1. Battle Bands
  2. News
  3. Battle Bands Hotfix!!

Battle Bands Hotfix!!

We respond to some awesome feedback on our latest patch by fixing some stuff and making some cards a bit more useful!

[h2]Quick Fixes:[/h2]
  • "Awesome Cymbal Tricks" no longer exhausts.
  • Bot card priority for "Blistering Finale" and "Starting Taps" updated.
  • "Play Hardest" now gives +3 Hype and +1 Capacity instead of +2 and +3.
  • "Dramatic Break" now gives -1 "Snare Hit" Modifies Snare hits with +1 more hype.
  • "Cymbal Technician" gives -1 "Snare Hit"
  • "Crashing Cymbal" gives -1 "Snare Hit"
  • "Expecting Taps" Upgrade "Better" replaced with "Burning"
  • "Open Ended Interlude" +1 capacity, now gives +1 energy to random bandmate on complete, has "Burning" upgrade.
  • "Coin Ops" Tour Level 2 +1 Energy.
  • Fixed bug in which upgrades selected at the beginning of a match did not apply modifications.
  • Fixed bug in which royale bot bands upgrades did not show modifications.
  • Improved bot behavior for when to sit on energy and wait for others to play and when to start passing energy out when all the bots own cards are bad.
  • "Patchy" mask had its color mask fixed.



Thanks so much for playing and all the incredible feedback!