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Let Them Trade News

Demo Hotfix 0.6.26.2

  • Fixed various possible game crashing bugs.
  • Fixed bug where required buildings would not count correctly after deconstructing.
  • Fixed build cost tooltip would not display the correct resources needed.
  • Fixed Tavern production cycle tooltip.
  • Fixed flashing upgrade button.
  • Fixed bug where only one keybinding could be unbound.
  • Fixed collect and donate button description.

Demo Hotfix 0.6.26.1

Fixed some translations

News: The demo for Let Them Trade is out now!

It's been a long way, but the time is finally here and we are happy to share the first public demo of our game Let Them Trade with you!

Since the start of the development the game went through many phases: An analogue prototype, a concept version, the first prototype in Unity, the first version in Unreal... And many more. Many versions and features were scrapped in favor of refining the game's design into something that is equally fun, understandable but still fits with the very core values of Let Them Trade.

But now, 6 years after the initial start of the project, we are finally able to show you a version of the game of which we can say "This is something we are proud of." and "This is something people will enjoy".

So, without further ado, you can play the demo here:

https://store.steampowered.com/app/3465460/Let_Them_Trade_Demo/

If you like to keep in touch with the ongoing development of Let Them Trade, feel free to join our Discord. This also where you can leave feedback regarding the demo. And if you liked it, please leave a positive review on Steam, it helps a lot. :)

Also a big thank you to all our playtesters, who eagerly tested early versions of this demo and gave us a lot of valuable feedback. Thank you all so much
Have fun playing!

Sincerely,
Spaceflower

News: We are looking for playtesters!

Our current plan is to release a demo for Let Them Trade as part of the Steam Next Fest this summer. To make the game the best it can be, we want to gather as much feedback as possible—and you can help us!

As a playtester, you'll get early access to the game and provide feedback on various aspects, including gameplay, balancing, performance, translation, and more.

We aim to start the playtest at the end of February or the beginning of March. Apply now, and we'll notify you as soon as we are ready to test.

[h2]How To Apply[/h2]
    Sign up by entering your email address here: Let Them Trade Playtest Signup Form

    Stay updated. We will inform you once the playtest starts. You will get an email from us detailing the next steps.

    Join our Discord community! Please join our Discord here, as this will be the most direct way for you to share your feedback with us!

We look forward to your help in shaping Let Them Trade! :)



Sincerely,
Spaceflower

Dev-Diary: Recording our title track with a real orchestra (Video)

Our composer Max went to a very unique event where a bunch of indie studios got together for the chance of recording a piece of their soundtrack with an orchestra.

Our composer Max and our developer Amadeus in the recording studios of the German Film Orchestra Babelsberg.

Usually, recording your game's soundtrack with a real orchestra is too expensive for a smaller indie studio like us to handle. That's why most composers and producers use sample libraries nowadays, where they get the sound of the real instruments recorded in multiple different variations and are then able to arrange them to their liking, all without the overhead of a real orchestra.

But having human musicians perform your music piece is still something different. The way they can articulate musical phrases, the many subtleties in their playing, the interaction between the different instrument groups and the special character of the room and the situation - that is something that is really hard to reproduce digitally. A piece recorded by a bunch of professionals will almost always sound better than one produced in your bedroom.

The event: Live Score Berlin


But how can a studio like Spaceflower afford to do this? This is where the guys over at AudioCreatures come in! They had the great idea to just book an orchestra for a whole day and then splitting this day up into multiple slots where different game studios could get the chance to have a piece of their game's soundtrack recorded. And that was the event "Live Score Berlin"

So our composer Max and our developer Amadeus headed over to Potsdam, to get our title track recorded by the "German Film Orchestra Babelsberg". They captured their thoughts and impressions in a series of videos which we cut together as some sort of mini-VLOG. Max also explains the challenges when you have to translate digitally produced music into music that's played by real people.

You can find the YouTube video below. We originally created the video with the intention of posting it on TikTok (which we also did), so desktop readers, please bring your monitors into an upright position before continuing on to watch the video!

[previewyoutube][/previewyoutube]

I think the track turned out great. What do you think, should we release the full track outside of the game as well?

Sincerely,
Spaceflower