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Shields of Loyalty News

Patch 0.8.1.3

[h2]Bugfixes[/h2]
  • fixed a bug where loading old savefiles caused crashes (white/blach screen).
  • fixed wrong behaviour of lightnings causing fire. Fire only occurs in woods now.
  • increased the performace with the new smoother "fog of war" edges.


[h2]Social[/h2]
We've a discord server now! Please join the community and share your thoughts and ideas on Shields of Loyalty and help us to improve the game.

Thank you for your passionate support!

Patch 0.8.1.2

Quality of Life Improvements:
  • A new fog of war has been implemented which looks nicer and allows a better view on the battle field.
  • A health bar is now shown for heroes which saves a click to see the info
  • You can now see a list of hot keys in the options menu.
  • You can now select another unit on the within the Army Management while the details popup is shown.
  • Fixed many texts, font sizes etc.
  • Some new sound effects have been implemented.


Balancing:
  • Some rewards have been rebalanced.
  • Ranged attacks can now be countered if they have been performed from an adjacent tile.


Bugfixes:
  • Blinded units will no longer be able to use special abilities.
  • Fixed a bug that did set the tile to conquer a building in the wrong spot.
  • Lightning will now start fire in the right spots.
  • Fires will be saved and restored as expected.
  • Units spawned by the AI will now be handled correctly.
  • Ice rain will now be announced in the events list and behave as expected.
  • A bug after completing level 1.3 has been fixed.
  • Heroes and avatars will no longer surrender, which did cause some dead ends.
  • We fixed some cinematic camera movements.
  • Some missing information in the sidebar has been implemented.
  • Units standing on burning tiles will now receive damage at the beginning of a round as expected.


Enjoy!

Patch 0.8.1.2

Quality of Life Improvements:
  • A new fog of war has been implemented which looks nicer and allows a better view on the battle field.
  • A health bar is now shown for heroes which saves a click to see the info
  • You can now see a list of hot keys in the options menu.
  • You can now select another unit on the within the Army Management while the details popup is shown.
  • Fixed many texts, font sizes etc.
  • Some new sound effects have been implemented.
Balancing:
  • Some rewards have been rebalanced.
  • Ranged attacks can now be countered if they have been performed from an adjacent tile.
Bugfixes:
  • Blinded units will no longer be able to use special abilities.
  • Fixed a bug that did set the tile to conquer a building in the wrong spot.
  • Lightning will now start fire in the right spots.
  • Fires will be saved and restored as expected.
  • Units spawned by the AI will now be handled correctly.
  • Ice rain will now be announced in the events list and behave as expected.
  • A bug after completing level 1.3 has been fixed.
  • Heroes and avatars will no longer surrender, which did cause some dead ends.
  • We fixed some cinematic camera movements.
  • Some missing information in the sidebar has been implemented.
  • Units standing on burning tiles will now receive damage at the beginning of a round as expected.

State of Play - quick response

Hey guys,
it's been a bit quiet the last few weeks and we haven't shared any news with you.
We are working on the next update and a few nasty bugs have been holding us up.
Really disgusting fighting against these creatures ;-)

Now we have a version that is currently still being tested. We expect a bug-free build this time. If so, we will be able to release it next week.

Thanks for your patience!
Kind Regards,
Atahualpa

Patch 0.8.1.1

Quality of Life Improvements:
  • We created an all new info area in game which shows upcoming forces of nature and more.
  • More information on buffs and nerfs will be displayed in the info window on the right.
  • Some menu elements improved.
  • Dialogue visualization improved.
  • Enemy units can now be selected to make comparisons to other enemy units easier.
  • Some improvements of the game flow.
Balancing:
  • Rebalanced gold rewards for completing levels.
Bugfixes:
  • Fixed game stoppers in two levels of The Eternal Ice!
  • Fixed some possible crashes.
  • Fixed some wrong texts.
  • Fixed some unecessary UI windows ingame.
  • Fixed missing visualizatoin of some buffs.
  • Fixed some bugs with the units' transparency.
  • Bugs of effects of storms have been fixed.
  • Fixed a bug that made winning some levels impossible if the player defeated all enemies.
  • Fixed some broken animations.
  • There was more... Don't ask ;-)


Enjoy!