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Easy Red 2 News

Update v1.0.2: New weapons, new voice actings, new sounds, & More!

Hi everyone. Here's the changelogs since last update:

New features:
•Added QF-6 Pounder AT gun.
•Added PIAT Rocket Launcher.
•Added separate settings to invert Y axis on tanks and planes.

Fixes:
•New sounds for flamethrowers, weapons reload & more.
•Improved collisions for vehicles.
•Improved FPS controls to make them less clunky.
•AI Now moves slower and more carefully.
•Fixed remove grass tool for Map Editor.
•Improved explosion push force applied to RagDolls.
•Improved penetration feedback.
•AI Now uses trees as covers.
•Panzerfaust max penetration is now 200mm
•Removed hand damage animation in Easy difficulty.
•Improved scroll view for respawns in custom missions with many spawns.
•It's now possible to move while using orders if playing with Keyboard.
•Selection menus in Map&Mission Editor now list objects in alphabetical order.

Please let me know if you have more suggestions on the Discord Server.

Thank you again,
Marco.

Update 1.0.1: New vehicles, new uniforms, new features and many improvements!

Hi everyone.

Here's the changelogs for this week's update:

New features:
•New USMC marine uniforms.
•Added Fiat 626 truck.
•Added Jeep Willys with MG mount.
•Is now possible to switch squad member anytime holding Y (rebindable)
•Added higher max AI count for singleplayer.
•Added new buildings and props for Kos.
•Added visibility settings in Map Editor.

Fixes:
•Fixed M3 Half-Truck's MG.
•Improvements in AI movements.
•Improved vehicle's AI pathfinding.
•Improved Plane's AI fight behaviour.
•Fixed extracted bullet caliber in firing animation.
•Reoworked sounds in some weapons (many more coming soon)
•Improved castle props collisions.
•Fixed Aircraft refill zone indicator in Mission Editor.
•Better reload animation for static MGs.
•Improved Quadmount collisions.
•Other smaller fixes.

If you have suggestions and feedbacks, feel free to contact me on the Discord server.

Wish a great weekend to everyone,
Marco.

Update 1.0: Many fixes + Early Access goals reached!

Hi everyone!

With this update the game has all features that were originally planned, and the game is finally ready to exit Early Access. Some days of testing will be carried out to make sure the game has as few bugs as possible before making this official.

So what now?
The game will still receive updates for at least all 2022.
Not only DLCs like the upcoming Stalingrad DLC, but also new updates with new features, vehicles, weapons, bug fixes and more will be released with a high frequency as usual. During 2021 we released more then one update per week in average, and we want to keep this as high as possible, but we know that in the coming months, due to personal and technical reasons, the updates may slow down a bit, but don't worry. During Q1 of 2022 many new features are already planned such as new destructible buildings and props for all vanilla maps and editor maps, AI improvements, graphic improvements, and more.
Also, starting from today Nintendo Switch version of Easy Red 2 is officially in development as well, and it should require just a few month to be ready.

As always, you can report bugs, suggest features, and in general get in touch in Easy Red 2 Discord Server.

Also, here's the trailer for the 1.0 release:
[previewyoutube][/previewyoutube]


Last, here's the changelogs since last update:

•Fixed quick match auto join.
•Fixes in uniforms and faces.
•Fixes in animations.
•Fixes in gamepad controls.
•Fixes in mission editor and map editor.
•Fixes in multiplayer.
•Fixes in vaulting.
•Various other bug fixes.


Thank you all for your support, really, it's thanks to each of you that Easy Red 2 has become what it is over the last year.
I hope to see you in the Discord server.

Marco.

Update 0.9.9f12: Big performance improvements, important changes and fixes.

Hi everyone.

We are finishing the polishing of the game for the upcoming 1.0 release (date is still to be decided).
With the 1.0 the game will be finally complete and fully playable with all the features there were initially planned; Actually the game ended up having much more content then the originally planned, such as the Kos campaign, the planes, the new Map editor and much more.
Still after the 1.0 we will continue working on the game for at least all the 2023, hearing to your feedbacks and suggestions as always; Some new features are already planned for the new year, and also we are working more and more on the Stalingrad DLC (ETA Q2 2022)

So, right now we are mostly working on improving performance, fixing glithces and polishing the overall quality of Easy Red 2.
Here's the changes since last update:

New features:
•Added death by fire animation.
•Added hold R to choose what magazine to reload.
•Added italian medic helmet.

Fixes:
•Big performance improvements.
•Resolution can now be set up to 2x.
•Fixes in many animations.
•Fixed inventory interaction distance.
•Fixes in AI taking cover.
•Fixes in US mortar.
•Fixes in planes.
•Fixes in rocks.
•A few other fixes.

If you have bugs to report or features that you think should be in the game before the 1.0, you can report them in our Discord server.

Thank you all,
Marco.

Update 0.9.9f8: 11 new vehicles and quality improvements

Hi everyone,

Here's the changelogs for latest version:

New features:
  • Added Sdkfz 251 'Hanomag'.
  • Added M8 Grayhound.
  • Added M12 Gun Motor Carriage.
  • Added M3 Half-Track and AA variant.
  • Added Daimler MKII.
  • Added Type 93 Armoured Car.
  • Added Type 95 Scout Car.
  • Added Japanese mortar.
  • Added 2 Japanese 'auto-transport' boats.
  • Added new greek church model.


Fixes:
  • Improved blood fxs.
  • Improved vehicle driving system.
  • Improved vehicle's AI.
  • US Marine medics changed to 'Corpsman'.
  • Other smaller fixes.