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Wild Planet News

Patch 1.1.0.4

Patch 1.1.0.4

Fix to character stat UI overlap
Fix to campfire UI filter overlap
Fix to painting not placing properly on walls
Fix to planters not placing properly on walls
Fix to small lights not placing properly on walls
Fix to ground and wall lights not emitting light.
Fix to wall mount decoration
Fix to ground plant not placing properly
Fix to Monowheel animation when having a weapon or tool in hand
Fix to vehicle collision with small pickupable
Fix to Outline with vehicles
Fix to Outline with metalon armor and other armors
Fix to Outline with all weapons
Fix to UI in workbench sometimes cropping the amount
Fix to Rhino mount not being grounded properly

Buff to Elite dungeon garoo distance attack and projectile
Buff to Elite dungeon garoo HP

Changes to the idle behaviour of the Cube Mecha.

New ingame music

Buff to vitality stat

Moved host id to system menu

Devblog: Shaping the Future of Wild Planet

Hello, Space Cowboys!

It’s been a busy few weeks for the team as we continue to shape the world of Wild Planet. No many big updates this week but game development often feels like a balancing act between fixing what’s broken, refining what works, and dreaming up new ideas to surprise our players. In this devblog, we’ll take you behind the scenes of our recent work in progress, share some thoughts on our design process, and give you a glimpse of what’s next.

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The Challenges of Co-op Design


One of the standout challenges we faced recently was ironing out co-op instancing and interaction bugs. Designing for multiplayer is no small feat. Ensuring that every player sees and interacts with the world in the same way, especially in a dynamic game like ours, is tricky. From syncing objects to handling complex player interactions, it’s a lot like piecing together an intricate puzzle.

We’re happy to report that we’ve solved the core issues, but like all puzzles, there are a few rogue pieces still to fit. A known issue with the unstuck feature and occasional terrain loading hiccups persists.
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The King Garoo and Expanding the World


We’ve also been diving deep into the Garoo content, designing an all-new Garoo Cave and bringing the King Garoo boss battle to life. Boss fights are a delicate balancing act. They need to be challenging but fair, visually impressive, and rewarding. For King Garoo, we focused on blending its character lore with unique mechanics that feel true to the Wild Planet experience.

And, of course, the King Garoo Suit! When designing rewards like this, we aim for more than just stats—we want players to feel the power and prestige of wearing it. It’s about creating a sense of accomplishment that resonates both in gameplay and in the visual storytelling of your character.
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The Art of Balancing Combat


Balancing weapons, armor, and enemies has been another major focus. Combat in Wild Planet is as much about the moment-to-moment excitement as it is about long-term strategy. Every tweak we make—whether it’s adjusting an enemy’s health or fine-tuning a weapon’s damage—has to strike a balance between challenge and fun.

One of our guiding principles here is player agency. Whether you’re taking down a Garoo or battling through a dungeon, your choices should matter. This means ensuring every piece of equipment and every encounter has a purpose, pushing you to adapt and experiment as you progress.
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The Desert: A Realm of Challenge and Discovery


The desert biome is undergoing a major transformation. While this area has always been a place of mystery and harsh survival, we’re now deepening its identity with fresh content and mechanics:

• Monster Rework: We're reworking the creatures that roam the desert to make them more distinct and thematically tied to the environment. This overhaul includes more dynamic behavior, refined loot tables, new animations, and improved spawn points that feel natural and enhance exploration.

• Resource Overhaul: Gathering resources in the desert will now require strategy and exploration. New resources are being introduced, and their placement will encourage players to engage with the environment in meaningful ways.

• Desert Bunker Dungeon: We’re hard at work on this new dungeon, which will serve as a key feature of the desert zone. The bunker is a sprawling underground complex filled with secrets, puzzles, and dangers. Designing this space has been a fascinating challenge: How do we contrast the openness of the desert with the claustrophobic, maze-like intensity of the bunker?
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The Forest: A Recycler’s Paradise


The forest biome is nearing completion, with two major features taking center stage:
• Recycler Area: This new location will be a hub for turning your scavenged junk into valuable resources. Our goal was to create a mechanic that feels both practical and satisfying, rewarding players for their ingenuity and persistence.
• Tower of the lost Monument: This larger monument serves as both a landmark and a storytelling piece. Like other monuments in Wild Planet, it combines exploration, lore, and rewards for the curious and determined.
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Building System: Creativity Unleashed


We’ve continued refining the building system to meet the expectations of our creative players. Recent updates include bug fixes and the we are working on wall skins and decorations. Whether you’re constructing a rugged desert outpost or a cozy forest hideaway, our goal is to give you the tools to make your base feel like home. Stay stuned more updates and bug fixes are to come.
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Looking Ahead

Our roadmap for the next big update is almost ready, and it’s packed with exciting features. Your feedback has been instrumental in shaping Wild Planet, and we’re grateful for every bug report, suggestion, and idea you’ve shared.

Thank you for being part of this journey. As always, see you space cowboys!

Vlad & Yilmaz

1.1.0.3

Fix to field 1 cave monster respawn time and spawn behaviour
Changes to campfire placement detection
Small patch to UI

Patch 1.1.0.1

Fixed respawn rate of the Garoo King
Changed attack distance and speed of Garoo King
Changed , HP, attack distance and speed of Eite Dungeon Garoos
Changes to lootables of field 1 bunker & garoo cave
Nerf to the Semi Auto Shotgun damage
Changes to the water not being detected properly in the Garoo Cave
WIP changes for the upcoming Desert Update
Nerf to the metalon armor evasion stats


Exciting News! Co-op Multiplayer is Back! + New cave with boss



We’re thrilled to announce that co-op multiplayer has returned! Thanks to your feedback, we’ve resolved the major issues affecting multiplayer stability. You can now enjoy Wild Planet with up to 4 players explore, build, and survive together like never before!

New Content: The Garoo Cave Get ready for a new adventure! We’re introducing the Garoo Cave in the forest biome, featuring a unique boss battle and exclusive drops. Dive into the depths, face new challenges, and discover powerful loot.

New Weapon and Item Balancing Alongside the new cave, we’ve rebalanced several items to enhance gameplay. Plus, a brand new weapon and items are now available within the Garoo Cave. Ready for you to find and master.

Jump in with friends, and discover all the latest Wild Planet has to offer!