The Coming of Tydeus (DevLog #2)
Hey everyone!
First off, as the dust after Gamescom has settled, we have a few words we want to say to you:
[previewyoutube][/previewyoutube]
There’s a lot of exciting stuff we want to share, so with that out of the way, let’s get right into the next DevLog!

The feature that’s been the most requested one for some time now - the in-game minimap - is in the late polishing stage! It tracks Achilles’ position, and shows you the shortest path to the currently followed quest objective. Navigating ancient Greece has never been easier! Now you can be sure you won’t miss anything.
As promised in the last post, a quick showcase of it in action:


Remember the mad, brain-eating warrior we showed you in the last entry? Well, he’s gotten a lot more polished since then! Our 3d artist has been working hard on his model, and it really paid off! You can see the effects in the shots below:

We’ve also given a lot of care to the boss fight itself - Tydeus is a warrior to behold!
First off, he has mastered the art of the dual blade - his attacks are fast, and his aggressive tendencies only fuel his strength. The swords he’s wielding are so sharp, that they can inflict heavy bleeding, if he manages to even slightly cut you with his attacks.
Tydeus has a number of impressive skills, including:
You can see that madman performing each of the moves mentioned before in this GIF below:

As a little secret, he's not the only boss making an appearance in the upcoming update. There is one more, although we won’t reveal who he is just yet…

The arenas are now fully functional and in the polishing stage!
There will be several rift entrances scattered around the world - they’re the manifestation of Tartarus intertwining with the mortal plane. Your objective here, is to rid them of all the enemies trying to breach through, and then close the entrances. That way you can restore some balance and bring back order to the human world.

Each rift is a series of various combat waves. All of the enemies you’ll find here are tainted with underworld’s energy, making them stronger (and more ominous looking) than their regular counterparts, which you might have already met.
You can watch one of the arenas getting beaten and the rift closed in this preview clip:
[previewyoutube][/previewyoutube]


Some mysterious doors have appeared around map. Where do they lead to? Guess we’ll have to wait and see…

As we already mentioned before, we’ve been to Gamescom this year! Our visitors got to try early some of the features from above. It was an amazing opportunity for us to hear firsthand what people have to say. We not only loved getting to show them what we’ve been working on, but also really enjoyed just talking to the players, like gamers to gamers.
Let’s get back to the game though - there was a lot of progress made lately, and we’re getting closer and closer to releasing the update. There’s some polishing left to do, we want our players to enjoy the new content without any troubles, and that’s exactly what we’re aiming for right now.
From the smaller changes, grenades got trajectory prediction! If you hold down the quick use button, you can aim your throw and see its AoE on screen.

Character rotation also got smoothed out a bit. As always, we’re keeping track of the optimization and increasing it where we can.
That’s it for today. Overall, it’s all looking pretty good! We can’t wait to let everyone try it already.
See you next time!

[h3]Did you know?[/h3]
Tartarus is a place dedicated to the imprisonment and torment of mortals, who had sinned against the gods. Each punishment was unique to the condemned.
Some of the inhabitants of Tartarus are Cyclopes, Kronos, some Titans like Prometheus, King Sisyphus, King Tantalus, Ixion, Danaides, giant Tityos, and King Salmoneus.
According to Hesiod, a bronze anvil falling from heaven would fall for nine days, before it reaches the earth. That same anvil would take nine more days to fall from earth to Tartarus.

[h3]FOLLOW US[/h3]
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames
First off, as the dust after Gamescom has settled, we have a few words we want to say to you:
[previewyoutube][/previewyoutube]
There’s a lot of exciting stuff we want to share, so with that out of the way, let’s get right into the next DevLog!

The feature that’s been the most requested one for some time now - the in-game minimap - is in the late polishing stage! It tracks Achilles’ position, and shows you the shortest path to the currently followed quest objective. Navigating ancient Greece has never been easier! Now you can be sure you won’t miss anything.
As promised in the last post, a quick showcase of it in action:


Remember the mad, brain-eating warrior we showed you in the last entry? Well, he’s gotten a lot more polished since then! Our 3d artist has been working hard on his model, and it really paid off! You can see the effects in the shots below:

We’ve also given a lot of care to the boss fight itself - Tydeus is a warrior to behold!
First off, he has mastered the art of the dual blade - his attacks are fast, and his aggressive tendencies only fuel his strength. The swords he’s wielding are so sharp, that they can inflict heavy bleeding, if he manages to even slightly cut you with his attacks.
Tydeus has a number of impressive skills, including:
- A powerful swing of his sword - extended in range, as if his burning hatred imbued the blade, lengthening its reach.
- A spinning dash attack - don’t blink or you’ll miss it! Tydeus leaps forward, twirling his swords at high speed and slashing everything in his path.
- A jump attack - Tydeus springs upwards, and uses all of his momentum to deal death from above to his enemies.
- Sword throw - what to do, when your enemy keeps getting out of your attack range? Extend it. Tydeus throws spinning swords at you, creating a flying blade vortex.
You can see that madman performing each of the moves mentioned before in this GIF below:

As a little secret, he's not the only boss making an appearance in the upcoming update. There is one more, although we won’t reveal who he is just yet…

The arenas are now fully functional and in the polishing stage!
There will be several rift entrances scattered around the world - they’re the manifestation of Tartarus intertwining with the mortal plane. Your objective here, is to rid them of all the enemies trying to breach through, and then close the entrances. That way you can restore some balance and bring back order to the human world.

Each rift is a series of various combat waves. All of the enemies you’ll find here are tainted with underworld’s energy, making them stronger (and more ominous looking) than their regular counterparts, which you might have already met.
You can watch one of the arenas getting beaten and the rift closed in this preview clip:
[previewyoutube][/previewyoutube]


Some mysterious doors have appeared around map. Where do they lead to? Guess we’ll have to wait and see…

As we already mentioned before, we’ve been to Gamescom this year! Our visitors got to try early some of the features from above. It was an amazing opportunity for us to hear firsthand what people have to say. We not only loved getting to show them what we’ve been working on, but also really enjoyed just talking to the players, like gamers to gamers.
Let’s get back to the game though - there was a lot of progress made lately, and we’re getting closer and closer to releasing the update. There’s some polishing left to do, we want our players to enjoy the new content without any troubles, and that’s exactly what we’re aiming for right now.
From the smaller changes, grenades got trajectory prediction! If you hold down the quick use button, you can aim your throw and see its AoE on screen.

Character rotation also got smoothed out a bit. As always, we’re keeping track of the optimization and increasing it where we can.
That’s it for today. Overall, it’s all looking pretty good! We can’t wait to let everyone try it already.
See you next time!

[h3]Did you know?[/h3]
Tartarus is a place dedicated to the imprisonment and torment of mortals, who had sinned against the gods. Each punishment was unique to the condemned.
Some of the inhabitants of Tartarus are Cyclopes, Kronos, some Titans like Prometheus, King Sisyphus, King Tantalus, Ixion, Danaides, giant Tityos, and King Salmoneus.
According to Hesiod, a bronze anvil falling from heaven would fall for nine days, before it reaches the earth. That same anvil would take nine more days to fall from earth to Tartarus.

[h3]FOLLOW US[/h3]
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames