1. Easy Red 2
  2. News

Easy Red 2 News

Update 1.0.8f1

Hi everyone. Here's the most important changes since last update:

New features:
•Many new sounds effects (trees falling, new grenade launch sound, rubble sounds, new sounds in some weapons).
•Added voiceover for USSR. (Stalingrad DLC testers)
•Added squads for USSR. (Stalingrad DLC testers)
•Added animations for PPSH41. (Stalingrad DLC testers, still WIP)

Fixes:
•Improved mouse sensitivity when aiming down sight.
•Improved controller analog sensitivity.
•Improved setting panel in pause settings.
•Fixed radio bug when 2 human are playing as squad leader & radioman.
•Reworked Stone Pine.
•Other smaller changes and fixes.

At the moment we are proceeding with the work of the Anzio rework; 3 new buildings will be added soon, and as many will be added over the next few weeks.

As you can see we are also progressing in the Stalingrad DLC;
Soon the animations will be ready and we will dedicate ourselves to completing the map and the missions.

Other new features are currently in BETA, including a variant of the Spitfire, a variant of the AM6 Zero, new animations, and more.

The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.8 - Continuing Anzio rework + many fixes

here's the main changelogs since last update:

New Features:
•Added new Stone Pine tree.
•Added new Anzio hotel.
•Added tank holes (Make sure to enable them in graphic settings)
•Added automatic multiplayer authentication using Steam account.

Fixes:
•Improved performance on Decals.
•Official server is now always active.
•Fixed placement of some buildings and props.
•Fixed a bug where editor missions were duplicated.
•Fixed a wrong squad order when spawning inside some vehicles.
•Many other fixes.


The rework we are doing in Anzio is very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.7: Anzio rework Pt.1 & big performance improvements

Hi everyone!

We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable.
But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework.



We have also added some props (around 50) which will be used in the Stalingrad DLC. These props are now also available for custom missions. This includes railways, wagons, walls, crates, industrial props and much more.

Here's the full changelogs list:

New features:
•Reworked Anzio map (pt.1)
•Added 50+ new props and buildings.
•New cypress model.
•Added new animations for entering/exiting planes and trucks (as passengers).
Fixes:
•Big perormance improvements.
•Fixes for multiplayer.
•Changes in destructible objects.
•Fixes in many missions.
•Fixes in doors & windows.
•Many other smaller changes and fixes.

The rework we are doing is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.6b: Many fixes + Anzio rework news

Hi everyone!

During last days we have been focused on Nintendo Switch version and Anzio Rework, so last update doesn't include many changes, however big news are coming in 2-3 weeks.

New features:
•Added jump in/jump out animation for half-tracks and trucks (more coming soon)
•Added personalizable texture sets for Map Editor.

Fixes:
•Fixes in luger aim alignment and magazine capacity.
•Fixed a bug in latest added US voice acting.
•Player doesn't autoreload anymore when switching to a different squad member.
•Improved blood pools and screen blood effect.
•Improved errors info for Workshop upload.

[previewyoutube][/previewyoutube]

About Anzio Rework, we are changing basically all buildings for Anzio (montecassino included) and we are going to add many new props.
Part of the Anzio rework will be out in public BETA version later today. This inclused a partial rework on Anzio and Nettuno cities.


With the new rework not only graphic style will be much more consistent, but it will also allow much more destruction, expecially on buildings.



However this rework is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.0.6: New voice acting, many changes and fixes! + Special news

Hi everyone.

Here's the changes since last public update:

New features:
•Added a new American voice acting.
•Added new Pine trees.

Fixes:
•Changes in gamepad controls.
•Trees are now influenced by snow.
•Improved performance when there is a lot of smoke.
•Changes in german names.
•Fixed an error preventing to see all workshop missions when subscribed to many of them.
•Fixed Flak38 aim sight alignment.
•AAs and other kind of turrets now tries to predic trajectory to adjust fire while targeting moving vehicles.
•Changes in networking system.
•Changes in pause menu and some icons.
•Improved Leaning in TPS.
•Many other smaller changes and fixes.

For feedbacks and suggestions you can contact in our Discord server.


We also started a Patreon page. Through the page, whoever wants to can help development as at least for this year, 100% of the earnings will be reinvested in development.

In addition, the subscription involves some benefits, from roles on steam, access to private channels, the ability to see the new features in preview and to connect more easily with us developers.

We hope that this new service will help Easy Red 2 to evolve in every aspect.
In fact, I remember that a total rework of models, buildings and destructibility is now under development.


Thanks a lot to everyone,
Marco