General Improvements + Bug fixes
Hey folks, I got another, mostly, bug fix update for you all. Thank you for all your reports in Discord they are really helping to squash these as quickly as possible:
Bug fixes:
- Fixed a crash with death exploding upgrade on certain enemies.
- Fixed a bug that caused the Mining Laser to not consume any ammo.
- Fixed a bug that cause the game to crash if you died while firing the Mining Laser
-Fixed a bug that caused several settings to not save properly (Screenshake, Ship Theme and Trail selections)
- Fixed a crash when you shielded the last planet with a shield breaker ship present in the system.
- Fixed a crash when pausing in the final system it reactivates some objects that weren't supposed to activate.
General Improvements:
- I've removed the functionality that would unbind keys that were set when you bound something to that key. It seemed like the biggest problems were caused when it would unbind something unintentionally so removing that should help. Please let me know how this works for you.
- Added some "in between" interface sizes. Some of these don't look great, in my opinion, but I know they will help with readability for some folks but I want to clean them up a bit in the future.
Ammo Balance:
I've upped the starting ammo to 300. This will also increase each ammo pickup by 5. Folks are running out of ammo a little too much for my liking. The ammo mechanic is still doing a great job of encouraging exploration and encouraging trying out weapons you might not normally try but I think there's a bit of a dry spell after the first few systems where you might not have enough ammo upgrades yet to sustain you in the dry periods.
Once players pick up enough ammo upgrades and increase their max ammo some it starts to be come less of an issue.
We'll see how this plays out and I'll adjust more if necessary.
Bug fixes:
- Fixed a crash with death exploding upgrade on certain enemies.
- Fixed a bug that caused the Mining Laser to not consume any ammo.
- Fixed a bug that cause the game to crash if you died while firing the Mining Laser
-Fixed a bug that caused several settings to not save properly (Screenshake, Ship Theme and Trail selections)
- Fixed a crash when you shielded the last planet with a shield breaker ship present in the system.
- Fixed a crash when pausing in the final system it reactivates some objects that weren't supposed to activate.
General Improvements:
- I've removed the functionality that would unbind keys that were set when you bound something to that key. It seemed like the biggest problems were caused when it would unbind something unintentionally so removing that should help. Please let me know how this works for you.
- Added some "in between" interface sizes. Some of these don't look great, in my opinion, but I know they will help with readability for some folks but I want to clean them up a bit in the future.
Ammo Balance:
I've upped the starting ammo to 300. This will also increase each ammo pickup by 5. Folks are running out of ammo a little too much for my liking. The ammo mechanic is still doing a great job of encouraging exploration and encouraging trying out weapons you might not normally try but I think there's a bit of a dry spell after the first few systems where you might not have enough ammo upgrades yet to sustain you in the dry periods.
Once players pick up enough ammo upgrades and increase their max ammo some it starts to be come less of an issue.
We'll see how this plays out and I'll adjust more if necessary.