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The Necromancer's Tale News

Post-Launch Patches (-1.166)

[p]Firstly, thank you so much to all the players! We've been overwhelmed by the response to the game, and have been trying to stay as active as possible in the forums here and on our Discord - mostly offering hints and taking note of bugs etc.

Despite us doing a full 6-months of playtesting before launch, it was inevitable that new issues would appear once 350+ simultaneous players were playing. Thank you for your patience and good nature as we worked through these!

A few notes on what the patches have been about, over the last 4 days:
- fixed a few softlock situations related to skillchecks or unusual play styles (the mid-game in particular is quite complex with quite a few plots which can overlap and run in different sequences- so some new issues that we hadn't seen before became apparent)
- we also added a facility so that you can attach your save-game file to a report which you send in-game, which can sometimes be really useful in diagnosing issues as it lets us see precisely what state all of your quest variables are in, etc.
- some issues fixed in dialogues and cutscenes
- some additional thoughts/comments from the player character or NPCs in places where some players find things unclear
- some additional conversation from NPC in various places
- some combat balancing

Finally, thank you so much to everyone who has reviewed the game. This is so important to us and we appreciate it!

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The Necromancer's Tale is the most I've enjoyed creating an RPG character in a while, and no I don't mean the walking corpses

I've only dipped my distal index fingerbone in The Necromancer's Tale, a just-released historical fantasy tactics RPG from Psychic Software, but I can at least report back that the character creator is a gentle joy, to the point that I was disappointed to reach the end of it. True to the promise/threat of "400,000 words of hand-written narrative and lore", it's a hearty choose-your-own-adventure prologue that follows the protagonist's infancy and early adulthood. Each choice you make skews the stats on the left. Might sound unremarkable of concept. Here's why it's stuck with me.

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Out now, The Necromancer's Tale is basically gothic Disco Elysium with combat

Since Disco Elysium's release in 2019, nothing else has quite matched it. To be sure, there's been some fantastic RPGs since then. Baldur's Gate 3 is a tactical and story-telling marvel. Clair Obscur: Expedition 33 is an incredible throwback to the golden age of Final Fantasy. Metaphor ReFantazio is a dense JRPG with a vivid fantasy world. But the exact blend of storytelling and world-building Disco Elysium provided still stands apart. However, a few games are looking to live up to its now storied legacy. One such game is The Necromancer's Tale, a story-driven, gothic RPG with a complex magic system.


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New gothic RPG The Necromancer's Tale is the answer to your Baldur's Gate 3 itch

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Full Release July 17th!

[p]The Necromancer’s Tale will officially launch on July 17th. To mark the occasion, we have released a brand-new release date trailer and an in-depth, narrated 7-minute overview covering the core mechanics, combat, and other systems in the game:[/p][p][/p][previewyoutube][/previewyoutube][p]

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New gothic RPG The Necromancer's Tale is the answer to your Baldur's Gate 3 itch

If Baldur's Gate 3 has left you searching for that next blend of immersive, player-led storytelling and tactical RPG combat, new gothic adventure The Necromancer's Tale is certainly worth your attention. With a dialogue and interaction system akin to Disco Elysium, matched with turn-based battles that give you command over an undead army, this Lovecraftian, dark fantasy game quickly caught our eye during Steam Next Fest. Now, developer Psychic Software has confirmed its release date, and PCGamesN is happy to exclusively reveal its brand new trailer.


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