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AI Improvements, Amphibious Vehicles, Strategic Bombers, and More!

Hello again everyone,


First off, as usual here's all the changes we performed in the most recent update. This time it took longer than usual, but the increase in the amount of features included in this update are to be seen for yourself!

[h2]Added Features: [/h2]
  • Heavy changes in AI in order to make them spread out more, advance more tactically, spend more time prone when under suppression, react more intelligently to nearby enemies, better choose their target, and better handle close quarter combat situations. While most of those changes apply to infantry units, some also applies to vehicle AI.
  • Added new Amphibious system to multiple vehicles in game.
  • Added LVT2, LVT4, LVTa1 and LVTa4.
  • Added new Strategic Bomber system, with dedicated AI, bomb sight and gameplay.
  • Added Japanese G3M bomber (but we will also include more bombers later on).
  • Added long range time-fuse AA Flak shells to target high altitude bombers.
  • Added a new Easy Red 2 custom Anti Cheat system.
  • Added scripting API to sync weather in custom online missions.
  • Reworked death screen.
  • Reworked vehicles gun sights completely.
  • Added option to disable team-kill in MP.
  • Added 4 new music tracks.
  • Reworked Italian uniforms with many additions. Still to be correctly distributed in missions.
  • Reworked many US uniforms with many additions. Still to be correctly distributed in missions.
  • Added many new Japanese huts, bunkers and props. Will be used in upcoming Pacific reworks.
  • Added a new system to manually roll sleeves in uniforms that supports it.
  • Updated Tunisia map and Missions.
  • Added Dog Tags to Tunisia campaign.
  • Added mission intro text to many missions.
  • Added new adjustable sharpness setting.
  • Reworked many road decals.
  • Reworked many grass types.
  • Many new TPS animations, in particular for landing craft.
  • Added ability to crouch in landing craft.

[h2]Fixes/Improvements:[/h2]
  • Reworked LST.
  • New PPsH-41 and C96 firing sound.
  • Reworked many other gun sounds.
  • Reworked mini-map shaders.
  • Fixed missing fire sound on German 150mm coastal gun.
  • Fixed physics bug when pausing the game for long time.
  • Player now doesn't surrender automatically anymore when heavily suppressed and losing defended capture point at Easy and Normal difficulty.
  • Fixed a bug causing multiple destruction vehicle parts sound being played together.
  • Improved vision-blocking system of many vegetation assets.
  • Updated SDK to support Bombers, amphibious vehicles and flak rounds.
  • Fixed Broken Hull indicator in Kos.
  • Fixes in various uniforms.
  • Improvements with gamepad navigation.
  • Small fixes in UI.
  • Changes and adjustments in various squads.
  • Fixed issues with Dog Tags.
  • Fix with bug in achievements.
  • Fixed shadow with some cliffs.
  • Upgraded game engine and all SDKs to latest version.


Now let's spend few works into the biggest changes and additions of the update!

[h2]The A.I.[/h2]

This latest update brings a massive overhaul to the way AI infantry behaves on the battlefield, and it’s one of the most exciting changes for players craving a more dynamic and challenging experience.

AI units now spread out more naturally, avoiding the often reported "Conga Lines" issue, advance with greater tactical thought, and duck prone under suppression more often.

They’ll react more intelligently to nearby threats, make smarter targeting decisions, and handle close-quarters combat with noticeably improved finesse.

Even vehicle AI has inherited parts of these improvements, especially when it comes to acquiring targets.
All of this means that each firefight will feel fresher and more unpredictable—perfect for veterans who have seen it all and newcomers who want to feel truly tested.

[h2]Bombers system[/h2]
An entirely new gameplay system has been added with the introduction of bomber planes and AI. Both vanilla and modded bombers now have their own role on the battlefield: they perform bombing runs over the front lines, then retreat while avoiding enemy flak fire and engaging hostile fighters with their turrets. Like any other vehicle in the game, this system can be controlled by either the AI or a player.

While this system is currently available on the vanilla Japanese G3M, more bombers will be added later on.
A timed fuse Flak shell is currently available on the German 88mm Flak 36. This specific kind of shell can be used to target any plane, however they are better suited for high altitude bombers.

[h2]Amphibious system[/h2]
Along with the upcoming Pacific campaigns, we are including several new assets and features, such as thew new Pacific props, new US uniforms, and also this new Amphibious system. Many vehicles already supports it in game, but the biggest addition are definitely the LVT transport troop and tank variants!

Campaign Information


[h2]Bastogne Rework[/h2]

Some guessed it already (and many guessed incorrectly), but the non-pacific campaign being reworked/upgraded is the Battle of the Bulge Campaign! It will come with tons of upgraded visual detail and all missions totally rebalanced to be more fun and varied. The map file will also be renamed Bastogne, and the city itself is now going to be a playable location with much detail in the streets added.

Along with this campaign rework there will be 3 entirely new missions-- all focusing on the German offensive, and most involving large scale armored/tank gameplay. Here's a few in-game screenshots from various missions, some of which being from totally new ones! The rework is going to be out in BETA within the next weeks, and will more than likely be in the next mainline update.



[h2]Kwajalein and Roi Namur Remakes[/h2]

As many of you know from the previous update post, Kwajalein and Roi-Namur are being entirely remade from the ground up. They're still work in progress, but here's some images from them now! Likely to be coming into BETA in the next month or two, along with the similarly vast Makin rework.



Here are some images from the Makin rework as well, which will be paired with the remade campaigns!



[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

Our most recent DLC have been released earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


Extra Information

In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the Discord server.


Thank you all for everything— see you again soon!

Marco and the Easy Red 2 Development Team

From AI Upgrades to Campaign Remakes, Here’s What’s Coming Soon!

Hello again everyone,


Summertime is here, and we have quite the big summer planned for Easy Red 2! We’ll touch briefly on our most immediate plans, starting with last week’s changelog from April 30th.

[h2]Added Features: [/h2]
  • Early War Fallschirmjäger squad for Kos.
  • Added a new early model FG-42 – the “FG-42/I” for early war scenarios.
  • Reworked US helmets and added new variants.
  • Added new US vest types.
  • Added new US winter uniforms and reworked old coats.
  • Added many new Fallschirmjäger uniforms with various variants based on location (Mediterranean, Africa, Europe).
  • Reworked many Pacific palm trees and added destroyed variants.
  • Added a few new vehicle variants.
  • Added many new map editor props, including multiple new Japanese bunkers, cattle wire fences, and wooden cattle fences.
  • Added new grass and terrain textures.
  • Added new Japanese voice lines.
  • Added a new ground tessellation setting for more detailed terrain.
  • Reworked Thompson animations.
  • Various UI element reworks.
  • Added a new map editor tool to change North direction and solar elevation angle.
  • Reworked German optics and added the iconic Zf. 39 scope.

[h2]Fixes/Improvements:[/h2]
  • Fixes to the ticket system in multiplayer.
  • Improved existing grass and terrain textures.
  • Balance changes to the Sihang Warehouse Defense mission for attackers.
  • Improved mission editor UI.
  • Improved various existing maps, particularly Kos, France 1940, and Tunisia – with new props, better terrain, and enhanced visual detail.
  • Rebalanced many missions in Kos, France 1940, and Tunisia, including new vehicles such as the P-40 Warhawk in Tunisia and the Panzer I in France. Objectives were expanded, and unit spawns made more dynamic and balanced.
  • Fixed Lanchester animations.
  • Fixed rigging issues.
  • Fixed various squad configurations.
  • Improved rain visuals.
  • Minor performance optimizations.



[h2]So What’s Next?[/h2]

The A.I.


If there’s one thing the community has been vocal about, it’s improving infantry A.I. intelligence. That’s now a major focus. Plans include making A.I. move more tactically, spread out to avoid “conga-lines,” perform better in close quarters, and react faster overall.



Small improvements are already being tested in the public beta, with more on the way!


[h2]Map + Mission News[/h2]
Pacific Overhaul: Kwajalein and Roi-Namur Remakes


We’ve been calling Kwajalein and Roi-Namur “reworks,” but honestly, they’re complete remakes. That means new maps, new missions, new vehicles, new squads, new uniforms and vests, new buildings—you name it. These maps will be scaled more accurately and resemble historical imagery far more closely.

Map teaser images will be shared soon—catch them first in our official community Discord!

Expect a release in early to mid-summer this year.

Here are some screenshots of the LVT vehicles being made for the update—find even more in our Discord!



Makin Rework


Makin was voted the least favorite map in our 2025 Future Campaign poll—and it’s not hard to see why. It’s one of the weaker maps in the base game. That’s why it’s also being reworked alongside Kwajalein and Roi-Namur.

While it won’t be a totally new map like the others, it’s undergoing significant changes to make it more faithful to the real-world location. Teasers coming soon—again, first in our Discord.

All three maps will likely release together as a full Pacific overhaul.

Anzio Remake


Anzio—ER2’s first campaign—is also getting a full remake. It’s being split into two new maps: Anzio and Cassino.

Don’t worry—there will be more missions overall than in the current version. The new Anzio map will take players from the shores of Nettuno to the inland towns of Cisterna and Aprilia, covering Mediterranean winter farmlands and forests.

Cassino will feature not only Monte Cassino and the town itself, but also the Gustav Line, nearby mountain ranges, and river battles.

You can expect this remake and the new Cassino campaign by late summer or early fall.


Unannounced Campaign Rework


One more campaign is getting a full rework—including new map additions, enhanced visuals, updated missions, improved squads and vehicles, and three entirely new missions. Coming out in June.

Can you guess which campaign it is…? You’ll hear about it first in the Discord in the coming weeks!


[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


[h2]Easy Red 2 x Tank Squad x Unity of Command[/h2]

We’re excited to announce a brand new collaboration with two other awesome war games: Tank Squad and Unity of Command II!

Tank Squad, a brand-new tactical tank sim game, just launched yesterday, and we’re teaming up to offer a special bundle for strategy and WWII fans!

Starting now, you can grab all three games—Easy Red 2, Tank Squad, and Unity of Command II—in one discounted bundle on Steam. It’s the perfect time to expand your tactical library and support indie developers creating immersive war experiences.

https://store.steampowered.com/bundle/53642/Easy_Tank_Command/


Extra Information

In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the Discord server.


Thank you all for everything— see you again soon!

Marco and the Easy Red 2 Development Team

The Future of Easy Red 2 and our Considerations Going Forward

Hello everyone,

Recently we asked you what campaigns you wanted to see next in Easy Red 2.
Here are the results of our latest poll. There are many interesting insights we can draw from these outcomes.



Here is a brief recap of the poll:
[previewyoutube][/previewyoutube]

Most Requested Campaigns

So to recap, after more than 3000 votes, the most requested campaigns were:
  • Mid-Late War Chinese Campaign: 29.1%
  • Non-WW2 Campaign: 24.7% (This includes in order: Korean War, Vietnam War and WW1)
  • Spanish Civil War: 20%
  • Berlin Invasion / Seelow: 18.3%
  • Winter War: 18.1%
  • Invasion of Poland: 14.9%
  • Battle of Iwo Jima: 14.6%


Our Considerations

We have carefully analyzed the results, which ultimately turned out to be quite unexpected. Our team is highly excited about the possibilities ahead, and we’d like to speak with you about our considerations going forward.

[h3]Quick-to-Implement Campaigns[/h3]
Campaigns such as the Mid-Late War Chinese and Iwo Jima could require only a few additional elements to be implemented, meaning they may not need to be released as full DLCs. While we are still determining which major DLC campaign to pursue after this year’s reworks and additions, we believe we could possibly release a free Iwo Jima campaign within this year and later on also include a Late-War Chinese campaign as a free addition to the newly released Shanghai-Nanking DLC.

We are continually evolving our techniques and are confident that, in the future, we will be able to offer more free content that leverages existing assets. This approach will allow us to deliver updates more quickly without requiring the entire team to focus exclusively on these projects, all while maintaining high quality. For example, the extensive assets we are developing for Italy (for both the Anzio rework and Italian uniforms reworks that are currently in progress) could enable us to create additional content featuring Italian troops in Italy or the Stalingrad region with minimal extra effort.

[h3]Future DLC Campaigns[/h3]
Besides that, we believe that a DLC should introduce a new scenario with as much fresh content as possible—new vehicles, weapons, uniforms, buildings, and possibly even new factions. Some campaigns that would require this level of effort include the Non-WW2 campaigns (with the Korean War and Vietnam War being among the most requested), the Spanish Civil War, the Winter War, and the Invasion of Poland. We would also include the Berlin Invasion to this list, primarily because it would necessitate various late-war vehicles and very specific German city buildings.

Although we have begun seriously considering non-WW2 campaigns, we believe that our AI needs further development before we can confidently depict battles that introduced new types of vehicles and tactics. Additionally, we still need to work on implementing new WW2 vehicle types—such as tactical long-range bombers—before moving on to more modern ones like helicopters.

We were pleasantly surprised to see the Spanish Civil War achieve such a significant result. It’s a campaign I would personally love to see; however, the guerrilla tactics involved would require further evolution of our AI. For similar reasons, we feel that a WW1 scenario could also benefit from additional AI development time.

[h3]Looking Ahead[/h3]
The Winter War, Invasion of Poland, and the Battle of Berlin were the three campaigns we truly expected to see stand out in the poll, as they have consistently ranked among the most popular in previous polls. As we feel that ER2 should expand with more content, factions, and weaponry, our team is in agreement that this criteria is especially met through a Winter War campaign. We believe the Winter War will also allow us to develop new Eastern European assets that can be reused to enhance the Stalingrad campaign further and simplify the creation of a future Eastern European campaign—including an Invasion of Poland scenario.

However, both the Battle of Berlin and the Invasion of Poland are also significant campaigns we hope to see in the game one day. As many of you know, we have been postponing the development of certain later-war German, American, and Soviet vehicles and weapons to reserve them for a possible Berlin campaign. While we wait for the right moment, we might release some of these vehicles early to lay the groundwork for that possibility and provide mission makers with more tools for their own creations.

Remember that before moving into the development of such new campaigns, we would like to prioritize the upcoming reworks of Anzio and Montecassino (consisting of splitting them into 2 different campaigns and maps), as well the reworks of Kwajalein and Roi-namur. We also still plan to bring the Southern Tunisia campaign for free in the game as well.

Final Thoughts

We would like to emphasize that these considerations took weeks for our team to formulate, and since many aspects will be reworked in the coming months, we do not yet have a precise roadmap for these projects. The only certainty is that the game has been able to deliver more content each year at an accelerated pace and with improved quality—and we intend for 2025 and future years to further continue this trend.

Thank you so much everyone and best regards,
Marco and the Easy Red 2 Development Team

Shanghai-Nanking Release, PS4/5 Release, and New Future Campaign Poll!

Hello all!


It’s a big day today. The newest DLC is out, the PlayStation 4/5 version is out, and the poll to decide the next campaign is now live! Let’s go over everything now.

Shanghai - Nanking Campaign


Our newest DLC, Easy Red 2: Shanghai-Nanking, is live right now to be purchased and played on Steam! It will take a few weeks to be released to Xbox and Nintendo Switch, and a few more weeks to be approved and released for PlayStation.

Shanghai - Nanking takes you to China in 1937 during the beginning months of the Second Sino-Japanese War, from the war-torn streets of downtown Shanghai to the cold, dead fields of the former Chinese capital city, Nanking.

It includes:
  • Shanghai (5x5 km) and Nanking (4x4 km) maps with 23 new missions total
  • New Chinese faction
  • New Chinese and Japanese uniforms and kits, totaling more than 70 new clothing items
  • New vehicles and aircraft, such as the Nakajima A4N, the Hawk-3, the Type 89 tank, the Vickers 6-ton tank, and the
  • Type 24 HMG. Also, the Chinese versions of the P40 Warhawk, Polikarpov I-16, T-26, Panzer 1, SdKfz 222, Vickers Crossley, and more…
  • New weapons: Type 24 Rifle, Hanyang 88, ZB-26, Chinese MP-18, Sig20, FN Model D and more…
  • Over 100 new beautiful map props and buildings to be used in the Mission and Map Editor

[h2]Check out the new DLC here! [/h2]

[previewyoutube][/previewyoutube]

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

Thank to EndoSkull Gaming for the pre-release interview & gamplay!
[previewyoutube][/previewyoutube]

Playstation 4/5 Release


Easy Red 2 will also be released on PlayStation Store at 10 AM of your local time!

Currently, the build is cross-generation for both PlayStation 4 and 5, with improvements for PS5 over PS4 for the extra hardware. A dedicated PlayStation 5 may come in the future for additional features.

Check out ER2 on the PlayStation store here!

Future Campaign Poll


The newest DLC is now out, and it’s been a while since our last big poll– it’s time to hear the community’s thoughts on what the next big campaign for Easy Red 2 will be!

With this poll, we’re using it to gauge community interest– not just the winner is taken into consideration. We will be considering all votes, and basing what we do in the future off of what your interest is in!

Already planned this year are the Kwajalein and Roi Namur Reworks, the Anzio Rework, and the new Southern Tunisia map to conclude the Tunisia campaign. After that… who knows! We’re very excited to see what you as the community have to say and we will follow up with the poll results in about a week on our official community discord server. You get up to three choices: pick your favorite!

Vote in the new poll here

Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

[h3]Thanks for reading, we’re looking forward to seeing the results of the poll![/h3]

Marco + Corvostudio

V1.5.0: New content & Upcoming PS4/PS5 version & Shanghai-Nanking DLC

[h2]Hi everyone,[/h2]

We finally have a release date for the Shanghai-Nanking DLC and the PlayStation 4 / PlayStation 5 version, but first let's see what changes since last major update.

Recent Changes

[h2]New Features:[/h2]
• Added A5M-2 Japanese fighter plane.
• Added SDKFZ 222 armored car with 7 camo variants.
• Added 3,7cm Pak 36.
• Added M1937 1-K AT gun.
• Added M1937 19-K AT gun.
• Added M1937 53-K AT gun.
• Reworked C96 models.
• Enfield rifles animations reworked.
• M1911 animations reworked.
• Reworked most of the radios
• Added some new Face models.
• Started reworking Fallschirmjäger uniforms.
• New system to add locations in custom maps.
• Finalized Shanghai-Nanking DLC for the upcoming release.
• New system to add into text for vanilla and custom missions.
• New system to localize custom missions.
• New system to set Campaign-tree order of custom missions.
• New system to localize custom missions.
• Added many new functionalities to Scripting System.
• Reworked rain effect.
• Released coming soon Shanghai-Nanking DLC page.

[h2]Fixes:[/h2]
• Removed "Take control of spawned vehicle" button; To take control of a spawned vehicle pressing on the vehicle label is now enough.
• Some fixes in uniform textures.
• Improved memory management to reduce potential memory leak issues.
• Fixed bug with I-16 rockets.
• Improved bots pathfinding for maps with very steep hills.
• Fixed Panzer I seat slot count.
• Improved performance of some FPS animations.
• Fixed bug with M1 helmet.
• Fixed bug with Paratroopers M1 Carbine.
• Changed the way ticket system works, by counting dead units instead of respawns now.
• Improvements in riggings.
• Improved AI to calculate longer paths when they can't find a good one.
• General bug fixes, especially around the new scripting system.
• Improved camera reload animation system.
• Addressed various smaller bugs reported via Discord.

Shanghai - Nanking Campaign


Shanghai Nanking will launch on Steam the 28th of March (2025)!
This DLC will bring 2 maps (with around 100 new map props) and 23 missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction!

[previewyoutube][/previewyoutube]

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

The DLC will take a few extra weeks to be released on console as well, but we are doing our best to bring it ASAP!




PlayStation Release


The same day, 28th of March, the game will also become available on the PlayStation store for both PS4 and PS5!
The game will launch with all DLCs except for Shanghai Nanking, that might take a few extra weeks to be approved and released on this console as well.

Scripting system


While we plan to add even more functionalities, the scripting system expanded a lot with functionalities such as callbacks.
We managed to make the first fully scripted mission in Easy Red 2: The Sihang Warehouse defense mission for the upcoming Shanghai-Nanking DLC.

More missions will feature scripting, including base game missions, and we are planning to run a scripting contest along with Workshop creators in order to promote the new system and help with it's usage.

Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco