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Wizardry: The Five Ordeals News

Hotfix 2022/8/26

Updates
- The base item name is not displayed for indeterminate items in the item box.
- The teleporter is now displayed more accurately when there is a teleporter ahead of the teleporter.

Fixes
- The brightness of the labyrinth was sometimes reflected in the monsters on the title screen.

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Request for bug report
We are looking for more information on the bug that "face_b" in portraits sometimes may not display properly.
Please inform us of the following information:
- The HP and status effect of the character
- Do you keep portraits data in My Documents

It also helps:
- Actual portrait data used
Difficult to send via the forum, please also use Bug Report Form.

Update 2022/8/25

Updates from previous betas:

New
- Official scenarios are now officially available in English.
- Reworked lighting in dungeon
- In SD/3:2 UI, dark zone and magic ban status are now indicated by icons.
HDUI will be supported at a later date.


Updates
- Japanese/English names for initial character creation now change depending on the "Interface" option in the game.
- Slightly lighten the texture of the water flow
- Changed the location of the game log from My Documents to "Game installation location\Data\Temp\GameLog"
- Changed the location of some files associated with scenarios from My Documents to "Game installation location\Data\Temp\ScenarioData"
The game does not use My Documents anymore.

- In the HDUI, when selecting a portrait in the training area, portraits other than _a will be displayed when the cursor is moved.
- Changed the initial cursor position when selecting a portrait to the portrait number currently in use by the character.
- Significantly increased possibilities for portrait types
Please stay tuned for further details on the update.

- Tentatively changed cursor for brightness on options screen.
Major changes are planned for the options screen in the future.


Fixes
- In the brick wall labyrinth, the normal floor texture was incorrect.
- In the brick wall labyrinth, the texture settings for the bottom of the columns were incorrect.
- In the brick wall labyrinth, the texture of the walls differed depending on whether the door was opened with or without a doorjamb.
- The disappearing mouse cursor affected the menu selection.
- In the "Normal" movement mode, if the movement key was pressed immediately after the camp was broken, the speed would be the same as in the "High Speed" mode.
- The flow of lava and water flowed differently depending on the direction the player was facing.
- The instant death effect of the spell "Prismic Missile" was not set correctly in the default spell settings.

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Remaining updates from the stable:
Beta Update 2022/3/16
https://store.steampowered.com/news/app/1308700/view/3110304730917284152
Beta Update 2022/3/28
https://store.steampowered.com/news/app/1308700/view/3104675865016845431
Beta Update 2022/4/5
https://store.steampowered.com/news/app/1308700/view/3193622590966808985
Beta Update 2022/4/12
https://store.steampowered.com/news/app/1308700/view/3199252729738638195
Beta Update 2022/4/13
https://store.steampowered.com/news/app/1308700/view/3199253358885752602
Beta Update 2022/4/27
https://store.steampowered.com/news/app/1308700/view/3194751025762178203
Beta Update 2022/5/11
https://store.steampowered.com/news/app/1308700/view/3194752300336734744
Beta Update 2022/5/24
https://store.steampowered.com/news/app/1308700/view/3199256688971092128
Beta Update 2022/5/30
https://store.steampowered.com/news/app/1308700/view/3328735652611487368
Beta Update 2022/6/16
https://store.steampowered.com/news/app/1308700/view/5255152409508958736
Beta Update 2022/6/24
https://store.steampowered.com/news/app/1308700/view/3354633888428082353
Beta Update 2022/7/8
https://store.steampowered.com/news/app/1308700/view/3354635333563214136
Beta Update 2022/7/13
https://store.steampowered.com/news/app/1308700/view/3377153790589686836

Now English Support!

We finally have English!
New Update includes English translation for the official scenarios.

The major update includes:
  • English translation for the official scenarios for the first time.
  • Contents of the beta version, which was deployed in March 2022, including the ability to change equipment during battle and various bug fixes.


Please note that before starting the game, please read the Official Online Manual, if possible. The content of the manual is subject to change without notice.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853306644

important:
From the previous stable version
  • Location of the folder where the portraits will be placed, format from face1-20, and file name for 96x96face
  • Location of the game log folder
  • Location of some temporary files generated by scenario data

are changed.

The new location of the game log folder is
Where to install the game\Data\Temp\GameLog

The new location of some temporary files generated by the scenario data is
Where to install the game\Data\Temp\ScenarioData

The new location of the folder where the portraits will be placed is
Where to install the game\Data\User\face

The folder format will be the same for portrait face1-20 as for face21 and onward. Also, portrait faces 1-20 are now in the same folder format as face21 and later, and the file name for 96x96 faces has been changed from face.png to face_a.png.
The file name of 96x96face has been changed from face.png to face_a.png.

Please see the patch notes for other updates.
https://store.steampowered.com/news/app/1308700/view/3243175505178485064

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To celebrate the release of this major update, we have a 15% off sale on Steam. Please take this opportunity to purchase the game!

■DLC “the Absence of Misericordia” and “Prisoners of the Battles” announced!
Thanks to the support from our enthusiastic users since the start of early access, we have officially decided to develop the following additional scenario download contents.
  • the Absence of Misericordia
  • Prisoners of the Battles

Both scenarios were originally developed by the same developer in 2005, and each has a sufficient volume of content. The official scenarios of subsequent downloadable contents will be available in Japanese and English from the time of release.

In addition to the above two scenarios, we are also planning a variety of additional downloadable contents to let everyone enjoy the game even more. We will continue to brush up the main game with functional improvements based on feedback until the official release. We appreciate your continued support.

Beta Update 2022/7/13

This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.

New
none

Updates
- The labyrinth theme "Granite" floor has been lightened.
- The wait after the message of enemy appearance in the trap "Alarm" is shortened to the same as in normal combat.
- Items that appear in the re-combat when an enemy escapes during the trap "alarm" are unified in the "room treasure chest" table.
- Change maximum long of characters for character names to 8 2-byte characters (16 1byte characters).

Fixes
- When a party was split up and then plunged into the rock without restarting, the party status of the remaining members was incorrect.
- The BGM in the re-combat when a player ran away during the trap "alarm" was the same as in normal combat.
- Riddle input was not correct in 3:2 UI.
- When strafe movement in the dark zone, the display was momentarily distorted.
- The direction of cloud movement differed depending on the movement mode and direction.
- When a monster used indeterminate CG for definite CG, there was a possibility of display confusion in the Monster Pictorial Book.






For Japanese Users

for japanese users. It is less relevant for English users.
We are working on implementing the English version, so stay tuned!