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Shields of Loyalty News

⚔️ Tactical Tuesday ⚔️

Let’s explore some unique facts about Turn-Based Strategy (TBS) games and why they continue to capture the imagination of players! 💡

Slow and Steady Wins the Race:
Unlike real-time strategy games, TBS allows players to make more calculated, thoughtful decisions. This “no pressure” style of gameplay makes it perfect for players who prefer strategy over speed! 🧠

Influencing the Real World:
Some TBS games, like XCOM or Civilization, have been used in military and educational contexts to teach strategic thinking and decision-making. TBS games aren’t just for fun—they're practical tools for learning! 🎓

You vs. Yourself:
In many TBS games, the biggest challenge isn't just defeating the enemy—it's mastering your own strategies. Games like Advance Wars or Total War series make players refine their plans constantly. 🚩

Endless Replayability:
The randomness and dynamic nature of many TBS maps and scenarios mean no two games are ever alike. This is a hallmark of the genre—players can enjoy different challenges each time they play. ♾️

From Ancient Civilizations to Alien Worlds:
TBS games offer a wide variety of settings, from historical epics like Civilization to sci-fi adventures like XCOM. Each universe brings its own set of tactical challenges and opportunities. 🌌

Shields of Loyalty builds on these timeless principles, adding deep unit synergies and rich lore-based tactical gameplay. How do you think TBS games can evolve further? Share your thoughts below! ✍️

📰 Don’t forget—Lore Piece 6 is coming later this week, so stay tuned for more story-driven content! 🌍

Follow us on Twitter: https://x.com/mosaicmask


The Shields of Loyalty Team

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Development Blog #21

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[h3]Hello everyone![/h3]

We’re back with a fresh update from behind the scenes as we continue to shape and polish Shields of Loyalty. Our team has been hard at work creating new designs and concepts, and today we want to showcase some exciting new elements we've been working on for our 0.9 version.

[h2]1. New Coats of Arms for Factions and Armies[/h2]
Our 3D artist has completed a new batch of coats of arms for the factions and armies. These designs not only represent the identity and pride of each faction but will also add visual depth to the game world. The new coats of arms are a small but meaningful addition to enhance faction immersion, and we’re excited to share more of these with you soon!


[h2]2. New Animated Points of Interest (POIs)[/h2]
We’ve also introduced new animated Points of Interest (POIs), which include altars and churches, each with dynamic lighting effects. The animations bring life to these POIs, making the game world more vibrant and immersive. While our 3D artist described them as "nothing spectacular," we think these small touches are crucial for creating a rich, atmospheric environment.

Here’s a sneak peek at the new animated church and altar, complete with lighting effects to really bring them to life:



[h2]3. Dissolve Death Animation for Units[/h2]
Another visual update we’re experimenting with is the dissolve VFX for unit deaths. Though this effect hasn’t been integrated into the game just yet, it’s a glowing and dynamic effect that might just find its way into the final version. We’re exploring the best use for it and looking forward to hearing your feedback on whether you’d like to see it in the game!

Check out the dissolve VFX animation here:



[h2]4. 0.9 Playable Version Progress[/h2]
We know many of you have been eagerly awaiting updates on the 0.9 version. While there have been some unavoidable delays in releasing a test branch, we are actively working to ensure that this update is stable and enjoyable once it reaches your hands.

Our development team is hard at work on the upcoming Version 0.9, focusing on refining gameplay features and fixing reported bugs. While there have been some delays, we’re making steady progress to ensure a smooth and polished experience. We are also actively playtesting the new build to fine-tune balance and enhance tactical gameplay elements.

Although we don’t have a specific release date just yet, rest assured that the next update is shaping up to be an exciting step forward for Shields of Loyalty! Stay tuned for more details in the coming days.

Thank you for your patience, and we promise that once our developer is finished, we’ll have more concrete news on the state of the update and the timeline for its release. The 0.9 version will feature exciting improvements and optimizations, and we can’t wait to share it with you all!

[h2]5. Lore Piece #6 Coming Soon[/h2]
In addition to all the visual updates, we’re thrilled to announce that Lore Piece #6 is currently in the works and will be released next week! Following the events of Rifthain, Aglovan and his army now face a dangerous chokepoint. As they push towards the old border walls, will they be able to reach it in time while swarms of enemies close in? Stay tuned for more!

[h2]Wishlist and Share![/h2]
If you haven’t already, make sure to wishlist Shields of Loyalty on Steam! Every wishlist helps spread the word about our game and supports our development efforts. We’d also love if you could share our game with friends, family, or fellow TBS enthusiasts. The more support we get, the more we can grow and improve.

That’s all for now. Thank you all for your continued feedback and support. We couldn’t do this without you!

Stay tuned for more updates, and as always, keep the discussion going on Discord and Steam Community!

See you on the battlefield!

The Shields of Loyalty Team

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⚔️ Tactical Tuesday ⚔️

⚔️ Tactical Tuesday ⚔️


Turn-based strategy (TBS) games have a long history, evolving from classic board games like chess to computer games like Panzer General and Fantasy General. These games laid the foundation for modern TBS titles with deep tactical elements and strategic decision-making.

But how does Shields of Loyalty build on this tradition? 🤔
By combining classic hex-based gameplay with dark fantasy themes, unique unit synergies, and terrain-based tactics, we’re pushing the genre forward while staying true to its roots.

🎮 What’s your favourite TBS game from the past?
Let us know how it influenced your tactical thinking and what aspects you’d like to see in Shields of Loyalty! Your feedback helps shape the future of the game!



Follow us on Twitter: https://x.com/mosaicmask


The Shields of Loyalty Team

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Lore Pieces #5



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The Chokepoint


⠀⠀⠀⠀The night had been long, restless. Even after the triumph at Rifthain, the weight of the journey ahead pressed down on Aglovan’s shoulders. The path leading from the city was narrow, hemmed in by thick underbrush and towering trees, dark and foreboding. Every step felt like an invitation for something unseen to strike from the shadows. His men, usually resolute, now walked in uneasy silence. Their ears strained at every sound: a crack of a branch, the rustle of leaves, the distant caw of a bird. Yet, nothing felt natural.

⠀⠀⠀⠀Were they truly alone?


⠀⠀⠀Aglovan halted, raising a hand to signal a stop. The front ranks came to a standstill, their eyes wide with the same question on their minds. Were those just animals in the brush? Or something far worse?
The silence was broken by a scream. The sharp cry echoed from somewhere in the back. A moment later, the enemy was upon them.

⠀⠀⠀⠀"They’re here!" someone shouted. And they were – swarming from the shadows, out of the underbrush, from unseen corners of the forest. Skeleton warriors, eyes glowing with a cold, malevolent light, charged from every direction.


⠀⠀⠀Aglovan’s sword flashed out, meeting bone with steel, but the enemy was relentless. We’re trapped, he realized. An easy prey in this cursed chokepoint.

⠀⠀⠀⠀His mind raced, searching for hope. Ahead lay the only salvation – the old border wall. A relic from another time, its stones weathered but still standing firm. If they could reach it, they could fortify their position, fight back with purpose. But it lay far ahead, and time was slipping through their fingers.

⠀⠀⠀⠀“Form ranks! Keep pushing forward!” Aglovan’s voice boomed over the chaos as he sliced through the air. His men, seasoned as they were, struggled to fend off the continuous waves of the undead. For every one enemy struck down, another rose in its place.


⠀⠀⠀⠀The path was narrow, their space limited. Here, in this chokepoint, they were vulnerable – but they couldn’t stop. Not now. Not with the enemy’s forces growing, threatening to overwhelm them.

⠀⠀⠀⠀With every step, the border wall loomed closer, but the enemy numbers didn’t thin. Their skeletal claws clutched at armor and shields, seeking to drag Aglovan’s men down into the cold earth. But the walls ahead promised safety. If they could only hold out some more, more moments of blood and steel, they might just make it.

⠀⠀⠀⠀And so they pressed on, inching forward, driven by the desperate hope of survival. The border wall stood as their last line of defense, their only chance to regroup and rally.
But the enemy would not make it easy. They never did.

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0.9 is in the forge & new Lore Piece is on the way!

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📢 DevBlog Update: 0.9 is in Progress!

Hey everyone! 👋 We know you’ve been eagerly awaiting more updates, and we wanted to let you know that 0.9 is currently in playtesting! Our team is working hard behind the scenes to bring this exciting update to you as soon as possible. 🛠️

While we don’t have a full DevBlog this week, you can still check out our latest posts showcasing the new UI, faction screenshots, and more! 📸

⚔️ In other news, we’re thrilled to announce that the next Lore Piece is on the way and will be released very soon. Stay tuned for more details as we continue to build the world of Mantaria! 🌍✨

Your feedback, support, and wishlist adds are crucial right now as we push towards the 0.9 release. Let’s keep the momentum going and make this update amazing together! 💪

Thanks for sticking with us, and we’ll have more exciting news to share soon! 💬

[h3]Links:[/h3]
Join the Discord: https://discord.gg/NNHgz8AA

Follow us on Twitter: https://x.com/mosaicmask


The Shields of Loyalty Team

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