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Shields of Loyalty News

State of Play #6

[h2]Warlords and Ladies![/h2]

We continue to develop SoL and the next release is right behind the corner. However, we are only taking small steps forward. So, we need our community now.
To implement the planned scope faster and to develop all your great input you would like to see, we need your interaction!

What you can do?
  • leave a steam review (very important!)
  • join our Discord server and be active
  • use youtube and twitter to share posts and videos
  • tell other strategy enthusiasts about our game and share your experiences
Why do we need your interaction now?
To let other players know that Shields of Loyalty is out there and what an extremely great TBS game with high potential it is!

Thanks in advance great warrior!

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[h3]Regarding the further development, here are the next key milestones:[/h3]

  • Version 0.9 will include the 2nd playable faction -> Warlord Gormur and his mix of barbarians, mystical creatures and shamans. The version is planned for Q3 2023.
  • Version 1.0 will include the third island "Lava Desert" with 10 brand new levels. This would complete all the main content and the release of the full version. Version 1.0 is planned for Q2 2024.

Please keep in mind that all above given dates are estimates and not confirmed yet!

Between the major releases we’ll have a few more minor releases. The next 2 of them will be available within the Version 0.8 and will contain the following:
  • As previously announced, new content with “mines and mercenaries”. So we’re talking about new locations -> the mines and new units -> the mercenaries.
  • A rework of the menu. We’ll change a few screens to speed up the process and avoid klicks.
  • Reorganization of the troops. We’ll drop the light Infantry on Player side. Therefore we’ll increase the amount of mercenaries.

More to announce soon.

Thanks a lot for your ongoing support!

Development Blog #6

[h2]Warlords and Ladies![/h2]

Before we start with the latest developments from Mantaria, here's something on our own behalf: we now have a Discord server to intensify the discussions and the exchange with you!
Join us here --> discord.gg/gBGem9C7B9


Let's start with all the news around Shields of Loyaltyːsteamthumbsupː

[h3]Mercenaries[/h3]
We'll introduce mercenaries in one of the upcoming updates. These all new strong but expensive companions can be hired in a new location, the tent. They cost a certain amount of resources per round, which is always due at the beginning of the round. If the amount cannot be paid, the unit cannot be used.
Mercenaries are strong units that can decide a battle!

[h3]Mines[/h3]
The mines are comming! Access to these underground levels will be possible soon. What awaits us here? A kind of dungeon level set in abandoned mine shafts. A very unique setting with special challenges but also rewards. The new resource "gems" will be found here, which can be used to hire and pay mercenaries.
Furthermore, the captured miners and constructors can be freed form prison here. They will join your troops and will be able to build large trebuchets for you (this feature will come later, though).

[h3]Menu control[/h3]
We'll remove the training screen. Instead, the buildings in the Army Management Screen will be upgradebale twice so thatt all actions can be performed directly from here.

Are you already excited about the new features? Feel free to discuss with us on Discord and let us and the community know what you think.

Thank you all for your ongoing suport!



Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game --> discord.gg/gBGem9C7B9

Thank you for your passionate support!

Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game.

Thank you for your passionate support!

Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game.

Thank you for your passionate support!