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DevBlog #36 – Highpriest Heavy Cavalry & Mercenary Units Sneak Peek!

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DevBlog #36 – Highpriest Heavy Cavalry & Mercenary Sneak Peek!

The Highpriest Faction’s Heavy Cavalry units are here! 🐉⚔️ These elite warriors will bring devastating power to the battlefield.

🔥 Meet the Heavy Cavalry lineup:
🐍 Tier 1 – Basilisk Rider
🦁 Tier 2 – Manticore
🏇 Tier 3 – Clibanarius Cavalry

But that's not all! We're also finally expanding the Mercenary Band! 💰⚔️ A long time ago, we announced mercenary units, and it's time to introduce them one by one. These units can be recruited in-game using a new special currency, regardless of the faction you play!

💀 First Mercenary Reveal – Chimera! 💀
The mighty Chimera will be one of the first mercenaries available. Stay tuned for more reveals as we bring back past announcements and introduce brand-new warriors!



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[h2]Version 0.9.0.49EA – Fixes & Improvements![/h2]
🛠️ We’ve been hard at work improving the game! A full patch notes post will be shared separately, but here are some key updates:

✔️ Fixed crashes & UI bugs – Unit details panel, army management crashes, and various tooltip issues are now resolved.
✔️ Combat clarity improved – Alive vs. wounded units now display more clearly in battle.
✔️ Balancing tweaks – Attack, hit chance, and terrain/building impact rebalanced.
✔️ Wind effects fixed – No more infinite wind buildup when the game runs in the background!

📜 Full patch notes will be posted soon!

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[h2]Upcoming Lore & Story Updates![/h2]
📖 The story is evolving! We’re making some key narrative changes, and the final island lore pieces will be coming next week! Be ready for some exciting developments in the world of Shields of Loyalty!

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[h2]Attack of Opportunity & Zone of Control – Thank You![/h2]
🙏 A huge thank you to everyone who shared their thoughts on Zone of Control and Attack of Opportunity last week! We are actively working on this feature and aim to implement it before the 1.0 launch. If we can’t get it ready in time, it will still be added in a later update. It’s a big feature, and we want to get it right!

💡 We’re also open to more ideas and mechanics! Got a cool suggestion? Let us know in the comments!

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[h2]Wishlist & Join the Playtest![/h2]
🛡️ Want to support us? Join the playtest and wishlist Shields of Loyalty!
🔗 Steam Page
💬 Join our Discord

Thanks for your support – more sneak peeks coming soon! 🚀

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The Shields of Loyalty Team



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DevBlog #35 – Highpriest Light Cavalry Sneak Peek & New QoL Updates!

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DevBlog #35 – Highpriest Cavalry Sneak Peek & New QoL Updates!


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[h2] 🐪 Highpriest Cavalry Sneak Peek! ⚔️ [/h2]

The Highpriest Faction continues to take shape! This time, we're unveiling their Light Cavalry—fast, agile, and deadly on the battlefield. Here’s what’s coming:

  • Tier 1 – Camel Rider 🐫: Nimble warriors who thrive in rough terrains.
  • Tier 2 – Scouts of the Ming 🎭: Skilled riders with unparalleled mobility.
  • Tier 3 – Mameluke Riders 🏹: Elite cavalry wielding deadly curved swords.


Each of these units represents the fusion of Eastern, Middle Eastern, and mythological inspirations, making the Highpriest faction truly unique. More unit reveals are on the way, so stay tuned!

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[h2] 🔧 Steam Version Improvements & Fixes! [/h2]

Our team is working tirelessly to bring you a smoother, more polished experience on Steam. Here are some improvements coming in version 0.9.0.49EA:

  • Animation Fixes 🎬 – Cleaner and more fluid combat movements.
  • UI & QoL Improvements 🛠️ – More intuitive menus and visual enhancements.
  • Better Battle Clarity ⚔️ – Unit cards now show both wounded and combatant unit counts, making it easier to track combat results!


A full detailed patch note will be shared soon, so stay tuned!

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[h2] 🤔 Zone of Control or Attack of Opportunity? We Need Your Thoughts! [/h2]

We’re exploring a new tactical system for the game and would love your input!

Should we add a Zone of Control or Attack of Opportunity mechanic? 🤔
  • Would it improve strategy and depth?
  • How should it be implemented?
  • Do you think it fits our current gameplay?


Drop your thoughts in the Steam comments or Discord discussions! Your feedback will help shape the future of Shields of Loyalty!

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[h2] 🔥 Join the Playtest & Wishlist the Game! 🔥 [/h2]

Our Beta Testers are working hard to help us polish the game, and we’re still looking for more players to join the bug hunt!

🎯 Apply now as a Beta Tester on Discord:
https://discord.gg/WhTTddC4

💙 Wishlist Shields of Loyalty on Steam to support indie devs!
https://store.steampowered.com/app/1318240/Shields_of_Loyalty/

More Highpriest faction reveals are coming! Stay tuned for new enemy bosses, spellcasters, and unique mechanics!

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The Shields of Loyalty Team



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DevBlog #34: Highpriest Faction Sneak Peeks Begin!

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DevBlog #34 – Highpriest Faction Sneak Peeks Begin! ⚔️🔥


Commander, it’s time to lift the veil on the third faction in Shields of Loyalty! From now on, we’ll be sharing sneak peeks of their troops, starting with their Heavy Infantry and Ranged Units.

Unlike other factions, the Highpriest Faction does not have Light Infantry! Instead, they rely on powerful warriors inspired by Far Eastern, Asian, and Middle Eastern cultures, history, and mythology.

[h2]Introducing the Highpriest Faction’s Infantry & Ranged Units[/h2]

🛡️ Heavy Infantry Lineup:
  • Tier 1 – Giant: A towering brute with overwhelming strength.
  • Tier 2 – Samurai: A disciplined warrior with unparalleled swordsmanship.
  • Tier 3 – Anubis: A fearsome guardian infused with divine might.


🏹 Ranged Unit Lineup:
  • Tier 1 – Amazon: Swift and deadly fighters from the jungle.
  • Tier 2 – Beholder: Mystical creatures that unleashes devastating magical attacks.
  • Tier 3 – Babylonian Riders: Legendary mounted warriors, raining arrows upon enemies.


Stay tuned as we reveal more units, enemy bosses, and enemy spellcasters in the coming weeks!

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[h2]Development Updates: Bug Fixes, Map Editor, and Island 3 Level Design 🚀[/h2]

Our development team continues to work hard behind the scenes! Here’s what’s happening:
✅ Bug fixes are in full force to ensure a polished experience.
✅ Map Editor is getting its final updates, moving us closer to full level design capabilities.
✅ Island 3 level design is underway, paving the way for new adventures!
✅ Art & Animation Team is working at full speed on new Highpriest Faction units and fresh map editor assets.

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[h2]New Asset Updates & Hero Additions[/h2]

🛡️ Nobleman Faction Additions:
New Heroes: Catapracht & another Knight join Aglovan’s forces!
Spellcaster Update: Tier 2 Spellcaster is now Monk instead of the previous Believer unit.

⚔️ Warlord Faction Updates:
Warlord faction's dragon rider unique unit's color pack and asset have been redesigned to better fit the Warlord bestiary.
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🔥 Join the Playtesting Team & Wishlist the Game! 🔥


The battle is heating up, and we need YOUR help!
🎯 Join our Beta Testers and help us hunt bugs – apply now on our Discord Server!
💙 Support the game by wishlisting! Every wishlist helps indie studios like ours thrive:
Wishlist Shields of Loyalty on Steam!

Thank you for your support, Commander! More sneak peeks are coming soon! ⚔️🔥

The Shields of Loyalty Team




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DevBlog #33: Highlights of latest improvements and updates.

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Greetings, warriors of Mantaria!

As we march ever closer to the full release of Shields of Loyalty, our commitment to refining your strategic experience remains unwavering. Today, we are thrilled to present DevBlog #33, highlighting the latest improvements and updates in version 0.9.0.42.

[h3]Patch Notes – Update 0.9.0.42[/h3]

Our dedicated development team has been hard at work addressing critical issues and enhancing gameplay on our internal test branch and these will be available for Steam soon. Here’s a comprehensive list of the latest fixes:

Gameplay Fixes:
  • Resolved an issue where clicking an exclamation mark during attack animations caused the game to freeze.
  • Fixed a bug where casting spells on large units would cause the game to become unresponsive.
  • Addressed duplication of boss units and their inability to attack.
  • Improved AI pathfinding and turn logic for more strategic enemy movements.
  • Corrected an issue preventing progression after research completion without restarting the game.


Localization and Text Corrections:
  • Ensured defense values do not exceed 100%.
  • Adjusted auras of avatars for consistency.
  • Fixed various typographical errors in unit names, dialogues, and tooltips.


Visual and Audio Enhancements:
  • Updated title screen animations for a more engaging introduction.
  • Improved spell effects for a more immersive visual experience.
  • Resolved missing textures on the "Treasure Hunt" map.
  • Corrected unit icon issues, including the Valkyrie unit icon in the Valkyrie Aerie.
  • Fixed animation errors for Dryad and Sylph attacks.
  • Adjusted new sound effects that were previously too quiet.
  • Ensured music transitions smoothly between menus.


User Interface Improvements:
  • Units with no available actions are now greyed out, and the end turn confirmation dialogue is skipped if no unit has actions left.
  • Updated the artifact menu to display units correctly.
  • Fixed overlapping text issues, such as the "Force of Nature" text overlapping the UI.
  • Corrected graphical glitches when zooming in and out on certain maps.
  • Ensured equipped items display correctly during missions.
  • Resolved issues with construction and tier upgrades.
  • Improved display of aura buffs and artifact-loaded units' stats.


Our beta testers have been instrumental in identifying and reporting these issues. Their dedication is immensely appreciated, and we continue to welcome new testers to join our bug hunt. If you're passionate about improving Shields of Loyalty, consider applying to be a beta tester through our Discord server.

Discord

[h3]The Road Ahead[/h3]
Our development team is tirelessly working on both fixing critical bugs and implementing new assets to enhance your gaming experience. We understand the importance of a polished and immersive game, and we are committed to delivering just that. Your trust and patience are invaluable to us, and we believe that, together, we can achieve greatness.

[h3]Support Us by Wishlisting[/h3]
As we approach the full release, we kindly ask for your support by wishlisting Shields of Loyalty on Steam. Wishlisting not only keeps you updated on the latest developments but also significantly boosts our visibility, helping more strategy enthusiasts discover the game. For indie studios like ours, every wishlist adds momentum to our journey.

Steam Store Page

Thank you for being an essential part of the Shields of Loyalty community. Together, we are forging a path to an epic launch.

Stay vigilant, strategists, and see you on the battlefield!

The Shields of Loyalty Team




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Lore Piece #16: The Tower



The frozen winds howled around us as we approached the looming tower of Alaris, the legendary magician of Eternal Ice Island. Yet, we were not the only ones drawn to this place. A sea of Undead surged ahead, their rotting forms twisting in unnatural movement, their hollow eyes fixed upon the structure like moths to a flame.


From which hells had these monstrosities risen, and what terrible knowledge had led them here? The sheer number of them suggested that Alaris, or something within his tower, was of immense importance. But a far darker thought chilled us deeper than the frigid air—had the Undead already turned the magician into one of their own?


Steel clashed against bone, and magic burned through cursed flesh as we fought our way to the entrance. The battle was relentless, the Undead seemingly unyielding. Yet, as the final abomination fell, silence claimed the tower once more.


Inside, devastation awaited us. The grand library, once a bastion of knowledge, had been ransacked, scrolls and tomes scattered across the cold stone floor. It was clear that someone—or something—had been searching for something specific. Amid the wreckage, one parchment stood out. It bore a single, enigmatic sentence:

"The Stone of Life is the key!"

Was this Alaris’ discovery? A means to end the Undead blight? Or was it a desperate clue left behind as he was taken? And then there was the portal in the basement—was it his doing, or had he been forced through it?

The answers lay beyond. We could not turn back now.

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