Patch 1.3.5.0 โ The Road North, New Enemies, and First NPC Outpost!
[p]Hey explorers!
We're back with a major update focused on polishing the starting experience, introducing new features step by step, and laying the groundwork for future expansions of the world of Wild Planet.[/p][p]This patch brings a general overhaul of the starting area, including improved flow, new threats, first passes at localization, andโฆ our very first NPC Outpost! Buckle up [/p][p]here's everything new in 1.3.5.0 ๐[/p][hr][/hr][p]
[/p][h2]๐ง World & Exploration[/h2]
[/p]
We're back with a major update focused on polishing the starting experience, introducing new features step by step, and laying the groundwork for future expansions of the world of Wild Planet.[/p][p]This patch brings a general overhaul of the starting area, including improved flow, new threats, first passes at localization, andโฆ our very first NPC Outpost! Buckle up [/p][p]here's everything new in 1.3.5.0 ๐[/p][hr][/hr][p]
- [p]A road system now connects biomes from south to north, improving exploration and navigation.[/p]
- [p]Reworked the Abandoned Scientific Outpost:[/p]
- [p]New buildings[/p]
- [p]New enemies[/p]
- [p]New loot[/p]
- [p]Added new alien monolith towers โ mysterious structures requiring puzzles or platforming to reach. These will evolve into something bigger in future updates[/p][p][/p][p]
[/p][p][/p]
- [p]Introduced a Survivor Outpost in the forest (Work in Progress):[/p]
- [p]First pass of NPCs and environmental storytelling[/p]
- [p]Will be expanded further in Patch 1.4 with deeper systems and level design.[/p]
- [p]
Introduced our first Mecha NPC Camps with 3 new robots: Camp Bots[/p]
- [p]Added 3 new forest-dwelling creatures: Oculoras, each with three evolution stages[/p]
- [p]Added a talkative NPC to the Mining Camp โ find him and hear his story[/p]
- [p]Removed Pippo from the forest โ RIP little guy (for now ๐)[/p]
- [p]
[/p]
- [p]New melee weapon: Warhammer[/p]
- [p]Deals AOE damage and stuns nearby enemies[/p]
- [p]Adjusted weapon animations:[/p]
- [p]Changed Rifle & SMG animations[/p]
- [p]Updated weapon feedback and bullet FX[/p]
- [p]New enemy hit reactions and screenshake for added impact[/p]
- [p]Buffed stamina regeneration while inside your base[/p]
- [p]First localization pass is live! The game now supports:[/p]
- [p]๐ซ๐ท French[/p]
- [p]๐ท๐บ Russian[/p]
- [p]๐ฏ๐ต Japanese[/p]
- [p]Improved general UI and added better building placement feedback[/p]
- [p]Updated multiple VFX/SFX across the board for a more immersive feel[/p]
- [p]Added subtle FX to trees and resource nodes for better visual clarity[/p]
- [p]Changed respawn timing and reduced spawn rates for certain enemies and nodes in the field biome[/p]
- [p]Removed some Garoo and Mecha spawns in the field area to reduce early overwhelm[/p]
- [p]Removed Scalamar from the canyon side of the field[/p]
- [p]Added unique food items and rare loot to underground bunker crates[/p]