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Early Access Patch #23: The Reign System Update!

The power dynamics are shifting in Riff City!

Both The Bardbarians and The Scrap Titan have decided to step up and take the mantle as... Reigning Champion of Riff City! While under their individual rule, things in Riff City will change.

Reign System:


There are now three possible Final Bosses to encounter in Tour Mode. Each Final Boss changes your Tour to have different Reign specific Player Cards, Upgrades, Moments (Opening & Map), and Gear effected by who you will face in Final Arena.

Every Tour and Royale will have a Reign randomly chosen at its start. The Reign can be identified by the Opening Moment and on the Tour map by the icon above the Final Arena (in the middle of Riff City).


Spoilers Ahead!



New Bosses:

[h3]The Final Scrapper:[/h3]
The Scrap Titan has put in the work and has upgraded to his final form! Now harder hitting! His alliance with the Gear Getters of Riff City has given him the strength to take over the city as he tries to convert it into Scrap!



[h3]Bardbarians Unleashed:[/h3]
With new recruits and more rage than ever, The Bardbarians have supercharged themselves and have begun to transform Riff City into the chaotic land they've always dreamt of.



[h3]The Final Judgement:[/h3]
The Final Judgement remains in the Final Arena as one of three possible Final Bosses - but the city around him has changed. Discover new cards, gear, and moments that aim to spice up this familiar foe.



New Cards:




Each Reign includes Five New Player Cards (One for each Instrument and one Common between them all). These enable specific strategies and are designed to reflect the Reign. The new cards are only available in their specific Reign, so there is no overlap.
All the available cards can be viewed in the Compendium and will be denoted with their specific Reign Icon. This lets players know which cards are available in which Reign.

New Reign Upgrades:

Every Reign will introduce two unique upgrades across many new and current cards. These upgrades can be viewed in the Compendium and will be marked with their Reign Icon; these upgrades will only be available in the specific Reign they are a part of.

*"Under Cover" +1 protection on play for every 1 gear your band has.
*"Empowering" All Cards in players had gain +1 hype for the rest of the match.
*"Enhanced" +1 hype on play for every 2 gear your band has.
*"Quieting" All Cards in random opponents hand get -1 hype for the rest of the match.
*"Daring" +2 "Good Idea" to random opponents hand.
*"Shining" Exhaust 1 card in random opponents hand.

[h2]Core Card Upgrades[/h2]

*"Power" Ends other bands Song Section.

New Moments:




On top of 6 new "Core" Moments that have a chance to appear in every Tour -- each Reign adds a few moments that are specific to the new Ruler of Riff City. Each Reign also has a few unique Opening Moments for both Tour and Royale Mode. The Opening Moments will give players some new and varied starting options, while also informing them of the Reign they are entering.

New Gear:




Each Reign adds unique Gear that can be found in Vendors and Moments throughout Riff City. This new Gear can also be found in Royale as a way to reinforce existing strategies and expand upon new ones.

Royale Reigns:

As you may have guessed - the Reign System does not stop in Tour Mode. Every Royale will also be designated a random Reign, which includes Opening Moments, Player Cards, Upgrades and a Reign Specific Vendor.



Riff City News:

Along with the Reign System, we've added a News widget to the Main Menu. This displays some of the recent game updates, events and will usually include a link to the Steam Patch Notes for more information.



[h3]Bug Fixes, Card Changes, & Quality of Life:[/h3]

  • Tour Vendor UI layout updated.
  • Middle Mouse click a node on the Riff City Map to "ping" it and let your bandmates know where you want to go.
  • Progress signifier added to "Backstage Pass" selection UI.
  • Common "Memorable Lick" card added for Instrument type clarity.
  • Common Buddy Added to increase moment clarity.
  • Compendium Gear hyperlinks font size adjusted.
  • Morale is now worth more Tour Score in Tour Mode.
  • "While in play" abilities that modify your cards in hand should now work correctly when drawing more cards.
  • "Sizzle, Giggle, Splash" Freeto moment added to Compendium.
  • "Production Manager" card art now has fewer fingers.
  • "Backstage Pass" screen now has a header image.
  • NPC Bands will now "GG" back after the match, with custom responses for each Boss.
  • "Freeto's Four Piece" has had their play-speed turned up to help mitigate energy-trading delay.
  • Halloween and Winter NPC Skins have been added to the Compendium.
  • Tour Mode Shopkeepers now have custom narrative text depending on the Reign they are in.
  • Gear "number of uses" is now displayed slightly to the side of the icon for better visual clarity.
  • "Bouncer" Crew now gives "Signal The Bouncer" on play not every turn.
  • "Fun Hook" upgrade "Exhaustingly Long" replaced with "Epic"
  • "Cymbal Practice" upgrade "Burning" replaced with "Insulting"
  • "Scream Self Raw On Key" bot priority updated.
  • "Video Producer" bot priority updated.
  • "Quick Call Back" bot priority updated.
  • "Reminiscent Riff" bot priority updated.
  • "Face Melting Finisher" bot priority updated.


We are super excited to hear how everyone fares against these new Final Bosses, and we hope to battle against you in this Fridays 3pm (EST) Grand Royale!