Hi everyone!
Recently, we have been sharing some insights about the development of Achilles: Legends Untold. The posts were pretty well received, so we decided to
officially make them into a regular thing! This is the first entry in a new series of
Devlogs, that will show you some of the features we’re working on, as well as behind-the-scenes stuff happening at our studio. Let’s begin, shall we?

We’ve been working on a big content update for some time now.
One of the main and
most requested features that will be making an appearance, is the
in-game map. Well, we think you’ll be happy to hear that the hardest part is already behind us, and the
basics are already in place! The map in Achilles: Legends Untold will consist of a
minimap on the HUD, and a bigger,
fullscreen one, that you can scroll around to seek various points of interest.
Of course, it still needs improvements, but seeing it in a working state made us all even more motivated to work. We're still working on the visual design of the map, but we’ll have something nice to show you soon ;).

Another thing that’s in development right now, are the
fight arenas.
It’s a
new activity for Achilles to take on – the player will be able to enter a new level, where he will face a sequence of
special enemy waves.We grabbed a short gif of the place, to showcase where you’ll be fighting. Take a look!

The Arenas are all
Hades-themed, with a slightly spooky vibe to them. You’ll get to fight unique, stronger enemy variants, tainted by the underworld’s energy.
Each arena can be visited once, through an entrance point on the main map, that will close after you successfully complete the challenge.

[h3]Tydeus[/h3]
The next feature we want to talk about is our newest
boss fight. The enemy in question is the mighty
Tydeus, known mostly from the story of the Seven Against Thebes, who fought to take back the Thebes for Polynices.
The boss fight itself is still being polished, but if you’re curious how’s he going to look, here’s a
concept art straight from under the pen of one of our artists:

[h3]Castor[/h3]
That’s not all! We’re also still
expanding on our current bosses. Castor just got
more skills to aid him in defending his village. He’s a master in wielding his battleaxe - he’s able to perform a
powerful 2-hit combo, swinging it at you, or rush at you from a distance. Be careful while fighting him, or you can easily get chopped in half.

The boss also received a second move - he can
slam his shield against the ground, summoning a
healing circle around him. His health will
slowly regenerate while he stands inside, so better try and kick him out of there!

Castor will now pose as a
greater challenge for heroes daring to cross the stone bridge, that the passage through he’s guarding so vigilantly.

We’re
livening up the map a bit! Now you’ll not only encounter warriors and various beasts scattered around Greece, but also
the villagers that live and work there.
They’re not really the combative type – when they see a fight, they get scared, scream, and
run for their lives. See for yourself!

Killing them is
completely optional, and it
doesn’t grant any rewards, so it’s up to you to decide what kind of warrior you’ll be.

Apart from working on the new features, we’re still honing our current ones. The AI will be getting a
new and improved player targeting system (
see our previous dev post for more details!). Some items will be getting a bit of a rework, mostly
new icons and descriptions. We’re also smoothing out the controls, squashing the leftover bugs and increasing the overall optimization.
It’s all
hard work here at Dark Point Games! Our team’s morale is high, and we’re excited to let you play the update for yourself when it releases.

Achilles: Legends Untold’s setting is entirely based around
Greek Mythology. It’s full of interesting stories, and we’d love to share some of them with you! From here on out, the Devlogs will have a special
trivia section at the end - ranging from fun facts about our characters, through some lesser-known details about the events from the myths they partake in.
[h3]
Did you know?[/h3]
Tydeus was mortally wounded by Melanippus during the war. Athena, the Goddess of Wisdom, intended to make him immortal, but the seer Amphiaraus cut off the head of Melanippus and gave it to Tydeus, who proceeded to eat the brains of his killer. The Goddess, revolted by what she saw, changed her mind and left Tydeus to die.
[h3]FOLLOW US[/h3]
Discord ►
http://discord.gg/achilleslegendsuntoldWebsite ►
https://achillesgame.comTwitter ►
https://twitter.com/DarkPointGamesFacebook ►
https://www.facebook.com/AchillesLegendsUntoldInstagram ►
https://www.instagram.com/achilleslegendsuntold/YouTube ►
https://www.youtube.com/c/DarkPointGames