they're executing the crafting queue. This change prevents the item lost.
• You will gain a bit of Exp from foraging, gathering trees and stones, and fishing.
• You will get back the forgotten skill points when you reset your skill tree.
• The crafting setting of the automated machine will be saved from this patch.

◆ Balance Adjustment
• Increased the life of wrecking ball.
• Adjusted the parameter of Martial Arts because that might break the game(with the fists!)
• Changed the treasure chest tables and the number of treasures inside.

◆ Newly Added
• Implemented the new item Steel Chest: this chest can hold more items.

Patch Release 9/6 23:55 v20200906.2133

9/6: Lots of bugfixes for SP and MP.

Singleplayer / Multiplayer:
- The market can now sell items at 12:00 and 24:00.
- Fixed an issue when catching a dragon that caused the game to crash.
- Fixed an issued where putting a fish in the fillet machine would cause an error.
- Fixed an issue where skeletons would say alive after noon.
- Fixed right-clicking items in folders to use them.
- Increased the hit detection on the axe and hatchet so it feels easier to use.
- Increased axe and hatchet damage on enemies.
- Chests can no longer be dismantled if there are items inside. (This is to prevent items being lost)
- Fixed an issue where houses were sometimes floating in the air on some maps.

Multiplayer:
- Fixed an issue where all characters were being fully recovered when someone else levelled up.
- Fixed an issue that was preventing non-host players from capturing enemies.

Other:
- Fixed some translation mistakes.
Note: We will create a channel to point out mistranslations in the near future.

Craftopia has been released for the Early Access!

Craftopia is released for the Early Access today, September 4th, Friday, 21:00 JST.

Honestly, we couldn't make a decision on when to release Craftopia over a couple of months. It might be better to release once we developed the perfect game. We've noticed that a lot of players expect much on Craftopia. In the worst-case scenario, due to the lack of playable content, bad reviews would be posted to Steam; therefore, we would not be able to continue developing the game. But at the same time, we realized that we are just a small company and it's impossible to develop the perfect game on our own. It's totally different from those big companies which develop fantastic video games. A brand name, budget, and members, everything is not enough.

However, when it comes to our team's scale, there are styles of game development:
- 1) Receive the feedback from the players and immediately improve the game to reflect them;
- 2) Develop and put the aspect of trendy games into our game;
- 3) Focus on 'fun' gameplay more than world view and consistency.

These are the things a small company like us can do better than big companies. Sophisticated graphics, smooth motions, fancy animations, we haven't focused on them. We've messed with the favorite genres of the great video games of all time. We've been dreaming of what would happen if we combine them all together.

Chop trees and mine stones as in Sandbox,
Explore the world as in Open-world,
Fight the hunger as in Survival,
Cultivate and harvest as in Farming,
Collect loots in dungeons as in Hack-and-slash,
Automate activities as in Factory management,
Hunt monsters and creatures as in Hunting action,
Cast magical spells as in Fantasy RPG.

What will the utopia look like where you can do everything ever you've dreamt?
Craftopia is the brand new game; we've passionately developed. We believe that no other companies are trying to create a game like this.

Even we don't know the potential of this game yet. To release the game like this, probably it's better to release now for the Early Access even though it, unfortunately, contains the bugs and is an imperfect game. We want to improve Craftopia by receiving feedback from you and make it better together. It still has bugs. It's not fulfilled with content. UI might not give you a proper explanation to you. The game has only simple dungeons. We developed the fundamental features of the game first, such as:

- Basic Hack'n'Slash with various Enchantment,
- Basic Crafting System,
- Agricultural Cycle,
- Automation Cycle,
- Skill System,
- Mission System.

We strongly believed that Craftopia would be one of the best games by polishing it over time. Today, we released the game for the Early Access, and this is just the beginning of the journey. We'll keep listening to the community to make it better and better.

We promise that we'll keep updating the game from today. We would much appreciate your support, including a good review on Steam.

Pocketpair, Inc. CEO, urokuta

Craftopia thank you for closed alpha test and schedule of Early Access.

Hello!
Craftopia is currently in closed alpha!

Thank you for all of your applications. Also, thank you to all alpha testers for helping to test the game and submit bug reports!
It has been really fun to be able to create a game with all the alpha testers and everyone in the community, and I am grateful for the opportunity.
We have been sincerely listening to your comments and striving to improve as much as possible, and the team is full of determination and enthusiasm to make Craftopia a better game.

Now, during this testing period, we had to make a crucial decision. To be honest, it was a really painful decision to make, but when considering the future of the game and our wish to make the best game possible, I think that it is a decision we need to make now.

Craftopia's early access release will be postponed from its original schedule.

Please let me explain.
From the beginning, it was stated that "If there is a problem that seriously interferes with play, the game will be delayed",
From our closed alpha we have determined that the following problems have seriously interfered with play:
1. Multiplayer stability
2. Length of server sync process after loading in multiplayer
3. Building data may be lost when moving islands, both in singleplayer and multiplayer.
4. Save data may be damaged or lost suddenly

On Twitter and Discord, we received many kind and excited messages such as "I want you to release it even if it is full of bugs" and "I want you to release it and I will debug", and to answer that feeling, we wanted to somehow release the game early, but the development team has concluded that we need to take some time to make the game better because we want to make a game that everyone will enjoy and be happy with.

Even if everyone understands that the product is still incomplete with Early Access, "Play normally, data will be corrupted normally" "Play normally, load + synchronization is extremely long" we think that it is not desirable that you will often face problems.

From the above, the following improvement measures will be implemented:
1. Multiplayer stability
=> We will continue to devote more resources to improve multiplayer so that it will be stable.
2. Length of server sync process after loading in multiplayer
=> We will radically review the processing and greatly improve it.
3. Building data may be lost when moving islands, both single and multi.
=> We plan to make a radical revision.
4. Save data may be damaged suddenly
=> We are planning to introduce a system that allows users to restore data from backup.

Through this alpha test, we received a lot of feedback from everyone, and we were able to find many issues and make a list of everything that we need to change and improve, so this has been a very meaningful time.
To solve the above problems, we will take some time from now on, and carefully solve these problems.
Therefore, we are planning to finish the closed alpha test on 8/3 at 12:00. After that, the game will be unavailable to closed alpha testers so we appreciate your understanding.
(Please note that the special key for media will continue to be valid)
In addition to the above, we have received many bug reports, and we plan to go through them one by one and fix and improve them.
We are grateful to the community for their cooperation in this regard.

If there are no further problems we are planning to release it into early access on 9/4 (Friday).

This is a rough schedule, and if the development team decides it can be done ahead of schedule, it may be released in late August.
Details of this schedule will be announced at a later date.
(Because the purpose of announcing the schedule with plenty of time is not to put too much pressure on the development team, it will be a little late schedule, but I would appreciate your understanding. )

That's it. We will continue to add content and adjust the balance, and for the start of early access, we will add a lot more content that we couldn't have ready for the closed alpha, so we hope you look forward to it!
The team will continue to work diligently, so please continue looking forward to Craftopia.