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Wild Planet News

Early Access here we go ! wild planet is entering a new phase

Wild Planet is finally entering Early Access!

After a long journey, we’re excited to share Wild Planet with you. We know the game isn’t finished yet, and there will be bugs along the way, but that’s what Early Access is for—to grow and improve with your help.

Right now, you can explore three biomes: field, forest, and desert. But we’re far from done! We’re planning to add six more biomes before the full release. The different biomes, creatures, and items have already passed the conception phase, so now it’s all about implementation. In the next few days, we’ll be sharing a detailed game content roadmap so you know exactly what’s coming.

We’re also planning a solid schedule for big updates, and we hope you’ll return to test them every time. Your feedback during this phase will be crucial to refining the game!

A quick update: Co-op mode is temporarily turned off. During the Nextfest demo, we discovered a major bug with instanced maps, and we want to fix it properly before bringing it back. We’ll be working on this in the coming weeks, aiming to have it resolved by the end of the year.

We also really want to hear from you! If you find any bugs or have suggestions for improvement, please join our Discord and let us know. We know Wild Planet isn’t perfect right now, and your feedback will be critical in helping us fix the issues and make the game even better.

Thank you so much for your support, and welcome to this new phase of Wild Planet! Early Access, here we go!

We are stressed and we will go have a beer now but count on us to keep this project going until it's as good as possible

See you space cowboys !

Wild Planet Demo Wrap-Up and Early Access Launch

Hey everyone,

First off, a huge thank you to everyone who played the demo of Wild Planet during Steam Next Fest! We’re excited to share that 5,257 total players explored the game, reported bugs, and gave invaluable feedback and suggestions. Your support and insights have been instrumental in helping us improve the game.

As we move forward, we’ll be taking down the demo for now, but don’t worry — the demo may come back with updates or new features for future Steam events. We’re working hard to ensure that when it returns, it will be even better, reflecting many of the improvements and changes driven by your feedback.

The big news: Wild Planet is officially launching in Early Access tomorrow! We’ll be sharing more information about what’s coming, the new features, and how things will progress throughout Early Access. We’re incredibly excited to take this next step with you, and we can’t wait to see you all in the game.

Once again, thank you all for your support, feedback, and for being part of this journey with us!

See you on Wild Planet!

— The MonkeyFactory Media Team

Patch 5.7.4.0

Patch 5.7.4.0
-Fix to Metalona nd other FX being pink
-New UI and general UX fix
-FIx to workbench crafting bug looping
-Balancing in the cave
-Changes to icons
-General small debugging

DEMO Patch 5.7.3.5

Patch 5.7.3.5
  • Changes to building
  • Right click cancel build or pickup
  • Changes to detection
  • Fix to pickupable on the ground not being targeted properly
  • Added an architect bench
  • Architect bench contain a bunch of new decoration for your base
  • Added new icons for metalon armor and changes drop rate (5%)
  • Changes to how trees,nodes and everything else spawn.

DEMO Update 5.7.3.0

Patch 5.7.3.0
  • New pickup menu
  • Fix to some collision in building
  • Fix to building detection
  • Fix to not being able to pickup some items
  • Fix to Campfire UI have vertical drag