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Easy Red 2 News

1.3.6: Huge AI improvements, new squad orders, new animations and more!

[h3]Hi everyone,[/h3]

[h3]We just released a good amount of AI changes and many other features, so first, here's all the changelogs![/h3]
Apologies if this update took long, but it was probably one of the biggest rework update we have ever release.

Recent changes

[h3]New features[/h3]
•Huge changes on how AI moves around and takes cover.*
•New "Covert Movements" order to make the AI sneak close to the enemies before opening fire.*
•New system to make soldiers less visible from enemy AIs when they move crouch or they crawl*
•Max AI count have been increased by a lot*
•New AI count system to set custom AI count for each faction.*
•New tickets count system.*
•Rework on the way AIs follow paths to have better movements and less issues.
•Rework on AI aim system to make them turn, aim and fire more realistically.*
•Various other changes in AIs.
•Increased squad sizes.
•New BF-109 Interiors.
•New TPS animations for revolver reload.
•New TPS medical animations.
•Other new TPS animations.
•It's now possible to see squad member positions from within the mini-map.
•Reworked Carcano Cavalry model.
•Changes on the way AI planes execute ground units targeting.
•Added new smoke grenades for British and Japan.
•Completly reworked US Marine vests and headgears.
•Added new clothings for Italian SS.
•Updates in Italian uniforms.
•Added new props.
•Added new vanilla squads.
•Various changes in sounds.
•Changed the way AI uses Pointe du Hoc ropes (More dynamically, so allies can fight back from the beach before starting climbing).

[h3]Fixes[/h3]
•Big changes in various maps.
•Huge improvements on Multiplayer network stability.
•Despawn time online now is a fixed value for everyone (stability network reasons).
•Fixed placement of units inside vehicles getting weird sometimes.
•Spotted squad marker now doesn't point squad leader anymore, but stays in the middle of a squad.
•Various fixes in items and uniforms.
•Changes in screen blood effect.
•Fixes with giving squad orders from within a vehicle.
•Fixes with AI not firing from within LCVPs MGs.
•Improvements with Ai vision.
•Rebalancing and improvements on most missions.
•Improvements on FPS uniforms.
•Improvements on Anzio building textures.
•Improvements with interactions with injured units.
•Fixed a bug that was not making Roi-Namur torpedo storage exploding in MP.
•Fixed a bug where it was not possible to shoot your pistol sometimes after ejecting from planes.
•Fixed a bug that was not refreshing ammos correctly when entering vehicles in MP.
•Various improvements in performance.
•Multiplayer is not region-divided anymore to cause less confusion across players.
•Several other smaller changes and fixes suggested on the Discord server.



AI Rework

[h3]Thanks to ongoing AI rework, we've implemented substantial changes and enhancements to the AI system, as detailed in the changelogs.*[/h3]

Firstly, with improved CPU performance, we're thrilled to announce a significant increase in the maximum AI count. Now, battles can accommodate up to 140 concurrent units, not including forced AI spawns, which can further elevate this number in custom missions; however, even 140 units in vanilla missions yield significant gameplay changes.

The revamped AI count operates differently now. Prior to starting a Singleplayer or Multiplayer mission, you can utilize a slider to select the maximum AI count. Naturally, higher AI counts will result in more CPU-intensive gameplay. AI can be scaled proportionally across factions to maintain mission balance and unlock achievements, or customized per faction for a unique experience. The same flexibility applies to ticket counts. This feature was highly requested, and we hope you appreciate this addition.

Additionally, we've introduced a new "Covert Movement" squad order. This order directs units within your squad to withhold fire until either a "Fire at Will" command is issued or the enemy becomes "aware of the squad's presence" (i.e., enemies open fire toward the squad, a squad member fires, or squads enter a noisy vehicle).

This system synergizes with spotting system adjustments. In fact now, squads are more difficult to spot by enemy AI if the enemies are "unaware of their presence". Being in a crouched or prone position further decreases the squad's visibility when squad is not spotted already. During a "Covert Movements" order, AI will mimic the squad leader's posture, allowing the leader to determine how stealthy the squad should be before engaging.

Addressing concerns about AI infantry behavior and targeting, we've made substantial improvements to how AI aims before firing, takes cover, and overall, follows orders and navigates the environment.

This marks a significant advancement for our AI, but our work isn't complete! We aim to further enhance and expand infantry AI (including the consideration of new systems such as non-combatant medics) and commence work on improving vehicle AI.
Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.


Tunisia and Second Sino Japanese War

We have been already announcing that we are working on a free Tunisia campaign, which was selected by polls run with our community, in fact North Afrika campaigns appeared to be the most requested campaign.

We also recently announced that we are working on a Sino-Japanese war DLC .

It is too early to determine whether those campaigns will be ready, but they should easily be released both this year, with a bit more priority over Tunisia campaign.

We have been teasing Tunisia campaign in the trailer we recently launched:
[previewyoutube][/previewyoutube]


Xbox and Nintendo Switch updates

We are now proceeding to get the updates approved by Xbox and Nintendo to bring them on console versions as soon as possible. Console's update will be up to at least the changes mentioned in this very post.

TPS Animations Rework

We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on basically every update. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.


Previously released campaigns

We can keep developing this game mostly thanks to people that are supporting us getting the base game and the DLCs. As we are doing with Tunisia, last year we developed three campaigns based on polls directed to our community, where Normandy, Battle of the Bulge and early war France Invasion were within the most requested campaigns.


[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

1.3.5: Progresses in AI Rework, announcement for new campaigns, and more!

[h3]Hi everyone,[/h3]

[h3]In this post we are going to show huge news about AI rework and announce a new work-in-progress campaign[/h3]

[h3]But first, here are the latest changes to Easy Red 2.[/h3]

Recent changes

[h3]New features[/h3]
•Complete rework of the Pathfinding system (Changes are described in the AI rework section of this post).
•Reworked US Marine uniform (vests will come later)
•Reworked Italian SS uniform (vests will come later)
•Reworked Italian Infantry uniform (vests will come later)
•Reworked French uniforms and vests.
•New TPS animations.
•Added new ammo types.
•Added new system to easily find correct ammo type in squad editor.
•Added new grenade types for Italian and Soviet troops.


[h3]Fixes[/h3]
•Fixes with music slider.
•Changes in sound FXs.
•Fixes in some icons.
•Fixes in Map Editor.
•Fixes in FPS uniforms.
•Fixes in Steam invite system for MP.
•Improvements in scroll views for both mouse and gamepad.
•Fixed scroll view issues with the server list.
•Resolved a bug where switching seats in a vehicle or selecting ammo was possible while the game was paused or the inventory was open.
•Fixed a bug allowing faction switching in the shooting range during a multiplayer session.
•Corrected a bug where units spawned in T-Pose on vehicles when the vehicle was spawned far from the camera.
•Further improvements in various translations.
•Continued UI reworks.
•Fixes applied to squad loadouts, maps and missions.
•Rectified a bug where the enter vehicle animation sometimes played when taking control of planes already in the sky.
•UI Blur enhancements.
•Fixes applied to UI navigation.
•Adjustments made to fog issues.
•Several other smaller changes and fixes suggested on the Discord server.



AI Rework

[h3]Finally a big aspect of the AI rework have been completed: The Pathfinding system have been remade from scratch.[/h3]
The new system will bring:

Much better performance for AIs, so probably the maximum AI count in battles can be increased soon by increasing squad sizes to more correct numbers and possibly also bringing more squads into missions (for console version as well).
Less zig-zag paths; In the screenshot below you can see the new paths (white) compared to the previous system (yellow). This will allow units to move in a more natural way, and will help avoiding vehicles getting stuck and will make them reach the objective faster.
More precise paths that should avoid vaulting over unexpected objects or ending on top of sandbags or other strange positions.


We plan to expand the pathfinding system even more, potentially rewriting the way AIs choose their covers, and allowing the introduction of a ladder system that AI can use as well.

This is a huge step up, but it's just the beginning of the AI rework. Once pathfinding is 100% reworked, we will move more into the actual logic of AIs for soldiers and vehicles. Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.


Tunisia and Second Sino Japanese War

We have been already announcing that we are working on Tunisia campaign, which was selected by polls run with our community, in fact North Afrika campaigns appeared to be the most requested campaign.

[h3]However today we are announcing another campaign that will be worked on this year: The Second Sino-Japanese War![/h3]
Here we have already some of the clothing that will be used for Chinese infantry.



The work on the two campaigns is not going to slow down AI rework or other general improvements and fixes in the game as those are works made by different parts of the team.

We already confirmed Tunisia as free campaign, and we will try to bring Sino-Japanese camapaign for free as well, however this will depend on the financial state of the project by the time the campaign is nearly complete, as we would like to keep developing the game as long as budget will allow us. Also notice that it is too early to determine whether those campaigns will be ready, but they should easily be released both this year, with a bit more priority over Tunisia campaign.

We have been teasing Tunisia campaign in the trailer we recently launched:
[previewyoutube][/previewyoutube]


Xbox and Nintendo Switch updates
Last week we updated Xbox and Nintendo Switch versions. However today's PC update already brings some new features that will come to consoles during their next update cycle.
Currently consoles are updated to the version released on the 29th of March (2024).
You can see the changelogs up to that date in the usual changelogs post.


TPS Animations Rework

We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on basically every update. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.


Previously released campaigns

We can keep developing this game mostly thanks to people that are supporting us getting the base game and the DLCs. As we are doing with Tunisia, last year we developed three campaigns based on polls directed to our community, where Normandy, Battle of the Bulge and early war France Invasion were within the most requested campaigns.


[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

Small Patch - Reworks in UI, Graphic effects, animations and more.

This is the list of the changelogs for the last patch.

New features:
•Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future.
•New in game font for better readibility and compatibility across different alphabets.
•New bullet whizz sounds.
•New customization options for realistic plane controls. (Notice: Realistic plane controls are still completly optional).
•New graphical options to add an anti-tiling effect on ground and water textures (High end setting).
•Reworked Arisaka Type 38.
•New TPS reload animations for top-magazine weapons.
•New TPS animations for climbing ropes (Will get more changes).

Fixes:
•Big changes in the recoil system for better and more stable shooting experience.
•Fixes on Arisaka scope LODs.
•Smaller changes in AI
•It's not wpossible to vault even if out of stamina.
•Changes on Fidelity FX for Ubuntu.
•Fixes in UI Blur.
•Changes in plane tutorial.
•Several other smaller changes and fixes suggested on the Discord server.

1.3.3: Kos rework, new realistic plane controls, new weapons, and more!

Hi everyone,

First of all, here are the latest changes to Easy Red 2:

Recent changes
New features:
Fully reworked Kos campaign with completly new buildings.
•Added Type 99 Arisaka in 2 variants.
•Added Johnson LMG.
•Added new realistic controls for aircrafts. Old controls can optionally be selected in pause menu.
•Added new VFXs for grenade explosions and smoke.
•Reworked F4F Wildcat interiors.
•Reworked Plane tutorial.
•Reworked various sound FXs.
•Reworked US Ranger Assault Vest.
•Added new reworked TPS anims.
•Added new german landing ship.

Fixes:
•Fixes with bomb drop using controller.
•Fixes with switching in TPS with controller while using bandages.
•Fixes with planes.
•Fixes with squads.
•Fixes with inventory navigation with gamepad.
•Stone wall is now destructible.
•Fixed various bugs with map & mission editor.
•Steam Cloud now syncronize custom maps and missions.
•Improvements in sounds.
•Several other smaller changes and fixes suggested on the Discord server.


Xbox updates

We are submitting a new Xbox update containing all the changes up to this version, and also performing various other changes and fixes asked by the Xbox community. We expect the update to be live within 1-2 weeks.

Switch updates

We are also submitting a new Nintendo Switch update containing all the changes up to this version, and also performing various improvements, including new settings and a little higher AI count in game. We expect the update to be live within 1-2 weeks.


New game trailer

We recently released a new trailer for the game. The trailer also features the upcoming Tunisia campaign, which will be shown with more screenshots anc clips during the following weeks.
The Tunisia campaign will be free and should be released during mid 2024.
[previewyoutube][/previewyoutube]


Ardennes 1940 & 1944

We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge!
The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!

You can finally get the new campaign here:
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0

[previewyoutube][/previewyoutube]


AI Rework

We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.


TPS Animations Rework

We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.


Normandy Campaign

We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it!
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

1.3.1: New weapons, new animations and Xbox version coming this month and more!

Hi everyone,

First of all, here are the latest changes to Easy Red 2:

Recent changes
New features:
•Added M9A1 Bazooka.
•Added carcano M91.
•Added carcano Cavalry.
•Added Type 97 Chi-Ha tank.
•Reworked Type 97 Chi-Ha Kai tank.
•Reworked Mitsubish AM6 Zero + added White camo variant.
•Reworked HBT Uniforms.
•Reworked Ranger uniforms.
•Added various new US helmets.
•Added Dragon's teeth prop.
•Added Join/Invite friends through Steam UI.
•Added more reworked TPS anims.
•Added Artillery crew squad types.
•Added various new Uniforms, Vests and Headgears.
•Added various new props for upcoming Kos rework.
•Added Eukaliptos and Fir trees.
•Added more reworked Japanese uniforms.
•Added more reworked rifle animations.
•Added Brightness setting.
•Added feature to visualize Steam profile of MP players.
•Added feature to check what platform MP players are playing from.

Fixes:
•Fixed a bug causing some sort of mouse acceleration for some users.
•Improved mortar reload sound.
•Improvements in squads.
•Reworked various reload sounds.
•Improved various FPS reload animations.
•Fixes in Japanese headgears.
•Fixes in various missions and maps.
•Improvements in performance.
•Fixed radio crew voice not working correctly.
•Fixes in GUIs, expecially when using controller input.
•Fixed issue that led to Mission Editor GUI fail.
•Performance imporvements.
•Smoother loading.
•Several other smaller changes and fixes suggested on the Discord server.


Xbox release

We are finally launching Xbox version of the game the 16th of february 2024!
The game will be available on both Xbox One and Series X|S, and it will feature all PC features up to version 1.3.1, except for the Steam Workshop features.

Switch release

We also recently updated Switch version to 1.3.1 to bring the new reworked uniforms, and various improvements and fixes up to this version.


Poll about future campaigns

We recently run a poll about future campaigns, and apparently North Africa (we will see what campaigns specifically soon) is what most players would like to see next, so we will start working into this free campaign very soon!
However Kos rework still has priority and works on the new campaign will not start before we finish the current rework, probably in 2-3 months.


Ardennes 1940 & 1944

We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge!
The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!

You can finally get the new campaign here:
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0

[previewyoutube][/previewyoutube]


AI Rework

We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.


TPS Animations Rework

We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.


Normandy Campaign

We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it!
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco