1. Web Host Simulator
  2. News

Web Host Simulator News

Alpha 240803: ServerOverflow.whs (The first online feature), bug fixes and more!

I'm happy to announce the first experimental online feature of Web Host Simulator: the website ServerOverflow.whs, where players can share knowledge and troubleshoot issues. Each accepted answer earns the player 10 points, which are added to the points received from other users, contributing to their overall score on the Top Users leaderboard. This system encourages active participation and rewards helpfulness within the community.

Changelog
  • Added the website ServerOverflow.whs;
  • Added an enterable quantity field in the ShopIT cart;
  • Reworked the website loading logic in the FlyBird browser, significantly reducing the UI construction recalculation time when loading pages;
  • Fixed a bug where a removed HDD would not be unlinked from the equipment;
  • Resolved an issue where the "clear" command rendered FlockCMD and SwitchCMD unusable;
  • Corrected a display bug where 16GB RAM was shown as 8GB on the assembly table;
  • Fixed a bug where the server room reflection probe was not updated when the quality setting was low or medium;
  • Addressed an issue where the correct and incorrect icon was not displayed when installing a cable in the rear ports of the Patch Panel.

I don't usually include things done outside the game in the changelog, but I would like to add that a moderation panel was also created so that moderators can oversee player-generated content on ServerOverflow. Additionally, an End User License Agreement (EULA) and a Privacy Policy were created to help us expand our online features soon.

Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ

ALPHA 240616.3

[h2]Changelog[/h2]
  • Fixed the text display on the doors;
  • Fixed the view distance of the cable bays;
  • Fixed shadow flickering in the server room;
  • Fixed a bug where a package was installed but the mission was not completed if FlockCMD was closed before the download was finished;
  • Fixed the bug where the console of a disconnected equipment could continue receiving new commands;
  • Fixed a bug where the player continued typing in FlockCMD even after stopping using the computer.

Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ

Alpha 240616.2

[h2]Full changelog[/h2]
  • Fixed a bug where the reflection of the server room was broken when exiting and entering the server room with the main light on
  • Fixed a bug where the player's movement was blocked by the cable connector being held;
  • The notification will not be created if the content is the same as the notification currently being displayed to prevent multiple identical notifications from appearing in sequence;
  • Fixed a bug where the 3D model of the ZMD River processor was displayed as ZMD Ocean;
  • Fixed a bug where some non-customizable items in the inventory would open the item selection screen by identifier;
  • Fixed the collision scale of doors, which could hinder the player's movement in some cases;
  • Fixed "Reset position" button;
  • Fixed a bug where equipment, when removed from the server room, was not removed from the network;
  • Fixed a bug where the LEDs of an Ethernet port remained green even after the cable was removed;
  • Fixed the position of the rear anchor of the ethernet cable;
  • Fixed the bug where some cables were not removed when removing equipment from a rack.

Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ

Alpha 240616: New slot system, player interaction system and more

In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.

[h3]Full changelog[/h3]
  • Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button;
  • Reworked the door models;
  • Reworked the cable bay models in the server room;
  • Optimized global illumination for better performance when active;
  • Optimized the cable system for better performance and more appropriate visuals;
  • Removed the operation mode switch (mount/normal);
  • Removed the exit computer button, now to exit the computer you must hold the right mouse button;
  • Reworked the player interaction system with an interactive area indicator around the crosshair and holding the right mouse button when available;
  • Inventory moved to the TAB key;
  • Minor fixes and improvements.


Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ

ALPHA 231102.1

Added:
  • 63 character limit to domain name in register.whs
Fixed:
  • Equipment and cable installation movement was slow with vsync enabled
  • First time purchasing an uplink plan did not work
  • Display of long domains in dns zone management in register.whs
  • Not creating a type A DNS zone for the domain did not block website publication
  • Old saves could prevent create a new save
  • Only one customer order was generated
  • Changed the unavailable slot message to be more understandable
  • Connecting an ethernet cable from a server to a switch with more than one uplink cable could cause memory leaks and crashes
  • Private network was not created when the server was connected to the network switch before being connected to the edge router