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  3. Alpha 241126: New contract system, visitor system and more!

Alpha 241126: New contract system, visitor system and more!

[h3]New Features and Improvements[/h3]
  • Data Models:
    - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs.
    - Orders: Includes company reputation, recurrence types, assigned staff, and event logs.
    - Websites: Maintains hourly logs of visits and customer conversions.
    - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
  • Dataset Updates:
    - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
  • Gameplay Enhancements:
    - Time scale adjusted from 72 minutes to 24 minutes per in-game day.
    - Initial in-game date set to January 1, 2024.
    - Unity engine upgraded to version 6.
    - Improved form formatting and validation system.
    - Redesigned UI for order delivery with countdown, details, and checklist.
  • Simulation Mechanics:
    - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
  • Order and Contract System:
    - Finished contract generator with recurring billing and cancellation handling.
    - Reworked order listing to prioritize expiration timers.
    - Enhanced order delivery system with countdown timers and delivery details.
  • Rack Placement Improvements:
    - Removed gaps between racks.
    - Added automatic alignment when racks are placed near walls.
  • Server Management:
    - Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured.
    - Additional error types when accessing misconfigured domains.
    - Fixed bugs related to server software persistence on save reload.
  • Package Management Updates:
    - Redesigned package creation and editing forms with new fields.
    - Fixed issues with unlimited stock configuration.
  • UI and Accessibility:
    - Improved text contrast in website publishing checklists.
    - Asynchronous UI layout rebuilding for better performance.
    - Notifications added for successful saves on DNS and company data pages.


[h3]Bug Fixes[/h3]
  • Fixed incorrect network cable removal blocking in the network system.
  • Corrected issues with misplaced cable connectors during installation animations.
  • Addressed bugs in website publishing logic when modifying checklist items before publishing.
  • Fixed save-related errors causing duplicated inventory creation.
  • Fixed errors in hostname command visibility within FlockCMD help.
  • Resolved bugs in package and order display logic.


[h3]Quality of Life Updates[/h3]
  • Removed serial numbers displayed on device fronts; added them to the focus text instead.
  • Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.


Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ