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Shields of Loyalty News

Development Blog #6

[h2]Warlords and Ladies![/h2]

Before we start with the latest developments from Mantaria, here's something on our own behalf: we now have a Discord server to intensify the discussions and the exchange with you!
Join us here --> discord.gg/gBGem9C7B9


Let's start with all the news around Shields of Loyaltyːsteamthumbsupː

[h3]Mercenaries[/h3]
We'll introduce mercenaries in one of the upcoming updates. These all new strong but expensive companions can be hired in a new location, the tent. They cost a certain amount of resources per round, which is always due at the beginning of the round. If the amount cannot be paid, the unit cannot be used.
Mercenaries are strong units that can decide a battle!

[h3]Mines[/h3]
The mines are comming! Access to these underground levels will be possible soon. What awaits us here? A kind of dungeon level set in abandoned mine shafts. A very unique setting with special challenges but also rewards. The new resource "gems" will be found here, which can be used to hire and pay mercenaries.
Furthermore, the captured miners and constructors can be freed form prison here. They will join your troops and will be able to build large trebuchets for you (this feature will come later, though).

[h3]Menu control[/h3]
We'll remove the training screen. Instead, the buildings in the Army Management Screen will be upgradebale twice so thatt all actions can be performed directly from here.

Are you already excited about the new features? Feel free to discuss with us on Discord and let us and the community know what you think.

Thank you all for your ongoing suport!



Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game --> discord.gg/gBGem9C7B9

Thank you for your passionate support!

Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game.

Thank you for your passionate support!

Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game.

Thank you for your passionate support!

Patch 0.8.1.2

Quality of Life Improvements:
  • A new fog of war has been implemented which looks nicer and allows a better view on the battle field.
  • A health bar is now shown for heroes which saves a click to see the info
  • You can now see a list of hot keys in the options menu.
  • You can now select another unit on the within the Army Management while the details popup is shown.
  • Fixed many texts, font sizes etc.
  • Some new sound effects have been implemented.


Balancing:
  • Some rewards have been rebalanced.
  • Ranged attacks can now be countered if they have been performed from an adjacent tile.


Bugfixes:
  • Blinded units will no longer be able to use special abilities.
  • Fixed a bug that did set the tile to conquer a building in the wrong spot.
  • Lightning will now start fire in the right spots.
  • Fires will be saved and restored as expected.
  • Units spawned by the AI will now be handled correctly.
  • Ice rain will now be announced in the events list and behave as expected.
  • A bug after completing level 1.3 has been fixed.
  • Heroes and avatars will no longer surrender, which did cause some dead ends.
  • We fixed some cinematic camera movements.
  • Some missing information in the sidebar has been implemented.
  • Units standing on burning tiles will now receive damage at the beginning of a round as expected.


Enjoy!