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Bears In Space News

Bears in Space | Steam FPS Fest đŸ”«đŸ»

Bears in Space is part of Steam FPS Fest!


We hope you're enjoying, or are about to enjoy playing Bears in Space! We're grateful to everyone who has joined our Discord and shared feedback already. If you haven't already, take this as the reminder to jump in, tell your friends, and help spread the word about this over-the-top, fast-paced FPS adventure!

[h3]Give us your feedback![/h3]
Are you an avid FPS enjoyer? We're working towards our next patch and we'd love to hear your thoughts and feedback on weapon upgrades in particular - or anything else about the game you think we ought to know.

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Bears in Space Patch #1

The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to reset your video settings every time you switch from desktop to SteamDeck!

There are a lot of small bugfixes and changes in here as well, please keep letting us know if you find any bugs either on the Steam Discussions page or in our Discord, your feedback is invaluable to us in helping us make Bears in Space be the best game that it can be!

Gameplay

- Jumping while toggle-crouched will uncrouch now
- Fixed an issue that caused the player to not be able to jump
- Cards which have already been collected will now be black & white when returning to a level to indicate that it has already been picked up
- Challenges are now displayed in the approximate order in which they can be obtained in the Journal
- The Gundex now says “Upgrade Path Hidden” for weapons that don’t upgrade by simply getting kills
- Increased the blast radius in the fishing game
- Reduced the Ghost bot’s melee attack range slightly
- Fixed some playstation glyphs not displaying properly
- The ingame timer is now more accurate. It starts counting as soon as the player gets control of the character and stops at the end of the level screen so load times aren’t counted. It also stops when opening menus
- Fixed an issue where the mouse cursor could become stuck on screen when it shouldn’t
- Adjusted some timings on some conversations

Levels

Crashland - Fixed a line in the Astronomer Bot’s dialogue not auto-continuing
Crashland - “Collect 5 Trading Cards” Challenge can now be completed without having to collect all the cards in one go. If you have already collected all 5 cards, start the Crashland level from the beginning and it will recheck the goal.
Outskirts - Moved some trigger boxes to avoid enemies spawning too soon
Outskirts - Added additional respawn points in the bear combat
Outskirts - Added a ramp in the Bearjira section
Outskirts - Fixed an issue where a forcefield would turn on after picking up the battery
Outskirts - Fixed the platform to “One Night Only” not reappearing after a game load
Industrial Zone - Slightly reduced max spawn of shooter bots in the Leaper Miniboss battle. Added one extra health pack. Adjusted the blocking meshes around the arena slightly
Industrial Zone - Added some shield bots to the Armarang arena to help teach players that the weapon can destroy shields. (Thank you paulby on discord for the suggestion)
The Warden - Made a button single use to stop players trapping themselves while attempting to be worthy enough
The Warden - Modified The Warden’s ground heck attack so that it’s not impossible to dodge projectiles from that attack now
Dungeon - Moved a save point to avoid a possible soft-lock
Bottingham - Adjusted the navmesh around the Babotshka fight so she doesn’t get stuck now
Bottingham - Added some meshes to climb on if you fail the Magnaswing/binary switch introduction area
Bottingham - The Robin Of Botsly fight now locks the player in properly
Botday - Fixed an issue where reloading after the Mint Challenge would cause the player to be stuck in place
Rollingbot - Collision added to the hallway (Thanks Nullified on steam for pointing this one out)
Trainstation - Adjusted navmesh in the Morbot arena
Trainstation - Fixed some collision issues near Bottleberry Ferry
Trainstation - Added a jump pad in the bouncy castle where the player could get stuck. (Sorry GÞÞnit on steam!)
Trainstation - Brightplace Hospital is no longer locked off after doing the Bottleberry Ferry fight
Carnival - JC Checkpoint added to the Carnival Hub (Thanks pagb666 for the suggestion!)
Radium in the Stadium - Rebound controls now properly appear in the boxing fight
Radium in the Stadium - Strongo now attacks slightly faster
Radium in the Stadium - Better visual feedback when player is hit
Playstation glyphs appear properly now too
Grobia - Moved and highlighted Wired Steve better
Grobia - Made some tweaks to the Chicken Town encounter so the player can’t get stuck without their weapon out
Honey Factory - Made the moving platform that leads to the boardroom always on so it can’t get stuck if you leave the area instead of jumping on it straight away
Honey Factory - Adjusted navmesh in the Blind Faith arena
Lonely Road - Shortened the “10 Minutes Later” fades slightly
Lonely Road - The game now saves when reuniting with Beartana
Lonely Road - Made ATOMS more interesting.
SpaceBase - Slightly reduced difficulty in the arena fight before the appearance of Yo Dawg
SpaceBase - Removed track switch at end of Mine Cart game
SpaceBase - Triggered a respawn point in the final arena just in case the player doesn’t overlap it and trigger it
Spaceport - Added more respawning health pickups during the shooting section
Spaceport - Added more Honey Health pots in the Bear fight.
Spaceport - Reduced the HP of the final boss slightly
Spaceport - Added a checkpoint when entering the Bear section of the boss fight

Weapons

- Aim Assist now disables correctly when turned off. Aim Magnetism is also now affected by the Aim Assist Strength setting
- Fixed an animation for the Tier 1 Basketcube Launcher when the player has no ammo
- Buffed the Tri-Shooter projectiles from 150 > 250 damage to make it more useful
- Buffed the Carp gun slightly
- Reduced Carp gun ammo capacity slightly
- Bear Swipes attack now breaks shields


Misc

- Added some secret stuff in
- Updated credits
- Moved the video settings save file to a different folder so it doesn't automatically sync between multiple systems. This should stop your SteamDeck video settings getting overridden by your desktop settings and vice-versa. Your settings will be reset because of this, they just need to be re-setup one time
- Fixed some challenge related achievements not triggering properly, players may need to play a level and collect any level challenge, even one that’s already been collected, to recheck eligibility for the corresponding achievement
- Changed how “Click To Continue” is displayed in conversations so it stands out more
- Fixed not being able to access the last page of the Trading Card Binder
- Fixed an issue with video settings not reapplying properly when changing them in the menu
- Added 75hz, 120hz, 165hz & 240hz to the frame limit options
- Added 5120x1440 & 3840x1600 to the resolution options
- Added a confirmation when applying video settings, if the settings aren’t confirmed, it will revert to previous settings
- Fixed some typos

BEARS IN SPACE HAS LAUNCHED! đŸ’„đŸš€

It's time to boldly launch what no man (or bear) has launched before.
[h3]BEARS IN SPACE IS OUT NOW![/h3]

https://store.steampowered.com/app/1309620/Bears_In_Space/

[h2]Bears in Space | Launch Trailer[/h2]
Miss those action-packed 90s toy commercials? So do we. We're bringing them back with our new 'live action' trailer.
Watch the Bears in Space Launch Trailer here:
[previewyoutube][/previewyoutube]

Over the last 7 years, what started as an after-work passion project between friends, has given rise to a must-play absurdly fun action-packed adventure. We can't wait to see you have a blast with it.

Take care of Maxwell and Beartana for us on the journey home.

- Broadside Games

We'd love to hear what you think of the game in our Discord!

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Bears in Space | Launch Week

Mark your calendars, Spacetronauts! Bears in Space is launching this week!

After seven years of development we're so excited to share the game with the world and see you have a blast with it!

[h2]đŸ—ș Release Timings Map[/h2]
We've put together this handy map so you can see when the game launches in your timezone.


[h3]March 22 (Not World Bear Day)
Paws Angeles - 09:00 PDT
Pandama City - 11:00 EDT
New Roar City - 12:00 EDT
Paddington - 16:00 GMT
Bearcelona - 17:00 CET
Bearlin 17:00 CET
Cub Town - 18:00 SAST

March 23 (World Bear Day)
Koala Lumpur - 00:00 MYT
Singapaw - 00:00 SGT
Melbearne - 03:00 AEDT[/h3]


We'll be counting down on our socials - we'd love it if you joined us in preparing for launch. Come have a yarn in our Discord or lurk. We don't mind.

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Look forward to seeing you on LAUNCH DAY! 🎉📅

Bears in Space Demo Extended

Thank you to everyone that played the demo so far and given us so much awesome feedback and encouragement, it's been a great opportunity to hear what you think about this game we've worked for so long on. We hope you enjoyed the demo as much as we enjoyed seeing everyone jump in!

We want to give even more people a chance to check it out, and have decided to keep the Bears In Space demo live. Giving you even more chance to spread the word about Bears in Space!

If you haven’t already, jump into our Discord and let us know your thoughts on the game or even just say “hi” to the team.

Remember, tell your friends, wishlist the game and keep the feedback coming, because after 7 years of working on it, we can’t wait for you all to experience the full game on March 22!