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Let Them Trade News

A message from our king: short-term roadmap & studio infos

[p]Hear ye, hear ye! Hark my words! Ahem…[/p][p][/p][p]Greetings loyal subjects! Thy great and glorious king greets thee and comes bearing news![/p][p][/p][p]Since release the team has been busy fixing bugs and making some plans on how we can improve Let Them Trade based on all your amazing community feedback. After a busy release the team now needs a "vacation" - the lazy plebeians! - and so production will be slowing down for a little while.[/p][p][/p][p]Behind the scenes we have been working hard on various improvements, such as:[/p]
  • [p]Improving city transporter pathfinding and carry capabilities[/p]
  • [p]Improving bandit gameplay[/p]
  • [p]Improving balance in the mid- and late-game[/p]
  • [p]Improving the endgame[/p]
  • [p]New production buildings[/p]
  • [p]Performance optimization[/p]
  • [p]A soundtrack DLC[/p]
[p][/p][p]In the meantime we will continue with fixing bugs and adding little quality of life improvements, but the team is small and good things take time… no matter how often I have the lazy sods flogged![/p][p]Thanks for your patience, keep the feedback coming, and thank you again for being such a great community.[/p][p][/p][p]Toodeloo![/p][p][/p][p][/p][p][/p][hr][/hr][p]Meanwhile, don't forget to:[/p]
  • [p]Join our Discord to give feedback or discuss your favorite build order![/p]
  • [p]Check out the awesome array of Steam workshop maps or create your own! There almost 500 community maps now, wow![/p]
  • [p]If you're there, meet Let Them Trade at Gamescom - we are part of the Indie Arena Booth as well as the ByteRockers' Games booth. (exhibition hall 10.2)[/p]

Hotfix 1.0.3.17

[h3]Bugfixes[/h3]
  • [p]Fixed an issue where inhabitants, especially Aristocrats, could not reach full happiness.[/p]

We are at Gamescom! (plus Discord overhaul!)

[p][/p][p]Let Them Trade is headed to gamescom![/p][p][/p][p]As a German indie studio, we are saddling our figurative horses for the yearly pilgrimage to Cologne.  [/p][p]If you want to play Let Them Trade onsite, you can find us at our publisher’s booth: ByteRockers’ Games is exhibiting a whole range of games in Hall 10.2 at position E-022g. [/p][p][/p][p]During our preparation, the Discord went under construction as well, so if you haven’t been there in a while or have yet to join, let us know what you think: [/p][p]https://discord.com/invite/yaTeefS[/p][p][/p][p]. Stay tuned for more news from Spaceflower there! [/p]

Hotfix 1.0.3.13

[p]Fixed an issue in the "Party Prep" mission where the warehouse sometimes failed to apply the castle’s extra storage effect.[/p]

Update 1.0.3

[h3]Old Save Games[/h3]
  • [p]Trader and transporter counts updated to match new game constants.[/p]
  • [p]Outdated buildings rebuilt using base stats, upgrades, modifications, synergy, and global effects.[/p]
  • [p]Outdated research effects removed; current research bonuses applied (e.g., unit speed, capacity).[/p]
[hr][/hr][h3]Changes[/h3]
  • [p]Moved road/bridge deconstruction to a new build menu item.[/p]
  • [p]Added global building count to build tooltips.[/p]
  • [p]Hovering over a build item now highlights all buildings of that type.[/p]
  • [p]Achievements now unlockable in custom maps.[/p]
  • [p]Guard flags can be set on bridges.[/p]
  • [p]Battles no longer occur on bridges; nearest bridgehead is used instead.[/p]
  • [p]Added shortcut T for research tree.[/p]
  • [p]Added shortcut Tab to select knights.[/p]
[hr][/hr][h3]Bugfixes[/h3]
  • [p]Single-slot residential buildings now start with “Content” happiness to prevent early departure.[/p]
  • [p]Global stock info now updates correctly when a city is deconstructed.[/p]
  • [p]Cities can no longer share duplicate names.[/p]
  • [p]Fixed scouting sometimes revealing the entire map too early.[/p]
  • [p]Fixed certain modifications reducing instead of boosting production.[/p]
  • [p]Fixed some research effects not applying.[/p]
  • [p]Fixed quests occasionally not starting.[/p]
  • [p]Fixed possible crash during city destruction.[/p]
  • [p]Battle zones now clean up correctly when a trader’s city is deconstructed.[/p]
  • [p]Fixed final quest not spawning in some games.[/p]