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Power of Ten News

Couple more fixes (1.0.7)

  • Restored rerolling of upgrades (was only supposed to be taken away from green and yellow upgrades not ALL upgrades)
  • Fixed a bug with ancient ruins (hopefully for good this time)
  • Fixed a bug with the mini map not opening until you interact with a warp gate in certain scenarios

Bug fixes & Difficulty adjustments (v1.06)

- Bouncers should deal less damage to first hit target but should bounce around more often (These were doing an lot more damage than intended per hit)
- Fixed crash with energy sword
- Fixed a crash with upgrade that fired your own weapons (Changed to not fire weapon anymore)
- Fixed an issue where killing the final boss core entirely would cause the game to crash by skipping phase 2 entirely. (Should be almost impossible to do now)
- Fixed issue with trade ships interacting without intending to
- Fixed an issue where mini map would disappear when interacting with travel pods or warps gates
- Fixed and issue where system would get selected if you held down the interact key when the system select screen came up.
- Fixed an issue where pause menu would show the wrong ammo type for weapons
- History screen should wrap upgrades better so they don't push other elements off the screen.



Balance tweaks
-Max upgrade from the three choices reduced from 5 to 3
-Resource choice reduced from 30 to 25
-Slight increase to resource cost for shields in first two regions
-Some deadlier enemies will spawn a bit earlier now.
-It's a bit harder to "skip" waves" by just doing small systems and filling up before the next one. More tweaks to this in a later update.

With this I think most of the game breaking issues (ie crashes) have been resolved (please let me know if they aren't I'd love to fix them). I've been working tirelessly this weekend to get this done. Additionally I'm working on some overarching improvements, more transparency into certain mechanics, health bars for enemies, more involved balance tweaks and more. Hopefully I can tighten up things I've heard about over the release week.

Moar fixes & improvements (v1.0.5)

[h3]Bug fixes[/h3]
  • Fixed crash when changing window size
  • Fixed some ruins puzzle issues
  • Fixed Omega Battery not saving properly
  • Fixed a crash with switching ships
  • Fixed a crash in boss room when using reality rift items
  • FIxed a crash with save file not getting the right layer for the player ship
  • Fixed a crash with ruins and negative numbers
  • Fixed a crash with rerolling progress upgrades and not having enough options (These will not be rerollable)


[h3]Balance changes[/h3]
After seeing folks play during the launch I think the base difficulty is, just slightly, too easy. Just to be clear the base game isn't supposed to be brutally punishing, that's what surge difficulties are for. That said I think there's a couple of things allowing first timers to progress a bit too far into the game without hitting much challenge:
1. Over abundance of Armor Repairs. These are a bit too easy to come by. So I'm trimming down the flow of these a small amount.
2. Enemies early on are pretty low threat. This is somewhat intentional but it's pretty easy to avoid losing any health until you hit the large ship wave. So I'm making some of the early enemies a tiny bit more deadly. Reverted this one, I think the armor changes are enough.
  • Low tier item containers have a lower chance to drop Armor Repair
  • Added a bit better rewards for completing the ruins puzzles.
  • Armor Repair are a bit more expensive from traders (20 -> 25 credits)


I've got some other changes that I'm playing with but I want to continue testing them out a bit more before releasing them. These are just a few quick fixes to bring the difficulty more inline with what I intended.

Bug fixes and other improvements (1.0.4

Got a batch of improvements/fixes here, still looking into other issues in the game but trying to solve the most game breaking ones as soon as possible:

  • Created a more clear ending if you lose max civilians (rather than your ship just blowing up)
  • Added Higheh scaling ui options
  • Fixed crash with post wave controller
  • Fixed crash with nugget being created without anywhere to spawn the trader
  • Fixed an issue where you could spawn more player ships if you clicked "quick start" more than once.
  • Made "shieldable" planets appear with more contrast to other planets on the map
  • Added almost all missing strings for French, German, Portuguese, and Spanish
  • Fixed weird music "syncing" issue.
  • Removed screen flash on effects that aren't going to damage you (like getting hit by fire if you have the fire nullification upgrade)
  • Made the ammo box trader icon look a bit more like the boxes you get.


Update out for Windows, will be out for Mac soon!

Bug fixes 1.0.1

Hey folks, got a few bug fixes to clean up some game breaking stuff.
  • Fixed an issue with keyboard/mouse controls not swapping back to gamepads.
  • Fixed an issue with the extra weapon slot upgrade.
  • Fixed an issue where health wouldn't display correctly when dying.