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Hotfix 0.7.0.12
[h3]Bugfixes:[/h3]
- [p]Fixed campaign map no longer reseting after restarting the game.[/p]
- [p]Fixed an issue in the second tutorial, where sawmill research could not be completed.[/p]
Hotfix 0.7.0.9
[h3]Whats new?[/h3]
- [p]Entire economy rebalance.[/p]
- [p]Updated some sandbox maps.[/p]
- [p]Improved global resource overview UI readability.[/p]
- [p]Bandit Camps now have a minimum strength of 1.[/p]
[h3]Bugfixes[/h3]
- [p]Bandits no longer walk in circles[/p]
- [p]Fixed an issue where modification buffs scaled outputs more than intended.[/p]
- [p]Removed experimental content.[/p]
Hotfix 0.7.0.4
[h3]Bugfixes[/h3]
- [p]Fixed a crash regarding completed research.[/p]
- [p]Fixed crash regarding invalid cached paths.[/p]
Update 0.7.0.1
[h3]Whats new?[/h3]
- [p]Added new sandbox maps[/p]
[h3]Bugfixes[/h3]
- [p]Fixed a crash regarding the advanced provisioner.[/p]
- [p]Fixed some UI not showing up again after loading.[/p]
- [p]Fixed issue on campaign map “Uninvited Guests” where destroyed bandit camps did not count towards the mission goal.[/p]
- [p]Fixed crash issue in the last campaign map.[/p]
Hotfix 0.6.27.8
[h3]Whats new?[/h3]
- [p]Added bandit tutorial.[/p]
- [p]Added close buttons for Battle and Knight UI.[/p]
[h3]Bugfixes[/h3]
- [p]The issue was fixed where, after demolishing a building, it was not possible to build on the same place again.[/p]
- [p]Fixed translation issues.[/p]
- [p]Fixed issues that caused incorrect statistics for worker slots.[/p]
- [p]Fixed Save&Load bug.[/p]
- [p]Fixed issue where the Battlezone UI would not close.[/p]