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RITE News

Patch 03

A small update has gone live, RITE is now available for Linux!
And Cloud Saving has now been implemented too.
Also, last week RITE was a finalist in 3 categories at the Australian Game Developer Awards, and ended up winning Best Music and Best Emerging Game! So that's pretty cool!

Cheers,
Dan

High-speed precision platformer 'RITE' adds Linux support in a post-release update

Ready for a fresh challenge? Conquered Celeste and want something more? Take a look at the high-speed precision platformer RITE which is now supported on Linux.

Read the full article here: https://www.gamingonlinux.com/2020/10/high-speed-precision-platformer-rite-adds-linux-support-in-a-post-release-update

Awards Celebration Sale

The Australian Game Developer Awards (AGDAs) are upon us this week and RITE is a Top 3 Finalist for 3 different categories! Best Art, Best Music, and Best Emerging Game.

To celebrate, RITE will be discounted by 25% for the entire week! (Oct 5 to Oct 12 2020)

Win or not, as a first time developer I am over the moon to be in the Top 3 for each of these categories. This is the first time RITE will be sold at a discounted price, what a great time to check out the maybe-award-winning game!

For more information about the 2020 AGDAs and to see all the other finalists, go here: https://gcap.com.au/the-agdas/

RITE patch 02

The second major update for RITE is now live and includes:

- A level timer for quickest level times, both any% and all coins (timer display in options menu)
- A death counter (unfortunately doesn't include deaths previous to this update)
- Level names on level select screen, as well as best times
- The ability to clear your save file (death count and best times will remain saved, more just a feature for all coin full game speedrunners)
- Toggle outlines around the player, collectables, and hazards to make the game more readable
- Toggle wind effects and foliage animation to make the game more readable
- Holding the jump button when transitioning between levels with go to the next level straight away
- Fixed sound issues caused by global sound controls
- Fixed final achievement popping early
- Steam screenshots now implemented

Thanks for playing RITE!
-Dan

RITE patch 01

The first patch for RITE has been published. A small update addressing some of the most common feedback. Changes include:

- Added a jump buffer to both regular jumps and wall jumps
- Added coyote time to wall jumps (wall jumps feel a lot more natural)
- Reduced the player's maximum fall speed (only noticeable when falling full screen height)
- Added volume control for music
- Added volume control for sound effects
- Full screen and window switching
- Minor tweaks to a few levels

Thank you for playing RITE!