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V1.4.3: new destructible tank tracks system, new facial models and more!

Hi everyone,
Here's the changelogs for this update (1.4.3):


[h2]New Features[/h2]
•New Destructible tracks and wheel system (description below).
•New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems.
•New eye blinking anymation.
•New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system.
•Added new TPS animations.
•Added 22 new rock models for Map Editor and future Vanilla campaigns.
•Added new Zis-2 AT gun with winter camo variant.

[h2]Fixes[/h2]
•Improved vehicle damage system and explosions damage system by a lot.
•Improved size of FPS hands.
•Improved FPS walking dynamic animations.
•Reworked Zis-3 AT gun.
•Various other smaller fixes from feedbacks on Discord.

[h3]New Roadmap![/h3]
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements.

You can see the full roadmap post here!



[h2]Other recently released features[/h2]

We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes.
We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.


New destructible tank tracks system


We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part.

This little clip shows an example of the system:

[previewyoutube][/previewyoutube]


Tunisia and the Second Sino-Japanese War


We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.


Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Playstation 4 and Playstation 5 version of the game is proceeding development steadly.



Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

📅 Easy Red 2 - New Roadmap for Late 2024 to Mid 2025 🗺️

[h3]Greetings, soldiers of Easy Red 2![/h3]

We’re excited to share our new roadmap, laying out the path ahead for Easy Red 2 from late 2024 to mid-2025. We're working hard to make the game bigger and better than ever, with new systems, features, and content to look forward to. Here's a glimpse at what's coming:



[h2]✨ Major New Features ✨[/h2]

  • New Body & Face Mesh System: We're bringing in more realistic body proportions and facial animations, including eye blinking! New skin effects and improved faces are coming in future updates too.
  • Enhanced Sound System for autmatic weapons: Expect a significant overhaul of automatic weapon sounds, covering everything from SMGs to turrets and plane MGs. This new sound system will create a much more immersive experience.
  • Vehicle Destructibility: With destructible static vehicles already in, we’re adding destructible tank tracks and wheels next. This will include new effects for destroyed tank tracks, and make anti-tank rifles more useful in battle.
  • Crouching in Open-Top Vehicles: To help protect from enemy fire, you'll soon be able to crouch inside open-top vehicles like the LCVP or when using mounted MGs.
  • Modding Scripting Support: We'll try to expand modding capabilities by adding scripting options. This will eventually allow scripting for AI behavior and mission creation!
  • PlayStation 4 & PlayStation 5 Releases: Console players, we're coming your way soon!
  • Kwajalein & Anzio Campaign Reworks: We’ll be upgrading both these campaigns to bring them in line with the latest Easy Red 2 content quality.
  • Constant Free Content: More vehicles, weapons, uniforms, buildings, and props! While it’s tough to predict every addition, upcoming campaigns like Tunisia and the Sino-Japanese War will bring loads of exciting new content.
  • Nintendo Switch & Xbox: As always we'll keep releasing every update on all systems!


[h2]🔧 Major Improvements 🔧[/h2]

  • Vehicle Animation Reworks: We're revamping animations for characters in vehicles to make them more natural and fluid.
  • Vehicle Model Updates: Many older vehicle models are being upgraded to match the quality of our latest creations.
  • Sound Overhauls: Expect enhanced audio quality across the board, from weapons to environmental sounds.
  • Menu & UI Improvements: The mission selection and loading screens will be reworked for a cleaner and more consistent experience. We’re also adding small UI features to improve overall usability.
  • AI Enhancements: We've made great strides in AI this year, but there's still room for improvement. Expect more updates to make battles feel even more realistic.
  • Uniform Updates: We’re continuing to refine the look of uniforms. As you know British uniforms have been reworked recently, and next up are the German ones.
  • Gore System Improvements: We know many of you have requested improvements to the gore system. We’re experimenting with new ways to implement this.


[h2]🌍 Upcoming Campaigns 🌍[/h2]

[h3]Tunisia Campaign[/h3]
We decided that Tunisia will be split into two maps: North and South. We figured it would be best this way as to include many important locations from the campaign without squeezing them too close together in proximity. From the lush open fields of the North to the arid landscapes of the middle and down to the bone-dry South, Tunisia features a wide variety of scenery, maybe some totally different than what you think of when you think of the North African campaign in the Second World War.

The first map for the Tunisian campaign, the North, is nearing completion and the missions will going into development shortly! We can hope to have some missions coming into the PC public BETA around the first half of October.

Some key locations will be Tunis, Bizerte, Mateur, Enfidaville, Longstop Hill, Zaghouan and multiple more. At the moment, based on the missions planned there will be at least 16 new missions added to the base game Easy Red 2 with the Northern Tunisia campaign alone!

New props, vehicles, uniforms, and a new faction—New Zealand—are all coming with this campaign.



[h3]Sino-Japanese War DLC[/h3]
This massive DLC will include far more content than originally planned, with two major campaigns: the 1937 battles of Shanghai and Nanjing. Expect a huge array of new buildings, props, uniforms, and unique weapons like the Type 11 LMG, complete with a complex reload system. Check out a sneak peek of the Type 11 LMG system we are working on:

[previewyoutube][/previewyoutube]
Note: This is a concept preview in a testing scene, and it's nothing like the final product.

[h2]🔍 A Note from the Team 🔍[/h2]

This roadmap only outlines the major features and changes coming in the next several months. As always, we'll be working on smaller updates, bug fixes, and polishing regularly—just like we have for the past four years with near-weekly updates. You can view our full history of changelogs here.

We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

Stay tuned, and see you on the battlefield!

Marco and the Easy Red 2 Team

V1.4.2: AI improvements, new uniforms, various bug fixes

Hi everyone,
Here's the changelogs for this update:


[h2]New Features[/h2]
•New AI system for Self-Propelled Artilleries which make those kind of vehicles keeping distance from the battle in order to provide indirect artillery fire via radio call just like static artilleries.
•AI can now turn static artilleries from the second seat.
•New settings to costumize UI.
•New British Africa uniforms.
•New British 1944 uniforms.
•New British headgears.
•New animation for repairing vehicles.
•New Mosin reload sounds.
•Holding F in Panzerfaust crate now allows taking the Panzerfaust into inventory.
•New M2 Browning model rework.
•New system to set physics disabled on vehicles spawned as prop in Mission Editor.
•New system to set specific camo on vehicles spawned as prop in Mission Editor.
•Gameplay progress (win state, respawn record...) of Workshop and Editor missions is now saves just like vanilla missions.

[h2]Fixes[/h2]
•Fixed radioman taking long time to answer radio calls.
•Fixed bug where dead bodies where despawning when close to them.
•Fixed invisible barrier bug in repair station.
•Fixes with medic keeping recalculating their path while reaching units to heal causing weird movements and high performance impact.
•Improvements in M2 Browning firing animation.
•Smaller improvements in AI.
•Fixes Luger slide animation bug when empty.
•Fixes in Normandy map.
•Fixes in Artillery AI.
•Fixes in British uniform.
•Fixes in some loadouts.
•Fixed Aircraft repair zone not working correctly after previous update.
•Various other smaller fixes from feedbacks on Discord.

V1.4.1: AI improvements, destructible static guns, repairable vehicles and more!

[h2]Hi everyone,[/h2]

First, here's the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
•Static emplacements can now be destroyed.
•Reworked damage system for tanks and wheeled vehicles.
•Tanks and wheeled vehicles now can be repaired in some occasions with a Toolbox Item.
•New multi-interaction system by holding F.
•Reworked FIAT 626 model in 3 variants and 4 camos
•Reworked JU-52 model now with 4 camos.
•Reworked Opel Blitz model with many different camo variants.
•New British and Polish helmets.
•New Canadian voice.
•New Juno Beach voice lines.
•New ripped flags props.
•Added sensitive content filter.
•Added new Date Palm prop.
•Added US M43 uniform.
•Added British officer uniform & vest (dog tag soldiers)
•Added Japanese officer uniform & vest (dog tag soldiers)
•New TPS LMG locomotion animations.

[h2]Fixes[/h2]
•Big changes in AI for vehicles in order to make them more convincing in movements and get stuck onto props less often.
•Fixed a bug where AI was sometime instantly dying when leaving a vehicle in motion.
•Smaller infantry AI performance and pathfinding improvements (expecially inside big buildings).
•Other fixes in AI.
•Improved soviet uniform skinning.
•Reworked some anims.
•Fixes in Canadian uniforms.
•Fixes in Winchester M12 Trench Gun.
•Fixes in Obrez gun.
•Fixes in US M41 uniforms.
•Reworked many weapon firing and reload sounds.
•Fixes in various missions.
•Fixes in Matilda tank.
•Fixes in Tiger I tank.
•Fixes in Panzer III E tank.
•Fixes in Panzer 38(t) tank.
•Fixes in Bren Carrier.
•Fixes in PTRD animations.
•Fixes in Obrez animations.
•Fixes in Volga River Crossing mission.
•Increased maximum dead bodies limit.
•Various other smaller fixes from feedbacks on Discord.


New vehicle damage systems


We've made significant changes to how vehicles function in the game.

First, static vehicles can now take damage until they are completely destroyed. Some of these vehicles can be damaged by grenades or collisions with other vehicles, while others will require larger explosions, such as demolition charges, to be affected.

Additionally, the damage systems for tanks and wheeled vehicles have been completely rewritten. Beyond the introduction of a new damage formula, certain parts, like the engine and transmission, can now be repaired after being destroyed. To perform this, tank crew members are now equipped with a new "Toolbox" item, which they can use to repair damaged parts. AI-controlled units will also be able to use this tool.

AI changes


Significant progress has been made recently in AI pathfinding, especially for vehicles. AI-controlled tanks and wheeled vehicles should now move more realistically on the battlefield and reach their destinations faster. While this is a substantial improvement, the AI has also received several smaller adjustments recently and will continue to be enhanced in future updates.


Tunisia and the Second Sino-Japanese War


We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.

As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.


Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.

Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.



Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.4.0: Stalingrad fully reworked, new uniforms, new vehicles, and more!

[h2]Hi everyone,[/h2]

First, here's the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
•Fully reworked Stalingrad map for better quality and performance.
•Added 17 missions for the new Stalingrad campaign.
•Fully reworked British uniforms.
•Added Matilda tank.
•Reworked Panther driving vision port.
•Added setting to cap dead bodies count for performance.
•Auto transport vehicles can now be placed as static props.
•Added new setting to increase night moon light.
•Added variant of Mosin 91/30 with straight bolt.
•Reworked most of the soviet uniforms, gears and headgears.
•Added new soviet and german officer uniforms, vests and headgears.
•Added new soviet Telogreika uniform.
•Added new Bofors gun.
•Added some new vehicle camos.
•New drag injured soldiers anims.
•Added double tap to toggle lean.
•New TPS ADS anims system.
•Changes in AI in order to use the TPS ADS system.
•New auto-transport fishing boat.
•New soviet tram prop.
•New MC 200 and MC 202 Italian fighter planes.
•New TPS jump animations.
•New music for upcoming Tunisia camapign.

[h2]Fixes[/h2]
•Fully reworked Mosin animations (all variants)
•Updated localization.
•Small fixes in rigging.
•Fixes on aim-toggle system.
•Fixed the way AI uses Mission Editor waypoints.
•Fixes in maps.
•Fixes in missions.
•Fixed French boat driver uniform system.
•Fixed music volume.
•Various fixes in vehicles.
•Improved drag injured soldier system.
•Changes in gamepad key bindings.
•Fixes with multiplayer syncronization of lean.
•Improved collision system of aircraft carriers.
•Fixes in various missions.
•Async resources reload is now more reliable.
•Fixes in Shohatsu driver.
•Fixed a bug where sensitivity was not affecting TPS ADS.
•Fixed bug with calliope and other vehicles.
•New weapons damage formula based on kinetic energy of bullets.
•Fixes with polish names.
•Fixes with some weapons.
•Fixes with some vehicles.
•Building destruction smoke now follows wind direction.
•Fixed bullet crack sound when ADS with scoper Kar 98.
•Enter vehicle animation removed when switching seat inside a vehicle.
•Improved UI navigation with controller.
•Improved slider usage with controller.
•Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them.
•Smaller improvements in settings UI.
•New Enfield sounds
•Kos map updated
•Fixed a bug on OSX version where it was not possible to load an heightmap texture in map editor.
•Fixes with soviet medic helmet.
•Changes on Enfield rifle and Enfield revolver sounds.
•Various other smaller fixes from feedbacks on Discord.


Stalingrad rework

We have finally managed to fully rework the Stalingrad campaign to ensure that even the first DLC, released back in 2022, can still compete with the latest game content!
[h2]This rework consist of:[/h2]
•A complete overhaul of the Stalingrad map to make it more historically accurate, visually appealing, and optimized.
•A full rework of the missions to make them more historically accurate and to increase the total number of missions to 17.
•Revisions of the Soviet uniforms.
•Updates to various Soviet weapon animations, including the addition of the Mosin M91/30 with a straight bolt.
•Improvements to various Stalingrad props, with a few new props added as well.

The Stalingrad campaign has now more content than ever, so if you still have to get the DLC, this is the right moment!
https://store.steampowered.com/app/1888350/Easy_Red_2_Stalingrad/


Tunisia and the Second Sino-Japanese War


We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.

As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.


Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.

Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.


AI rework


As many know, we originally planned to rework the AI over a few weeks. However, we decided to make deeper changes than originally planned, leading us to work on the AI for a longer period and in parallel with other tasks. As a result, AI development has become a continuous process that will likely continue throughout the year.

The next big step will focus primarily on improving AI vehicle driving.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco