1. Let Them Trade
  2. News

Let Them Trade News

Update 1.1 out NOW! Official Soundtrack out NOW! SALE!!!

[p]Hello folks, [/p][p][/p][p]we worked hard and long for this, and today is finally the day we can share with you...[/p][p][/p]
The Version 1.1 Update ːsteamhappyː
[p]This is the biggest update since the release of Let Them Trade, and it is packed with a lot of new features and improvements. So be sure to check it out if you already own the game - and if not, now is the best time to get into it![/p][p][/p][p]Let's walk through the changes now, shall we?[/p][p][/p][h2]Extended Research Tree, New Buildings, New Resources[/h2][p][/p][p]With this update, there are quite a few new additions to our production buildings and production resources. These are there to make the mid-to-late-game more interesting and to use the mid-game resources for more complex production-chains. [/p][p]An example is the Brewery, which creates Beer, which can then be distilled in the Distillery. [/p][p]To accompany these changes, we had to rework the research tree. You can see, we also tried to make the research tree much more straight-forward and less cluttered.[/p][p]A big part was separating the more general upgrades from the buildings and inhabitants. You can find stuff like the extra knights and extended city limits now in an extra column on the left side of the research tree. You will also find some new upgrades there, more below. [/p][p]We hope that you will enjoy the new resources and production chains and that they make the game more interesting once you unlock the higher tiers of the research tree. Feel free to tell us how you feel about these changes on our Discord![/p][p][/p][h2]New end-game: The Party[/h2][p][/p][p]We wanted to give players a sense of closure after they completed all objectives on the free-play sandbox maps. [/p][p]You are now able to hold a great feast in a new building called "Party Pavilion" - you can find it right at the end of the research tree. This is where the aristocrats go to spend all their luxury resources. And you have to keep them happy long enough so the party becomes a success![/p][p]A successful party now marks the official end of a free-play map. But to everyone who wants to keep playing - a successful party unlocks special bonuses that can completely change the balance of the game. So if you want to keep playing after the party, please feel free to do so and test out the limits of Let Them Trade.[/p][p][/p][h2]New feature: Bandit Bounty[/h2][p][/p][p][/p][p]Cities will now set out a bounty on bandits that robbed them. This will continue until you are able to find the bandit's camp and ask them nicely to go away. After you did this, you will be able to claim the Bounty as a reward. [/p][p]We hope this improves the motivation to actually fight the bandits. [/p][p][/p][h2]Usability Improvements[/h2][p][/p][h3]Collect/Donate Quick Access[/h3][h3][/h3][p]As we noticed that collecting money from, and donating money to cities is an important game mechanic that was a bit tedious to use, we made life for you a bit easier.[/p][p]You can now press the left "Shift" key to pop out a new menu with a quick overview of the towns' happiness and easy access to the "Collect" and "Donate" functionality. [/p][p][/p][h3]Improved Resource Overview[/h3][p][/p][p]What was two became one in our Resource Overview UI. No more switching between two tabs to see market supply and market price. Now you can see everything at one glance, as well as a general trend and how the supply matches the demand. [/p][p]Of course you can still click on these resources to get a more detailed overview, including graphs and charts and trends. [/p][p][/p][h2]Transporter Tweaks & Balancing[/h2][p][/p][p]We received a lot of feedback about our city-transporters. That are these little figurines that move resources inside of a city. Many players found them too unoptimized and found them always a bit too overloaded a bit too often. [/p][p]We made some changes to address that:[/p]
  • [p]Transporters are now able to carry multiple resources. This can be unlocked via the research tree.[/p]
  • [p]Loading- / unloading-times of the transporters now depend on how much they actually carry. Before, it didn't make a difference if they loaded 1 wood or 20 armor - it always took the same amount of time. Now the time it takes scales with how much they load (which makes more sense)[/p]
  • [p]The logic for transporters was updated as well. They plan their routes much more intelligently and try to pick smart paths where they can pick something up on the way to somewhere else. [/p]
  • [p]They also prioritize what tasks to do first and rank them by importance.[/p]
  • [p]They also weigh in things like distance, travel time, estimated wait time and other factors.[/p]
  • [p]Also indirectly connected: Input- and output-capacities for production buildings have increased to give transporters a chance of delivering and getting the resources in time before the building's storage gets overloaded. [/p]
  • [p]The Ui of the transporter now also shows what they transport and what they want to pick up.[/p]
[p]We did some testing and we still get some player that have issues with transporters overloading. Please tell us about your experience on our Discord! We have a much more stable base now to change the behavior of the transporters in the future. [/p][p][/p][h2]Performance Improvements[/h2][p][/p][p]We noticed a not-small number of players having problems with the performance and we got a good amount of crash reports related to the GPU. [/p][p]That's why we reworked the complete rendering backend of Let Them Trade. This was no small task, as every model in our game and the whole look was dependent on the features the old rendering provided. But most of these features were not stable and reliable enough, but used a lot of performance. [/p][p]You should notice no change in quality - but a pretty big bump in the games performance. [/p][p]If you experienced issues and crashes before, please try out this update.[/p][p]If you still have issues: Please update your graphics drivers to the latest available version, that fixes a lot of problems. If that doesn't help, feel free to come into our Discord and describe your problem. [/p][p]As you can see above, some players even reported Let Them Trade running smoothly on the Steam Deck! Feel free to try that out for yourself! :)[/p][p][/p][h2]Tile Variations[/h2][p][/p][p]To give some more visual variety, we added different variations of tiles that have vegetation and the like. We updated the old maps to fit the new look. And you are also able to use these new tile variations in the map editor for your own maps. [/p][p][/p][h2]Various smaller improvements[/h2][p]Over the last few months we also fixed a lot of stuff that popped up as players were playing the game. Thank you to everyone who reported their issues via the in-game reporter, the crash reporter or via our Discord. [/p][p]Here are few of these smaller changes:[/p]
  • [p]Fixed movement component accuracy at high game speed[/p]
  • [p]Fixed bandit statistics, fixed display of bandit crimes in tooltip[/p]
  • [p]Removed on tick production building inactivity[/p]
  • [p]Bandits will speed up if necessary when attacking a target[/p]
  • [p]Bandits wont spawn at unreachable locations[/p]
  • [p]Fixed Global Resource Overview UI not updated properly with some tile synergy effects[/p]
  • [p]Added custom bandit tooltip for bandit pin in HUD[/p]
  • [p]New building models and icons[/p]
  • [p]Added new modifications[/p]
  • [p]Tweaks to existing upgrades and modifications[/p]
[p][/p][h2]New achievements[/h2][p]And to the achievement hunters: There are new achievements now and some have been tweaked to be a bit easier. [/p][p][/p][p][/p][hr][/hr][p]Alongside this update, we are also releasing...[/p]
The Official Soundtrack of Let Them Trade
[p][/p][p][dynamiclink][/dynamiclink]Our soundtrack got a lot of praise from players, that's why we made the decision to release our soundtrack as additional content to this game. Buying this is a way to support us even after you bought the base game. Thank you for that! As a bonus, you get an album of banger music to listen to while you bake bread, ride on your bicycle through Europe or while snuggled up on your couch. [/p][p]This soundtrack includes our Main Theme, which was recorded by a real orchestra - we are really proud of how that turned out. [/p][p]If you want to check out how the Main Theme was made, please take a look at this Short we created of the event where it was recorded:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][p]And to top it all off, we are part of...[/p][p][/p]
Cozy Quest, with a 20% discount!
[p][/p][p]Cozy Quest, the most cozy event on Steam is live RIGHT NOW! And we are a part of it! What does this mean for you? Well, a juicy 20% discount on Let Them Trade! [/p][p]Now is the perfect time to jump into the game, as the new additions and improvements make it a much more rounded and stable experience. [/p][p]And if you already have the game, now is also the perfect time to stock up on Steam-gift-versions of Let Them Trade so you can make your special relaxing-city-building-loving friends happy at the end of the year! Or why wait till the holidays?[/p][p][/p][hr][/hr][p]One last thing...[/p][p][/p]
The Workshop
[p][/p][p]In case you didn't know - we have a pretty active community uploading new maps to our Steam Workshop regularly![/p][p][/p][p]Please check out the Workshop to find new maps to play when you already played through all the official ones. There are quite a few imaginative ones, ranging from recreated fantasy worlds, to real-life continents, to maps with fun challenges. [/p][p][/p][p]We want to give more attention to the creative works of our players, and that's why we want to showcase some of them here. We also want to have some contests in the future, where you can get the chance to get your map into our game. [/p][p][/p][p]Here are some maps that we found interesting:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Did you make your own map? Feel free to post it in our Discord! [/p][p][/p][hr][/hr][p][/p][p]And now, make yourself a hot chocolate, get a warm blanket and fire up a round of Let Them Trade! [/p][p][/p][p]Have fun,
Spaceflower
[/p]

Let Them Trade @ Games Ground + Cozy Quest

[p]Hey everyone![/p][p][/p][p]Thanks for all your feedback for our recent update teaser! Today, we got a couple more announcements for you! 👀[/p][p][/p][h3]Games Ground Gaming Festival[/h3][p]First off, Let Them Trade will be playable at Berlin Gaming Festival Games Ground, starting tomorrow until Sunday! [/p][p]Our publishers ByteRockers' Games will be bringing Let Them Trade along with their other lineup, so if you're in the area and want to support a fantastic indie games festival, go check it out! [/p][p][/p][h3]Cozy Quest [/h3][p]We will be part of next week's Cozy Quest, a steam sale event for cozy and comforting games 💚 [/p][p]LTT will be available at a discount so this is a great opportunity for everyone who is still on the fence about getting Let Them Trade, or if you want to gift it to a friend![/p][p][/p][h3]... and last but not least:[/h3][p]Other than Cozy Quest we may have a nice surprise for you on Monday too, so look forward to it 😉 [/p][p][/p][p]That's all from us for now! The king and Mr. Nuts thank you for your continued support of our kingdom![/p][p]As always, check out our discord if you have any questions, feedback, or want to hang and chat with other cool folks![/p]

A peek at the upcoming Update + Autumn Sale!

[p]Hi everyone! [/p][p]Thank you for your continued support of Let Them Trade! We're so very happy to see you having fun with the game and getting your feedback here and on our discord New resources and research tree changes![/p][p]We are reworking the research tree and the production chains. New resources got added to make the middle to late game more interesting. Accompaning that are new buildings and icons for the new resources.[/p][p][/p][p]Visual variety![/p][p]We're introducing tile variations for some tile types, like different forests.[/p][p][/p][p]New Bounty System![/p][p]Cities will place a bounty on the bandits who stole their goods. Players will be able to collect the bounty after capturing the bandit.[/p][p]Also a lot of smaller improvements in regards to the bandits.[/p][p][/p][p]Smarter Transporters![/p][p]Inner-city transporters will be able to work more efficiently. They are able to transport multiple resources and do multiple tasks at once. They try to combine different routes for different resources and to avoid travelling empty when there is something on their way they can pick up. They also prioritize the resources they need to transport differently. And loading/unloading times are now influenced by how much they carry. (that was a fixed time till now) The UI now reflects how much a transporter is transporting.[/p][p][/p][p]Performance optimisations![/p][p]Reworking our rendering to be much more stable and produce less visual artifacts. Lower-end systems should get more frames now and everyone should experience less crashes.[/p][p][/p][p]Balancing![/p][p]Rebalanced the economy[/p][p]Added new modifications[/p][p]Increased input and output capacities[/p][p][/p][p]Quality-of-life changes![/p][p]Redid the general resource overview in the top left to be much clearer[/p][p]Quickly access "donate" and "collect" buttons by pressing and holding the "Shift" key[/p][p]Lots of smaller bug fixes and tweaks[/p][p][/p][p]We'll post a more detailed changelog once the update is out![/p][p]Until then, owners of Let Them Trade can hop on the Discord to try out some of the new changes now![/p][p][/p][p]One more thing - Let Them Trade will participate in Steam Autumn Sale next week, so if you're looking to get the game with a nice discount now's your chance![/p][p][/p][p]See you soon and happy trading![/p]

A message from our king: short-term roadmap & studio infos

[p]Hear ye, hear ye! Hark my words! Ahem…[/p][p][/p][p]Greetings loyal subjects! Thy great and glorious king greets thee and comes bearing news![/p][p][/p][p]Since release the team has been busy fixing bugs and making some plans on how we can improve Let Them Trade based on all your amazing community feedback. After a busy release the team now needs a "vacation" - the lazy plebeians! - and so production will be slowing down for a little while.[/p][p][/p][p]Behind the scenes we have been working hard on various improvements, such as:[/p]
  • [p]Improving city transporter pathfinding and carry capabilities[/p]
  • [p]Improving bandit gameplay[/p]
  • [p]Improving balance in the mid- and late-game[/p]
  • [p]Improving the endgame[/p]
  • [p]New production buildings[/p]
  • [p]Performance optimization[/p]
  • [p]A soundtrack DLC[/p]
[p][/p][p]In the meantime we will continue with fixing bugs and adding little quality of life improvements, but the team is small and good things take time… no matter how often I have the lazy sods flogged![/p][p]Thanks for your patience, keep the feedback coming, and thank you again for being such a great community.[/p][p][/p][p]Toodeloo![/p][p][/p][p][/p][p][/p][hr][/hr][p]Meanwhile, don't forget to:[/p]
  • [p]Join our Discord to give feedback or discuss your favorite build order![/p]
  • [p]Check out the awesome array of Steam workshop maps or create your own! There almost 500 community maps now, wow![/p]
  • [p]If you're there, meet Let Them Trade at Gamescom - we are part of the Indie Arena Booth as well as the ByteRockers' Games booth. (exhibition hall 10.2)[/p]

Hotfix 1.0.3.17

[h3]Bugfixes[/h3]
  • [p]Fixed an issue where inhabitants, especially Aristocrats, could not reach full happiness.[/p]