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Let Them Trade News

Hotfix Patch 1.1.7.3

[p]Fixes Nobel Prize achievement not triggering[/p]

Hotfix Patch 1.1.7.1

[p]Fixed a Pathfinder lag issue when loading old save games.[/p]

Spring Sale & Update

[p]Loyal subject,[/p][p][/p][p]The season of (re)growth has to be celebrated accordingly. The King has declared that a Sale, an Update, and a Collaboration are to be shared with you today.
[/p][h2]Steam Spring Sale[/h2][p]To grow the kingdom, a -50% discount will be instituted duting the Steam Spring Sale. Invite your friends to this party![/p][p][/p][h2]Community Map Update[/h2][p]After an intense time of courting for votes on our Discord, the winners of the Community Map Contest have been announced as follows: [/p][p]πŸ₯‡ Winding River by @SmokyMist[dynamiclink][/dynamiclink]πŸ₯ˆ The Labyrinth by @Nicdus[dynamiclink][/dynamiclink]πŸ₯‰ Riverrun by @OnkelStoffer[dynamiclink][/dynamiclink]As promised, these creations are now also available directly in the main game, without having to interact with the Steam Workshop. We hope you feel as honored as we (the developers) felt seeing so many creative submissions for our little indie game. Even if you did not win, know that we had a fun time playtesting your map.

Here are all submissions for your perusal: [dynamiclink][/dynamiclink]Alongside these winning maps, we also implemented some hotfixes; detailed patch notes will be shared in a separate news post right after this one.

With this update, we are one step further along the roadmap:

[/p][h2]ByteRockers' Greatest Hits Bundle[/h2][p][dynamiclink][/dynamiclink][/p][p]Our publishers have assembled a collection of games we can only be proud to be a part of. Maybe you will discover a new game for yourself by clicking on the widget above? From the code-based bullet hell Net.Attack() to the hand-drawn metroidvania Constance, a variety of genres is waiting.[/p][p][/p][hr][/hr][p]Royal regards,[/p][p][/p]

Map Contest Winner Update

  • [p]Added map contestant winner maps[/p]
  • [p]Set main menu theme from winter to normal[/p]
  • [p]Fixed Golden statue effects in save games[/p]
  • [p]Fixed HUD party progress bar sometimes not vanishing[/p]
[p][/p]

Hotfix Patch 1.1.6

  • [p]Added trader task information to the city trader tooltip[/p]
  • [p]Fixed a rare case where traders could get stuck moving in a circle[/p]
  • [p]Fixed bandit spawning issues in some campaign maps[/p]
  • [p]Fixed traders sometimes ignoring very cheap resources[/p]
  • [p]Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost[/p]
  • [p]Added savegame recovery for units in cities and castles that could not be restored from outdated savegames[/p]
  • [p]Fixed transporter upgrades not being repaired correctly when loading older savegames[/p]
  • [p]Fixed transporter capacity being set to one when loading older savegames[/p]
  • [p]Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames[/p]
  • [p]Fixed production output mismatches in outdated savegames[/p]
  • [p]Fixed castles not auto-selling resources until the desired amount was changed manually[/p]
  • [p]Fixed the tailor modification tooltip[/p]
  • [p]Fixed keybindings displaying β€œnone” when unassigned[/p]