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Craftopia Dev Roadmap alpha version

*This is a machine translation.
Hello. We're pleased to announce the release of our development roadmap.
(We'll have a clearer image version soon.)

Please refer to the following URL.
Craftopia Dev Roadmap 20200926 Alpha Version (pdf)
https://drive.google.com/file/d/11FMmyDPVey5u6ej8fKANXfu1G7rnj5xq/view?usp=sharing


In this development roadmap, we've taken the feedback that you've particularly requested and proactively incorporated it into this roadmap.
If you have any feedback on this issue, please let us know via Discord or Twitter.

We will continue to actively listen to our users' feedback.
We're looking forward to hearing from you in the future.


For mobile user version.

09/25 Update Patch v20200925.0147

09/25 Update Patch v20200925.0147

◆ Bugfixes
- Robber Kevin gets stuck in the ground less frequently.
- Fixed a bug that allowed Kevin to attack players even while charmed.
- Fixed a bug that prevented bow attacks from consuming the Weapon Polishing buff.
- Fixed a bug that displayed the wrong amount of possessed gold in the Altar of Civilization screen.
- Fixed a bug that allowed you to reveal parts of the map while in a dungeon.
- Players clip through walls less frequently when getting off of chairs.
- Fixed a bug that prevented players from placing walls on top of Flat Scale Rooves.
- Fixed a bug that incorrectly deleted the item even when cancelling the "hold to delete" action on a gamepad.
- Fixed a bug that allowed the livestock farm to continue working when the mob inside is no longer alive.

◆ Improvements/Adjustments
- Notifications displayed when Kevin steals/eats your items now display the icon of the items as well.
- Modified some items' previews on the crafting screen.
- Players can now use items while sprinting.
- Changed the skill description for Unstoppable. (every time you attack -> every time you melee attack)
- Wood will now keep their enchantments when made into charcoal with a campfire.
- Adjusted camera movement when firing your bow to correctly align to the center of your screen, even when not aiming.
- Modified livestock farm's hitbox so it is easier to dunk hostile enemies.
- Improved the health synchronization of the mobs inside livestock farms and generators in multiplayer.

◆ Newly added
- Added "Talisman Flag". This flag will prevent hostiles from spawning within a certain range. Monos can no longer invite themselves into your homes.
- Added "Wooden Door". Fits snugly into door frames. Improved security and wind is no longer an issue.
- Added "Bright Wooden Square Table" from the Bright Wooden furniture series. A fitting duo for the chair.
- Added "Dark Wooden Square Table" from the Dark Wooden furniture series. When darkness suits you more.

◆ New enemies
- "Goblin Hunter" has been newly added. They will snipe you from distance, so prioritize defeating them!

Regarding Development Regime and Update Frequency of Craftopia

Hello everyone! Thank you very much for playing Craftopia.
We're planning to announce the roadmap for Craftopia tomorrow.
But first, we'll announce the future development regime and frequency of updates.


◆Summary with 3 lines


Weekly updates full of content instead of daily updates
Updates will be more focused on the feature instead of a bunch of Walls and Door Frames
Development of Multiplayer will be accelerated by the amount of the time we'd spent on the daily updates


◆Background


Craftopia is on the stage of the Early Access, and we're developing every day. We're passionate about development, and the community is very supportive; therefore, we've kept updating Craftopia on a daily basis. But there are issues we can't turn our eyes away.

[h3]1. Daily updates cost way more than we've expected[/h3]
a. Discussion on the update
b. Development of the update
c. Translation of the update(Japanese => English, Japanese => Chinese)
d. Preparation of the patch note
e. Translation of the patch note(Japanese => English, Japanese => Chinese)
f. Testing of the update
g. Publishing of the update
The processes of c, d, e, f are taking way too much time. (If you know our previous video game Overdungeon, it costs the same amount of time, basically!) Our development should be accelerated if we cut off these overheads by updating weekly instead of daily.

[h3]2. Heavily relied upon users, translators, developers, and all[/h3]
Some processes are significantly time-consuming and depending a lot on the community. We ask the community for translation and testing every day. We sincerely appreciate all of the help provided; however, it's not realistic to continue this every day and forever.

[h3]3. Not every user demands daily updates[/h3]
This might surprise you: some users don't want the daily updates. We've received the voices such as it's a hassle to download the update every time I play; it's painful to re-build the structures with new items; it's hard to stay up-to-date with the changes. We appreciate all of this feedback. We're admitting the daily updates delayed the speed of development on a long-term basis.
We've updated the game daily because we wanted to prove our passion for Craftopia is true. We wanted you all to enjoy the new content and features as soon as we developed. We've been working on Craftopia with our best effort, and we'll continue to do so. We'll keep putting our best into the game while we're listening to all of you.
We believe that everyone understands that we're not a dev team that sells and ghosts. We always want to provide you with fresh-baked content. But we'll aim at the long-term goal from now on. We'll change the development regime a bit to develop more efficiently. Thank you very much for your continuous supports.


◆About the versions of the future updates


We'll release Craftopia for the three following versions:
- 1. stable;
- 2. beta;
- 3. alpha-unstable;
The stable version is the version we recommend most of you to play. When you launch Craftopia via Steam in a regular way, you'll only get to play this version.
The beta version is the version without fatal bugs and flaws. This version still contains some bugs, though, new content will be added more frequently than the stable version. This version is recommended to the players who have played Craftopia for a while. (The bug where save data get lost should be fixed in this version.)
The alpha-unstable version is the version contains experimental updates and possibly critical bugs and lots of glitches. It's not recommended to play this version if you aren't familiar with Craftopia. Please DON'T forget to take a backup of your save data.


◆About the frequency of future updates


- 1. stable: weekly - monthly
- 2. beta: weekly - bi-weekly
- 3. alpha-unstable: daily - once a few days
Besides that, when we fix the critical bugs, we'll apply them to the stable version as soon as possible. Please feel free to report the bugs to us if you find one.


◆Lastly


It's been two weeks since we released Craftopia. We're cheered up by the community, surprised by the creativity. We've been overwhelmingly busy developing the game, but we've enjoyed it from the bottom of our hearts.
We're just a small dev team of 4 and sorry for not supporting all of you. (We've received lots of lots of messages via e-mail, Discord, Twitter from 50 or more countries.)
We assume that it'll take a fair amount of time to accomplish what we're dreaming, but we'll keep putting our best effort into Craftopia. Thank you very much for supporting us!
(We're trying to strengthen our development regime by recruiting a small number of developers and PM!)

09/24 Update Patch v20200924.0334

09/24 Update Patch v20200924.0334

◆ Critical bugfixes and improvements
- The Thieve NPC has been significantly updated. It will have a hostile act against the players. The higher the Lv of the thieves, the better enchanted items will drop from them.

◆ Bugfixes
- Fixed an issue where the World Heritage continues being build when checking the World Heritage UI during placing the World Heritage.
- Fixed an issue where the text written above the World Heritage doesn't get updated after the construction of the World Heritage.
- Fixed an issue where the attack collision detection gets left when using "Triple Slash".
- Fixed a bug where attacking dead bodies still causing damages.
- Fixed a bug where the cost of the seed making machine and the selectively breed seeds doesn't show up properly.
- Fixed a bug where the cost not showing properly when selling multiple items at the market.

◆ Improvements
- The enemy's Life point and ATK according to the Island Lv has been mitigated
- The damage calculation has been fixed. It has changed in a way where the damage against the enemies increased, and the damage from the enemy also increased slightly.
- The damage reduction when shielding is successful has been buffed.
- The jumping upward motion when using "Captured Lizard Axe" and "Captured Lizard Sword" has been fixed.

◆ Newly Added
- We've added chairs! A nice furniture that will prevent you from starving by just sitting!
- We've added a new Sci-Fi series! "Sci-Fi Wall", "Sci-Fi Floor", "Sci-Fi Slope", "Sci-Fi Roof", "Flat Sci-Fi Roof"!! Building a space station is no longer a dream!
- We've added a new Straw‐Thatched series! "Straw‐Thatched Roof", "Flat Straw‐Thatched Roof", "Straw‐Thatched Corner Roof A", "Straw‐Thatched Corner Roof B", "Straw‐Thatched Gable Roof A", "Straw‐Thatched Gable Roof B", "Straw‐Thatched Gable Roof C"!!