Post-Launch Patches (-1.166)
Despite us doing a full 6-months of playtesting before launch, it was inevitable that new issues would appear once 350+ simultaneous players were playing. Thank you for your patience and good nature as we worked through these!
A few notes on what the patches have been about, over the last 4 days:
- fixed a few softlock situations related to skillchecks or unusual play styles (the mid-game in particular is quite complex with quite a few plots which can overlap and run in different sequences- so some new issues that we hadn't seen before became apparent)
- we also added a facility so that you can attach your save-game file to a report which you send in-game, which can sometimes be really useful in diagnosing issues as it lets us see precisely what state all of your quest variables are in, etc.
- some issues fixed in dialogues and cutscenes
- some additional thoughts/comments from the player character or NPCs in places where some players find things unclear
- some additional conversation from NPC in various places
- some combat balancing
Finally, thank you so much to everyone who has reviewed the game. This is so important to us and we appreciate it!
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