Battle Bands Early Access Patch Notes #13
Early Access Patch #13 is here and Royale mode now starts with a moment! This as well as balance changes, and a few new looks in both tour and Royale continue our expanding of Riff City! Hope you enjoy and can't wait to hear your thoughts!
[h2]Royale Moments[/h2]
Starting with this patch every Royale starts with a quick interview with Sky moment; every band will be offered the same set of choices and get a glimpse at what the bracket and shop has to offer. We think this will get the Royale started with a bit more excitement!
[h3]Royale Quality of life changes:[/h3]
[h3]New Cosmetics![/h3]
[h2]Balance Changes[/h2]
[h3]Bot Changes:[/h3]
Royale:
[h3]Card Changes:[/h3]
We are incredibly grateful for all of your feedback and we hope you continue to enjoy Battle Bands!
If you are looking for other players to play against or with or just for all the latest news come check out our Discord!
[h2]Royale Moments[/h2]
Starting with this patch every Royale starts with a quick interview with Sky moment; every band will be offered the same set of choices and get a glimpse at what the bracket and shop has to offer. We think this will get the Royale started with a bit more excitement!
[h3]Royale Quality of life changes:[/h3]
- Better initial band/match distribution logic to help prevent 1st round human v human bands
- Ability to see all bandmember decks from lobby/vendor screen
[h3]New Cosmetics![/h3]

- "Side-Buzz" hairstyle added to Store Pool.
- "Wavy Jangler" Guitar added to Store Pool.
[h2]Balance Changes[/h2]
[h3]Bot Changes:[/h3]
Royale:
- Round 2 bots will be less likely to have upgrades and more likely to have more quicks, no chance of "Super Fan" and a few other strong cards removed.
- Round 3 bots will be less likely to have as many upgrades and strong cards.
- Round 5 Bots will be more likely to have upgrades and a few extra low tier cards.
- Round 6 Bots will be more likely to have upgraded cards and fewer louds and quicks.
- Sirens Call: Tour Level 1 -1 energy, Tour Level 2 -1 energy and "Wail Of The Sea", Tour Level 4 +1 card draw, Tour Level 5 +1 card draw & +2 max hand size, Tour Level 6 +1 energy.
- Skidmarks: Tour Level 3 +1 card draw and max hand size
- Coin Ops: Tour Level 1 -1 energy, Tour Level 3 +1 energy.
- Bardbarians: Tour Level 2 +1 energy, Tour Level 3 +1 Card draw, Tour level 6 +1 card draw. Card weights adjusted.
- Caper Crew: Tour Level 3 +1 energy, Tour Level 4 +1 Stolen Riff +1 Card draw and Max cards, Tour Level 5 +1 energy.
- Jackal Brothers: Tour Level 3 +1 energy, Tour Level 4 +2 card draw and Max hand size.
[h3]Card Changes:[/h3]
- "Quick Head Shake" upgrade "More" replaced with "Jacked Up" upgrade.
- "Scream Self Raw On Key" -max Energy now only lasts 2 turns.
- "Distracting Glare" requires 2 more plays to upgrade.
- "Calming Lick" -2 hype and bot weight updates.
- "Titanic Smash" -4 energy cost down to 3.
- "Peaceful Riff" no longer ignores protection.
- "Little Mallets" -1 hype no longer exhausts.
- "Kind Chorus" -2 capacity to 5.
- "Well Timed" upgrade weight adjustments.
- "Super Fan" is now tier 4.
- "Loyal heckler" cost -1 energy, requires 1 more play to upgrade.
- "Truck Driver" upgrade "Disruptive" replace with "Vindictive"
- "Production Manager" requires 1 more play to upgrade.
- "Embarrassed" now lower priority than quicks.
- "Broken Things" now lower priority than quicks.
- "Hot hook" bot weights updated.
- "Groovin With The Beat" (All) bot weights updated.
- "Soft Sticks" bot weights updated and fixed.
We are incredibly grateful for all of your feedback and we hope you continue to enjoy Battle Bands!
If you are looking for other players to play against or with or just for all the latest news come check out our Discord!
