Beta Update 2022/7/13
This is Beta version, we cannot guarantee compatibility of save data, etc.
before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.
If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
New
none
Updates
- The labyrinth theme "Granite" floor has been lightened.
- The wait after the message of enemy appearance in the trap "Alarm" is shortened to the same as in normal combat.
- Items that appear in the re-combat when an enemy escapes during the trap "alarm" are unified in the "room treasure chest" table.
- Change maximum long of characters for character names to 8 2-byte characters (16 1byte characters).
Fixes
- When a party was split up and then plunged into the rock without restarting, the party status of the remaining members was incorrect.
- The BGM in the re-combat when a player ran away during the trap "alarm" was the same as in normal combat.
- Riddle input was not correct in 3:2 UI.
- When strafe movement in the dark zone, the display was momentarily distorted.
- The direction of cloud movement differed depending on the movement mode and direction.
- When a monster used indeterminate CG for definite CG, there was a possibility of display confusion in the Monster Pictorial Book.
before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.
If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
New
none
Updates
- The labyrinth theme "Granite" floor has been lightened.
- The wait after the message of enemy appearance in the trap "Alarm" is shortened to the same as in normal combat.
- Items that appear in the re-combat when an enemy escapes during the trap "alarm" are unified in the "room treasure chest" table.
- Change maximum long of characters for character names to 8 2-byte characters (16 1byte characters).
Fixes
- When a party was split up and then plunged into the rock without restarting, the party status of the remaining members was incorrect.
- The BGM in the re-combat when a player ran away during the trap "alarm" was the same as in normal combat.
- Riddle input was not correct in 3:2 UI.
- When strafe movement in the dark zone, the display was momentarily distorted.
- The direction of cloud movement differed depending on the movement mode and direction.
- When a monster used indeterminate CG for definite CG, there was a possibility of display confusion in the Monster Pictorial Book.