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Easy Red 2 News

Update 1.2.2f3: Quality improvements and fixes

Hi everyone,
Here's all the news since last public update:

New Features:
•Reworked Winchester M12 animations.
•Reworked tracers (they also now have historically accurate colors).
•Added a new system to add/remove phases between other phases in Mission Editor (right click on phase index)
•Added new graphic settings.

Fixes:
•Various changes in sounds
•Fixed bug with bolt action rifles.
•Fixed patches not working in Multiplayer.
•Fixed a bug in the first tutorial mission.
•Fixed soviet assault squad MG gunner.
•Several other smaller changes and fixes suggested on the Discord server.


With this update we also finalize and made public Mac OSx version of the game. Thank you for everyone who participated in the testings and bug reports for that.


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.2f2 (b): Smaller quality changes + Mac OSx release

Hi everyone,
Here's all the news since last public update:

New Features:
•Reworked PPSh41 animations.
•Added MG42 ammo belt reload animation.
•Reworked Sun Shaft and Depth of Field effects to looks better, have better performance and causing less visual glihces.
•Big changes in the way terrain textures are loaded into memory to cause less memory overflow issues.
•Mac OSx release.
•Added Canadian uniform.
•Changes in dog tags.

Fixes:
•Improved Garand, M3 Grease Gun and M1911 textures.
•Fixed IL2 missing back MG.
•Improvements in sounds.
•Fixed Gasitel bug TPS.
•Small fixes in BAR.
•Fixes in polish uniforms.
•Fixed US grenade model.
•Fixes uniform patch and ranks not rendering correctly some times.
•Improved units loading time.
•Several other smaller changes and fixes suggested on the Discord server.


With this update we also finalize and made public Mac OSx version of the game. Thank you for everyone who participated in the testings and bug reports for that.


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.2f2: New animations, new props, various fixes

Hi everyone,
Here's all the news since last public update:

New features:
•Added MP28.
•New Lanchester animations.
•New Kar98 animations.
•New aircraft far sounds.
•New vehicle engine sounds.
•New Road Town props for Map Editor.
•New custom patches system.

Fixes:
•Reworked M1 Garand.
•Reworked M3 Grease gun.
•Reworked MG42.
•Improvements in sounds.
•Small fixes in BAR.
•Fixed a few bugs caused by unit switch system.
•Several other smaller changes and fixes suggested on the Discord server.


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.2b2: New animations, new props, new features, many improvements!

Hi everyone,
Here's all the news since last public update:

New features:
•Added Bison and M3 Ambulance Halftrack.
•Added LCVP with MGs.
•Added German Aircraft Searchlight.
•Reworked MG42 animations. It will currently use drum magazine but later on we will also add ammo belt compatibility with new animations.
•Added barrell change feature when gun is overheated (Portable MG42 only for the moment).
•Added division patches for US and British units.
•Added Air Raid Siren prop (With sound feature).
•Added Checkpoint barrier prop (can be interacted).
•Added Guardpost prop.
•Added destroyed C47 prop.
•Added Soviet m35 uniform (Stalingrad DLC)

Fixes:
•Improved static Browning 1919 model.
•Improved M2 Browning model on some vehicles.
•Fixed Horch wheels.
•Fixed smoke grenade not working some times.
•Fixed blood on uniform not working anymore.
•Improved camera on vehicles.
•Fixes on F4F and P38 planes.
•Fixed bug with custom squad names.
•Improved Chinese and Japanese game translations.
•Fixed DP28 rotating magazine.
•Several other smaller changes and fixes suggested on the Discord server.


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.2: New animations, new vehicles, Normandy Campaign news and more!

Hi everyone,
First of all, here's all the news since last public update:

New features:
•Reworked animations for Nambu Type 14.
•Reworked animations for M1 Carbine (Late & Early variants).
•Reworked animations for M1A1 Carbine.
•Added M36 Jackson tank.
•Added F4F Wildcat.
•Added Horch civilian car.
•Reworked camera, recoil and ADS systems.
•Hitmarker & Crosshair were hevaily reworked.
•Added Weeping WIllow tree.
•Added map locations.

Fixes:
•Fixed bug with smoke grenades not working sometimes.
•Small fixes in vehicles.
•Fixes in Mission Editor.
•Improvements in sounds.
•Several other smaller changes and fixes suggested on the Discord server.

For the next weeks we will go on reworking animations (we are about at 60% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions.

We are also going on with Normandy DLC, currently we are finalizing the buildings and the map for the campaign. We already completed around 20 new vehicles that will be included in the DLC, along with various uniforms and some new weapons.
The DLC should be ready in May, but we are considering releasing it the 6th of June for obvious reasons ;)

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco