Update 2022/10/18
New
- Added icons in the item details section except equipment screen, to indicate whether the target character meets each category of the equipment requirements.
- Added tentative display of initial MP values when creating characters
Updates
- Adjusted the text display method for the party window and character status display window.
- In the SD and 3:2 UI monster dictonary, display English indeterminate (multiple) names.
- For "pool" condition healing events, it is now possible to heal different characters in succession.
- When teleporting directly to a "returned" type event, the returned position is changed to the original position on the original floor.
- Default value of "No" for all event options in the labyrinth.
Fixes
- In the brick and wood walls, the arched wall design differed with and without iron grating.
- Sound did not switch correctly when selecting "Back" or "Give up" in the "Q Treasure Chest" or in the pool.
- After appraising items in the item box, items were not displayed correctly under certain conditions.
- Some adjustments to in-game text
- Support for some characters that were not displayed in areas where the text display method was changed
- The order of actions in battle was not working as intended by the under certain conditions.
[hr][/hr]
Announcement
- In light of this partial failure, we are checking the random number-related parts again accordingly, and have not found anything suspicious at this time. If you suspect some kind of probability flaw, we would appreciate it if you could report it to us after fixing the following conditions to some extent.
- This time we are just doing a normal update as it was mainly a non-save data related fix. The next non-hotfix will be a beta update again, as it will involve changes to the content of the save data.
- Added icons in the item details section except equipment screen, to indicate whether the target character meets each category of the equipment requirements.
The display differs between 3:2 UI and others.
- Added tentative display of initial MP values when creating characters
Updates
- Adjusted the text display method for the party window and character status display window.
- In the SD and 3:2 UI monster dictonary, display English indeterminate (multiple) names.
- For "pool" condition healing events, it is now possible to heal different characters in succession.
- When teleporting directly to a "returned" type event, the returned position is changed to the original position on the original floor.
However, the "returned" type event is originally intended to be used in conjunction with the teleportation prohibition grid, so that direct warping is not possible.
- Default value of "No" for all event options in the labyrinth.
Fixes
- In the brick and wood walls, the arched wall design differed with and without iron grating.
- Sound did not switch correctly when selecting "Back" or "Give up" in the "Q Treasure Chest" or in the pool.
- After appraising items in the item box, items were not displayed correctly under certain conditions.
- Some adjustments to in-game text
- Support for some characters that were not displayed in areas where the text display method was changed
Information on letters not displayed is continuously sought.
- The order of actions in battle was not working as intended by the under certain conditions.
It is assumed that a certain random element will occur, although the influence of attribute is sufficient.
[hr][/hr]
Announcement
- In light of this partial failure, we are checking the random number-related parts again accordingly, and have not found anything suspicious at this time. If you suspect some kind of probability flaw, we would appreciate it if you could report it to us after fixing the following conditions to some extent.
【Scenario Name】
【Floor Name】
【Character Level】
【Character Class】
【Character Attribute】
【Character Items】
- This time we are just doing a normal update as it was mainly a non-save data related fix. The next non-hotfix will be a beta update again, as it will involve changes to the content of the save data.