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Shields of Loyalty News

Hot Fix - Release 1.0.6.3

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we have fixed a few more bugs. This is a hot fix and contains:[/p]
  • [p]fixed an issue where the AI turn was not completed and a freeze occured in level 3.2 - Vhartos (3rd island, second level) [/p]
  • [p]fixed an issue where the current amount of gold within the army management screen was not calculated properly which avoided purchasing new units [/p]
  • [p]overlapping tutorial text and voice over have been fixed[/p]
  • [p]added missing text and localization for the description of the special ability "swiftness" (skirmish troops of the Warlords faction) [/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Hot Fix - Release 1.0.6.1

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we have fixed a few more bugs. This is a hot fix and contains:[/p]
  • [p]casting the same spells twice in the same turn by radiply clicking the button is no longer possible [/p]
  • [p]fixed an issue with level The Portal (1.6) which made the map unplayable [/p]
  • [p]all summoned units by the "Daughter of Sun" will die if the summoner dies[/p]
  • [p]buffs given by the POI - Abandoned Church are shown properly now[/p]
  • [p]added missing translations for spanich, french, italien, russian, japanese, polish and portuguese[/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.6

[p][/p][h2]Commanders,[/h2][p][/p][p]in the last month we've had a short autumn break but sure we were working full speed to improve the game. So it tooks a few more days as usual. What does this patch include: [/p]
  • [p]added missing POI information. Now you can see all necessarry information by hovering over a POI within the panel on the right hand side (before entering the POI)[/p]
  • [p]added missing spell information (Buffs and Debuffs on units) [/p]
  • [p]improved the visibilty of NPC's (like the wounded ranger). Now it's easier to capture that these units are NPC's[/p]
  • [p]units gained from cities or ruins are shown with their proper images [/p][p][/p]
[h3]Balancing[/h3]
  • [p]POI Monastry was changed. So every unit can enter this POI now[/p]
  • [p]POI Mausoleum was changed. So every unit can enter this POI now[/p]
  • [p]changed the spell effect of "Fireball" - DoT will cause 100HP damage (instead of 10HP)[/p]
  • [p]chenged the spell effect of "Redemption" - Heals 100HP tier1 units; 200HP tier 2 units and 300HP tier4 units. Heroes and Avatars receive 500HP healing; [/p]
  • [p]changed the spell effect "Ghosts of Ancestors" - DoT will cause 250HP damage (instead of 50HP) [/p][p][/p]
[h3]New Stuff[/h3]
  • [p]all purchased mercenaries will leave you army after completing an ISLAND not a LEVEL anymore[/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.5

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs: [/p]
  • [p]fixed an issue where blizzards could cause a game freeze[/p]
  • [p]fixed an issue on the 3rd map "The Chokepoint" which could cause a game freeze[/p]
  • [p]fixed an issue with tornados. Blocked units are not able to attack anymore[/p]
  • [p]faction ability "Revenge" of the warlords will shown properly when occuring [/p]
  • [p]faction ability "Formation" of the Noblemen will shown properly when occuring [/p]
  • [p]fixed missing offensive fire of siege weapons when attacking a city, ruin or castle[/p]
  • [p]fixed an wrong aura buff given by Karnoth's aura[/p]
  • [p]POI's (except of Altars and Churches) can not be entered more than once. So the text will not come up a second time if the POI was already looted [/p]
  • [p]achieved mission objectives will be shown properly with a check [/p]
  • [p]added a counter to inform how many AI units are left on the map[/p][p][/p]
[h3]Balancing[/h3]
  • [p]Range of summonig units is set down to 1 hex[/p]
  • [p]Range of the teleportation spell is increased from 3 to 5 hex [/p]
  • [p]Sargon's Nova spell now inflicts more damage with every levelup:[/p][p]Intitial = 700HP[/p]
    • [p]Lev1 = 800[/p]
    • [p]Lev2 = 900[/p]
    • [p]Lev3 = 1000[/p]
    • [p]Lev4 = 1100[/p]
    • [p]Lev5 = 1200[/p]
  • [p]Altars (restock 5 units) and Churches (+10 HP) can be entered once from every unit[/p][p][/p]
[h3]New Stuff[/h3]
  • [p]If an unit attacks and is superior due to the "rock, paper, scissors" mechanism, it will shown when occuring [/p]
  • [p]units which can be upgraded (army management screen) have an indicator shown up in the roster [/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.4

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs: [/p]
  • [p]due to nerfs or auras blocked defense values will shown porperly with a smybol now[/p]
  • [p]upgrading units within a city works as expected now[/p]
  • [p]if hovering over a ruin, city or castle the name will shown correct within the sidebar[/p]
  • [p]fixed a bug where fighting against Zepar (Boss Unit) in level 1.6 could cause a freeze[/p]
  • [p]fixed a bug where finishing the level The Tower (2.7) was not possible due to a false trigger[/p]
  • [p]fixed an issue when scrolling with the mouse wheel on the new UI[/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your ongoing support![/p]