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Wizardry: The Five Ordeals News

Update 2023/11/6

NEW
- Map log.
From the V key shortcut, the results of the last three "wizard eyes" can be viewed as a log without spell casting.
No additional TIPs can be placed in the log. Also, the log is initialized at each GAME START.
This feature is tentative. There is a possibility of major modifications in the future.
Fixes
- After the 11/2 update, some enchants related to weapons were not working.

Update 2023/11/2

Updates
- Adjusted the color tone of monster graphics 241, 294, and 394 (omitted in the previous update)
- The size of treasure chests and treasure graphics have been standardized in each UI mode.

Fixes
- When using the default settings, the actual damage of the spell "Gigafreeze" was incorrectly described.
- The description of the spell "Levitate" was incorrect in the default setting.
- Monster images were displayed differently than expected when leaving the options screen by clicking "Cancel".
- Resistance attributes type "All" were in effect when unequipped, regardless of the scenario setting.
- The cursor was sometimes displayed in an unintended state when switching the message language on the options screen.
- When the interface was set to "English" on the options screen, the buttons at the bottom of the screen were not linked.
- The "a" in the English font was not displayed as intended.

About spell "default settings"
The "default settings" in the patch notes related to spells are not editor settings.
it mean "scenario not change any spell settings (except spell list itself).
Therefore, if the scenario has set its own values, even if they are the same as the old default settings,
The "default settings" are not affected by any change in the scenario and will remain the same.

[h3]The Price of Deception[/h3]
Updates
- Staffs are now two-handed.
- Flails are now two-handed.
- Priests and bishops can no longer use daggers.
- Bishops can equip flails.
- Bishops can equip "shield".
Just "shield" only.

- The maximum number of groups of undead kobolds in the tutorial event is now 3.
- Enemy weak points are now displayed in the Monster Dictonary.
- Adjusted the sign in front of the B1 fountain.

Fixes
- Spell resistance was applied without the corresponding item equipped.
- The attack attributes and weaknesses of the "Gas Dragon" and "Dragon Puppy" monsters had been switched.
- Fixed the weapon type of "Morning Star".
- The weapon type of "Bardysh" was corrected.
- Correction of typos.
- Correction of English translation.

Below contains some spoilers:
Fixes
[expand]- One-way escape routes were not set up in some areas of B7.
- There was no wall set at X00Y12 in B7.
- The mechanism of the occurrence of a specific event in B8 was adjusted. The system of certain events in B8 was adjusted so that you could not get more than one item from the event.
- Graphics of bosses were changed to correct ones.
The lack of water effects is the right one for this boss.
[/expand]

Below contains big spoilers:
Updates
[expand]- The probability of going into the rocks after teleporting on the last floor of the EX labyrinth has been greatly reduced. Also, it is now possible to teleport to areas other than the stairway area.
- Adjusted the boss rematch mechanism on the last floor of the EX labyrinth. Changed the escape route to stairs.
The actual behavior and rematch conditions visible to the player have not changed.
[/expand]

Fixes
[expand]- State resistance of EX labyrinth clear items was not set correctly.[/expand]

Wizardry: The Five Ordeals out of early access!

Thanks to your support, "Wizardry: The Five Ordeals" for Windows ended its early access on Thursday, October 26, 2023, and is now available as an full version.

"Wizardry: The Five Ordeals" is one of the completely independent Gaiden titles in the "Wizardry" RPG series, which has many fans. This game also have DLC that remakes of "Wizardry Gaiden: Prisoner of the Battles" and "Absence of Misericordia", both of which were released in 2005.
https://store.steampowered.com/app/1309770/Wizardry/
https://store.steampowered.com/app/1309771/Wizardry/
[h2]"Wizardry: The Five Ordeals" full version [/h2]
The main updates to "The Five Ordeals" in conjunction with the full version include the following updates:
  • New default scenario "The Price of Deception" added
  • Spell descriptions in the game have been revamped.
  • Added explanatory text for character creation.
  • Revamped options screen.
  • Other improvements and bug fixes.

Please also refer to the patch notes for more information.
[h2]Scenario editor service Japanese open beta begins![/h2]
An open beta of the scenario editor service (at the start of the open beta, the UI is only in Japanese) has started in conjunction with the full version. For English speakers, please wait for a while until the English implementation. Access itself can be done from the forum.

Please note that the service requires that the Steam account from which you purchased "The Five Ordeals" be linked to your Editor Service account.
[h2]Official Discord server opened! [/h2]
In conjunction with the official version, the official Discord server, which was previously used for closed testing, has been opened to the public. Please use it as a place to exchange information, as well as for various chats.

https://discord.gg/zt6TemU99u

[h2]About the future[/h2]
As we have previously announced, we have not set this full version as our goal, and will continue to update the game as much as possible. On the other hand, in order to deliver "The Five Ordeals" to as many people as possible on other platforms in the future, we will need to significantly optimize the game and improve various workflows, and we will allocate a lot of resources to speed up the development process.

Therefore, we would appreciate your understanding that there is a possibility that the game itself will not be updated for a certain period of time once the update after the full version has settled down, except for problems that require an urgent response. We will announce the specific roadmap, functional improvements, additions, etc. in due course.

The development team will do its best to continue to update as much as possible, so please continue to support us by subscribing to our wish list and writing Steam reviews.

Update 2023/10/26

New
- New Scenario "The Price of Deception"
[expand][h3]The only job you were supposed to take on was "Invitation of ex-Hero"...[/h3]
A disturbing prophecy was brought to the small kingdom of Os Edra. Faced with such a strong indication of the tragedy to come, the king had no choice but to seek the help of a ex-hero who had once been famous for his valor. Now he train the next generation of adventurers in the backcountry. In order to invite him as soon as possible, a group of novice adventurers - in other words, you - were assigned to serve as his messengers.

However, the situation began to take a turn that no one expected.[/expand]
Users who are currently playing an existing scenario and wish to play this scenario can select it from the "STORY SELECT" menu on the title screen. Tthere will be no effect on the save data of the scenario currently being played.


- Revamped options screen
All settings will be reset once. Please be aware of this.


Updates
- Spell descriptions have been updated.
- In default settings, Spell "Darkness" effect increased from +2 to +3.
- In default settings, The damage dice for the spell "Meteor Swarm" have been increased from 4d16 to 16d4.
- Adjusted the behavior of 180-degree turns in the "Animation" movement mode.
- Adjusted the behavior of page/cursor transition in the store.
- Adjusted color tones of some monsters.

Fixes
- When using a dual wield, extra damage could be inflicted on the attacker under certain conditions.
- When an indeterminate image was used for a monster with no image set, the definite image was sometimes not displayed.
- In some cases, the color filter was not applied correctly on the title screen.
- When changing the formation of enemies, the display of overlapping images was adjusted.
- Partial correction of English UI.

and 2023/9/14 Updates
[expand]New
-Additional portrait usage
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)

-Additional condition portrait usage
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion

-Added various explanatory text when creating characters
-Revamped spell descriptions
-Revamped profession icons
-Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone"
-Revamped the input method and UI for spell and trap names when manual input is selected.

Updates
-When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen.
-Changed the display position of a part of the store UI
-Change the shortcut display of "Please press the button" to "Enter
As for the behavior, the L key is supported as before.

-HDUI A/B diary screen layout changed
-Enabled the color palette feature for monsters that can be set in the new editor on the title screen.
-Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward.
-Adjusted behavior of title behavior after reset or game interruption
-The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye".
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.

-Adjusted the overall size of the monsters displayed on the title screen.
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.

-Some processing has been stabilized and speeded up.

Fixes
-Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.

-When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others.
-Encounter SE was sometimes interrupted under certain conditions
-After being wiped out, characters in the party in the "ashes" state returned to the "dead" state.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".

-Magic item inventory error led to other display errors.
-The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item.
-The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated.
-When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined.
-Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.[/expand]
and 2023/9/20 Updates
[expand]Updates
-The default specifications for random encounters have been adjusted to the 2006 version.
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.

-Spell/trap name direct input has been speeded up and made more stable.
-The job description of the ninja has been adjusted to be more easier to understand.
Fixes
-Teleport traps were not working properly due to exception handling.
-The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event.
-Some job descriptions did not follow the scenario settings.
-Some of the job descriptions were not switched correctly between Japanese and English.
-When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen.
-Some resistance descriptions in the SD/3:2 UI had been switched.[/expand]

[h3]Prisoner of the Battles[/h3]
Fixes
- Some locked doors in B10 of the 4th labyrinth were not set correctly.

[h3]Absence of Misericordia[/h3]
Updates
Cave theme texture resolution doubled except for floor surfaces.
Floor surfaces will be addressed at a later date.

Wizardry: The Five Ordeals Full Releases October 26 !

Hello Adventures,
Wizardry: The Five Ordeals is fully releasing on Steam, on October 26th!

Thanks to our users who have supported "The Five Ordeals" for nearly two years, we are pleased to announce that early access left on October 26th!

The full version will feature a major update from the last Early Access version to a revamped options screen, as well as a variety of improvements included in the beta builds, such as updated spell descriptions. There will be no additional cost for existing users to transition from the Early Access to the Official version.

We also announcing "The Five Ordeals" game price to reflect its launch price of $39.99 on October 26th. Please also note that at this time, prices in currencies other than USD/JPY will be readjusted to Valve's current recommended prices, which in many regions will be higher than indicated. If you wish to purchase game at a lower price, please do so by the 26th.

After the official release of "The Five Ordeals", we continue plan to develop the game in various ways, including console versions, new updates, and various DLCs. We look forward to your continued support.

[h2]New default scenario coming soon![/h2]

In addition, a new default scenario, "The Price of Deception" will appear in the full version of the game. a total of six scenarios can be enjoyed in "The Five Trials" alone.
Of course, new default scenario can be enjoyed in English from Day 1.


The new default scenario, Level Design/Original Story Idea by Hakuhou. He is known in Japan who previously worked on the some "Armored Core" series main programer at From Software, and then created old-style dungeon crawlers as an indie developer.


And new default scenario Writting by Chihiro Youmoto aka. Fumikata Chihiro who previously worked on the Daiakuji and some titles at Alicesoft. Also known as Tayutama -Kiss on My Deity-. He is also a long-time user of the game who has supported it extensively.

This scenario team is close to selecting the good modders from the community and strives to ensure that you will be the first to enjoy a scenario with a stable difficulty balance.

[h2]Open beta of the scenario editor service for Japan started on the same day![/h2]

An open beta of the scenario editor service will also begin in conjunction with the official version.
However, due to UI translation reasons, this will be focused on Japanese users only for the time being.
There are no plans at this time to restrict access to the editor itself, but please understand that this will be a major inconvenience for the production of scenarios.

Users who have purchased "The Five Ordeals" on Steam will be able to create scenarios in their browsers and seamlessly publish them to the "The Five Ordeals" user scenario selector by accessing a URL that will be provided at a later date.

Please note that in order to use the service, the Steam account from which you purchased "The Five Ordeals" must be linked to your editor service account.

We look forward to your continued support of "Wizardry Gaiden: Itsutsu no Shiren/ Wizardry: The Five Ordeals".