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Easy Red 2 News

Update 1.0.7: Anzio rework Pt.1 & big performance improvements

Hi everyone!

We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable.
But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework.



We have also added some props (around 50) which will be used in the Stalingrad DLC. These props are now also available for custom missions. This includes railways, wagons, walls, crates, industrial props and much more.

Here's the full changelogs list:

New features:
•Reworked Anzio map (pt.1)
•Added 50+ new props and buildings.
•New cypress model.
•Added new animations for entering/exiting planes and trucks (as passengers).
Fixes:
•Big perormance improvements.
•Fixes for multiplayer.
•Changes in destructible objects.
•Fixes in many missions.
•Fixes in doors & windows.
•Many other smaller changes and fixes.

The rework we are doing is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.6b: Many fixes + Anzio rework news

Hi everyone!

During last days we have been focused on Nintendo Switch version and Anzio Rework, so last update doesn't include many changes, however big news are coming in 2-3 weeks.

New features:
•Added jump in/jump out animation for half-tracks and trucks (more coming soon)
•Added personalizable texture sets for Map Editor.

Fixes:
•Fixes in luger aim alignment and magazine capacity.
•Fixed a bug in latest added US voice acting.
•Player doesn't autoreload anymore when switching to a different squad member.
•Improved blood pools and screen blood effect.
•Improved errors info for Workshop upload.

[previewyoutube][/previewyoutube]

About Anzio Rework, we are changing basically all buildings for Anzio (montecassino included) and we are going to add many new props.
Part of the Anzio rework will be out in public BETA version later today. This inclused a partial rework on Anzio and Nettuno cities.


With the new rework not only graphic style will be much more consistent, but it will also allow much more destruction, expecially on buildings.



However this rework is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.6: New voice acting, many changes and fixes! + Special news

Hi everyone.

Here's the changes since last public update:

New features:
•Added a new American voice acting.
•Added new Pine trees.

Fixes:
•Changes in gamepad controls.
•Trees are now influenced by snow.
•Improved performance when there is a lot of smoke.
•Changes in german names.
•Fixed an error preventing to see all workshop missions when subscribed to many of them.
•Fixed Flak38 aim sight alignment.
•AAs and other kind of turrets now tries to predic trajectory to adjust fire while targeting moving vehicles.
•Changes in networking system.
•Changes in pause menu and some icons.
•Improved Leaning in TPS.
•Many other smaller changes and fixes.

For feedbacks and suggestions you can contact in our Discord server.


We also started a Patreon page. Through the page, whoever wants to can help development as at least for this year, 100% of the earnings will be reinvested in development.

In addition, the subscription involves some benefits, from roles on steam, access to private channels, the ability to see the new features in preview and to connect more easily with us developers.

We hope that this new service will help Easy Red 2 to evolve in every aspect.
In fact, I remember that a total rework of models, buildings and destructibility is now under development.


Thanks a lot to everyone,
Marco

Small patch update - New voice acting + many fixes

Here's most important changes since last update:

•Added new polish voice acting.
•Fixed bug in AI when multiple objective to capture are available.
•Fixed inventory weight system.
•Improvements in sound FXs (Mostly distant gun fire sounds)
•Improved Chinese translations.
•Many other smaller fixes.

If you have feedbacks or suggestions feel free to contact us on our Discord server.

Marco

Update 1.0.5: Reworked TPS camera, new settings and more.

Some changes released today:
•Fully reworked TPS camera for soldiers.
•Added sound FXs volume slider.
•Improvements in some sounds.
•Fixed a bug where rifles are missing magazine when switching to a different squad member.
•Improved camera shaking effect.
•Some other smaller fixes.

For Stalingrad DLC testers:
•Added Maxim MG, Quad Maxim AA MG, Zis-5 Truck (Transport & anti AA)