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Space Battle News

Patch 1.6

[h3]Hello again pilots![/h3][p]We are back with a new update. Once again we are improving the core of the game. I wanted to restructure certain basics and with that add Critical Damage and Critical Chance.[/p][p]Another big change is the "boss" levels/stars for enemies, yes, now after a certain level, enemies will start to have a higher chance of being tougher.[/p][p]New plasma weapon available for purchase at the main station and smugglers.[/p][p]Asteroid loot has been changed so that they all drop some material, at the request of some players who thought it would be more fun to be able to farm on all of them. With this change there is also a chance to find diamonds and iron.[/p][p]This change also introduces direct damage to asteroids, not all weapons will be able to mine minerals.[/p][p]The wave mode has new upgrades and the level cap of some of them is up to 999. So you will be able to fight to the end, or so I hope.[/p][p][/p][p]So far an overall of all the changes in this RECALIBRATION update. I'll be keeping an eye on social media and Steam's internal forums for any issues that arise.[/p][p][/p][p]See you next time! 🙌[/p][h3] [/h3][h3]Patch Notes[/h3][p]*NEW: Critical Damage & Critical Chance.[/p][p]*NEW: Improved mining with new items and better loot system.[/p][p]*NEW: Diamonds, Iron Minerals.[/p][p]*NEW: Enemy stars (1 to 3 boss levels).[/p][p]*NEW: Plasma Gun Tiers (1-2).[/p][p]*NEW: Many more improvements for waves mode.[/p][p]*NEW: Upgrade system inside the hangar.[/p][p][/p][p]*CHG: Loot modified to support TIERS and STAR.[/p][p]*CHG: Mineral loot more rewarding when leveling up weapons.[/p][p]*CHG: Enemy ships don't drop LOOT when hitting rocks.[/p][p]*CHG: Overall balance of all weapons.[/p][p]*CHG: Complete balancing of sectors to make them more complex and with more rewards.[/p][p]*CHG: Modified purchase items in smugglers.[/p][p][/p][h3]Bug-fixes[/h3][p]*FIX: Functional Tiers system on asteroids and turrets.[/p][p]*FIX: Solved infinite lives in mayhem and only 10 (max)[/p][p]*FIX: Smugglers cannot be opened in normal mode.[/p][p][/p]

Development Blog: Recalibration.

[h3]Hello pilots![/h3]

Updates for Space Battle continue. There are still a few tweaks to go before version 1.6 is complete, but here's a sneak preview.

[previewyoutube][/previewyoutube]

Patch 1.5

[h3]Hello again pilots![/h3]

Finally the update I've been talking about. Steam Deck support. It has taken some time to arrive but I will take advantage of the spring release to make the 1.5 update that not only includes Steam Deck support.

Finally, stalkers are active on the map again. Be careful now if you go uranium mining because they will be waiting to hunt you down.

Mayhem mode is now much more challenging than before. The enemy spawn system has been improved so they don't take as long to get to you (I'll probably have to make progression adjustments later).

Made a few tweaks to spawn times and fixed a few things that you'll see in the patch notes.


[h3]Patch Notes[/h3]
* Hunter Stalker active again in search of uranium.
* Mayhem mode is now much more challenging.
* Option to sell all inventory items - shop.
* Autoaim is now configurable from the options menu.
* Increased turn speed during autoaim.

[h3]Bug-fixes[/h3]
* FIX: problem when opening smuggler window with controllers.

Development Blog: Event Horizon Devlog

[h3]Hello pilots![/h3]

We continue with updates on the development of Space Battle. Currently I'm still working on the Nintendo Switch & Steam Deck port.

That's why I recently made a video for the youtube channel.

[previewyoutube][/previewyoutube]

Important! For all players on all platforms I will be using google sites as a container for patch notes.

https://sites.google.com/view/adrian-corbalan/space-battle

I will update the release date for Steam Deck soon, as well as put a discount for Space Battle, see you soon!

Hotfix for linux users!

Hello again pilots!

Thanks to some colleagues, I have detected that in Linux and Steam Deck, Space Battle did not appear correctly to download and only came out with 0B. After analyzing the problem I have corrected it and it should be ready to enjoy on both platforms.

If you experience any issues, please report them in the Steam Discussions.