1. The Necromancer's Tale
  2. News

The Necromancer's Tale News

Choose Wisely Festival 2025

[p]The Necromancer's Tale features in the Choose Wisely Festival this week -- a hand-picked selection of the best branching narrative games, where choices matter![/p][p][/p][p]To celebrate, we're offering a 20% discount. It's time to dabble in the occult and raise an undead army !
[/p][p]πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€ [/p][p][/p][p] [/p]

Patch Notes 1.220 - 1.222

[p]Patch Notes 1.220Β Β [/p]
  • [p]XBox controller compatibility update[/p]
  • [p]Changed the β€˜disoriented when near/in a church’ visual effect so it wears off quickly when you forward time[/p]
  • [p]Made it so that Svit will meet you again to bring you to the (SPOILER) if he brought you there before but you did not take the tree bark.[/p]
  • [p]Added a little personal content for Rosario[/p]
[p][/p][p]Patch Notes 1.221Β Β [/p]
  • [p]Improved a situation which could break the chapter 12 docker plot if you did things in the wrong sequence[/p]
  • [p]Added a wearable metal breastplate (it takes a bit of work to get)[/p]
  • [p]Added 2 more dresses (female MC only)[/p]
  • [p]Added the ability to get your hair changed (with some new options beyond the original three; 7 in total now, female MC only)[/p]
  • [p]Added some more comments from friends around chapter 10 if (SPOILER) went missing on the picnic[/p]
[p][/p][p]Patch Notes 1.222Β Β Β [/p]
  • [p]Added camera shakes during thunderclaps and certain rituals[/p]
  • [p]Added more details to the (SPOILER) room in the big dungeon[/p]
  • [p]Added a couple of things you can ask Rosario to help with in chapter 15 if you meet her then[/p]
  • [p]Added more commentary/reaction from Annie, Connor, Sofia and others following the (SPOILERS) in chapters 10 and 13
    [/p][p][/p]
[p]** Note: Spoiler tags don't work in Announcements, so please see the community forums (Patch Notes section) for details[/p]

Nominate us for the Steam Awards 2025!

[h3]Nominations are now open for the Steam Awards 2025.[/h3][h3]With your help, The Necromancer's Tale can get listed in the Outstanding Story-Rich Games of 2025 Category![/h3][p][/p][p][/p][p][/p]

Combat System Enhancements in The Necromancer's Tale

[p]Several enhancements have been made to combat in The Necromancer's Tale since our initial launch 3.5 months ago. These have been made in response to player feedback and to opportunities we saw for streamlining and improving things given a larger set of player analytics than we had access to during pre-launch testing.[/p][p][/p][p]** New Spell: Mass-Activate **[/p][p]In addition to the existing Activate spell (which activates one minion at a time) Mass Activate gives you a slider to pick how many minions you want to activate and auto-move all at once (still limited by your mana, of course). This is often most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less manual time and effort.[/p][p]You can choose to prioritise activating minions close to enemies first, or minions close to yourself first.[/p][p]You can also choose whether your activated minions seek to attack their closest target, or whether they will spread out their targets between them.[/p][p]Players report that Mass Activate speeds up combat in a satisfying way, especially when you have a clear advantage in a certain battle. You feel more like a powerful magician with an undead horde swarming against your enemies.[/p][p][/p][p]** New Button: Auto-Move **[/p][p]This is a new button which you click when you want your currently active character to automatically move and attack. It gives more control than Mass Activate since you are picking precisely which minions to activate rather than relying on an algorithm to pick.[/p][p][/p][p]** Additional **[/p][p]Characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. This removes the frustration of having characters bottlenecked and blocked in by each other. Characters can still not move through tiles occupied by enemies.Β [/p][p]The To-Hit calculations are now displayed when you hover over an enemy to hit them in combat. This makes it more clear where the calculations come from and helps clarify rules such as the attack-from-behind or attack-from-flank bonuses.[/p][p]Minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). This lets you keep a group of minions hidden nearby, to lead enemies into if required.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]

Patch Notes 1.216 - 1.219

[p]Patch Notes 1.216Β Β [/p]
  • [p]Updated to the latest version of Unity (in preparation for porting to consoles)[/p]
  • [p]NOTE: a beta branch called β€œLegacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.[/p]
  • [p]Fixed the flickering progress bar which sometimes happens on stoves[/p]
  • [p]Made doors open/close audio only play if close to the player[/p]
  • [p]Increased the maximum range that icons first appear at if you have CTRL/RMB held, while underground[/p]
  • [p]Boosted the stats of the (SPOILER*- see patch notes in forum) in the big dungeon[/p]
  • [p]Made it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).[/p]
[p]Patch Notes 1.217Β Β [/p]
  • [p]Added a takeable (SPOILER) in Boerhaaven’s basement[/p]
  • [p]Fixed an issue if you tried to test (SPOILER) on the pigs at night[/p]
  • [p]Made it easier to take Ramon’s (SPOILER) for the Awaken ritual[/p]
  • [p]Added an extra hint about checking Zelig’s (SPOILER) if you try to go into the (SPOILER) without any valid reason[/p]
[p]Patch Notes 1.218Β [/p]
  • [p]Improved a confusing step in the chapter 10 docker quest (SPOILER)[/p]
  • [p]Changed an item description (chapter 10 ritual) from β€˜holy phial’ to β€˜phial of holy oil’ to remove confusion with a phial of holy water[/p]
[p]Patch Notes 1.219[/p]
  • [p]Changed combat so that characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. Characters can still not move through tiles occupied by enemies.Β [/p]
[p][/p]
  • [p]Note that (SPOILER) tags do not work in Steam Announcements. Details of these items can be found in the forums, in the Patch Notes section.[/p]