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V1.4.0: Stalingrad fully reworked, new uniforms, new vehicles, and more!

[h2]Hi everyone,[/h2]

First, here's the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
•Fully reworked Stalingrad map for better quality and performance.
•Added 17 missions for the new Stalingrad campaign.
•Fully reworked British uniforms.
•Added Matilda tank.
•Reworked Panther driving vision port.
•Added setting to cap dead bodies count for performance.
•Auto transport vehicles can now be placed as static props.
•Added new setting to increase night moon light.
•Added variant of Mosin 91/30 with straight bolt.
•Reworked most of the soviet uniforms, gears and headgears.
•Added new soviet and german officer uniforms, vests and headgears.
•Added new soviet Telogreika uniform.
•Added new Bofors gun.
•Added some new vehicle camos.
•New drag injured soldiers anims.
•Added double tap to toggle lean.
•New TPS ADS anims system.
•Changes in AI in order to use the TPS ADS system.
•New auto-transport fishing boat.
•New soviet tram prop.
•New MC 200 and MC 202 Italian fighter planes.
•New TPS jump animations.
•New music for upcoming Tunisia camapign.

[h2]Fixes[/h2]
•Fully reworked Mosin animations (all variants)
•Updated localization.
•Small fixes in rigging.
•Fixes on aim-toggle system.
•Fixed the way AI uses Mission Editor waypoints.
•Fixes in maps.
•Fixes in missions.
•Fixed French boat driver uniform system.
•Fixed music volume.
•Various fixes in vehicles.
•Improved drag injured soldier system.
•Changes in gamepad key bindings.
•Fixes with multiplayer syncronization of lean.
•Improved collision system of aircraft carriers.
•Fixes in various missions.
•Async resources reload is now more reliable.
•Fixes in Shohatsu driver.
•Fixed a bug where sensitivity was not affecting TPS ADS.
•Fixed bug with calliope and other vehicles.
•New weapons damage formula based on kinetic energy of bullets.
•Fixes with polish names.
•Fixes with some weapons.
•Fixes with some vehicles.
•Building destruction smoke now follows wind direction.
•Fixed bullet crack sound when ADS with scoper Kar 98.
•Enter vehicle animation removed when switching seat inside a vehicle.
•Improved UI navigation with controller.
•Improved slider usage with controller.
•Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them.
•Smaller improvements in settings UI.
•New Enfield sounds
•Kos map updated
•Fixed a bug on OSX version where it was not possible to load an heightmap texture in map editor.
•Fixes with soviet medic helmet.
•Changes on Enfield rifle and Enfield revolver sounds.
•Various other smaller fixes from feedbacks on Discord.


Stalingrad rework

We have finally managed to fully rework the Stalingrad campaign to ensure that even the first DLC, released back in 2022, can still compete with the latest game content!
[h2]This rework consist of:[/h2]
•A complete overhaul of the Stalingrad map to make it more historically accurate, visually appealing, and optimized.
•A full rework of the missions to make them more historically accurate and to increase the total number of missions to 17.
•Revisions of the Soviet uniforms.
•Updates to various Soviet weapon animations, including the addition of the Mosin M91/30 with a straight bolt.
•Improvements to various Stalingrad props, with a few new props added as well.

The Stalingrad campaign has now more content than ever, so if you still have to get the DLC, this is the right moment!
https://store.steampowered.com/app/1888350/Easy_Red_2_Stalingrad/


Tunisia and the Second Sino-Japanese War


We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.

As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.


Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.

Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.


AI rework


As many know, we originally planned to rework the AI over a few weeks. However, we decided to make deeper changes than originally planned, leading us to work on the AI for a longer period and in parallel with other tasks. As a result, AI development has become a continuous process that will likely continue throughout the year.

The next big step will focus primarily on improving AI vehicle driving.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.3.9: New uniforms, new vehicles, new animations, fixes and more!

[h2]Hi everyone,[/h2]

First, here's the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
•Reworked most of the soviet uniforms, gears and headgears.
•Added new soviet and german officer uniforms, vests and headgears.
•Added new soviet Telogreika uniform.
•Added new Bofors gun.
•Added some new vehicle camos.
•New drag injured soldiers anims.
•Added double tap to toggle lean.
•New TPS ADS anims system.
•Changes in AI in order to use the TPS ADS system.
•New auto-transport fishing boat.
•New soviet tram prop.
•New MC 200 and MC 202 Italian fighter planes.
•New TPS jump animations.
•New music for upcoming Tunisia camapign.
[h2]Fixes[/h2]
•Improved drag injured soldier system.
•Changes in gamepad key bindings.
•Fixes with multiplayer syncronization of lean.
•Improved collision system of aircraft carriers.
•Fixes in various missions.
•Async resources reload is now more reliable.
•Fixes in Shohatsu driver.
•Fixed a bug where sensitivity was not affecting TPS ADS.
•Fixed bug with calliope and other vehicles.
•New weapons damage formula based on kinetic energy of bullets.
•Fixes with polish names and localization.
•Fixes with some weapons.
•Fixes with some vehicles.
•Building destruction smoke now follows wind direction.
•Fixed bullet crack sound when ADS with scoper Kar 98.
•Enter vehicle animation removed when switching seat inside a vehicle.
•Improved UI navigation with controller.
•Improved slider usage with controller.
•Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them.
•Smaller improvements in settings UI.
•New Enfield sounds
•Kos map updated

AI rework


While in the last couple of updates we didn't do a lot of progresses with AI, as we focused a bit more on Stalingrad rework, free Tunisia campaign and Sino-Japanese war DLC, AI this is still a very big focus for this year.
People that have been playing Easy Red 2 before 2024 I'm sure can clearly see big differencies on how AI troops behave and perform today, however we want to put the same amount of effort on vehicle's AI trough the rest of this year.

Stalingrad rework


As announced recently, we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map.

We are going to start testing Stalingrad rework in public BETA during next days, and we expect it to be fully released during the second half of this month.

Tunisia and the Second Sino-Japanese War


Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more!

As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai.

Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.

Console Updates


As soon as Stalingrad reowork will be ready to be released, we will send new updates to console versions featuring all the changes up to the latest version of the game, so of course also including the Stalingrad rework itself, this update and last few updates.

We also are officially working on Playstation 4 and Playstation 5 porting of the game as requested by many of you. It's still very early to plan when a release will be possible, but we hope this is something that could be completed around Christmas.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.3.8: Stalingrad rework announcement, new animations, trench gun, and more!

[h2]Hi everyone,

A new update has been released, and we have big news to share. Let's go over it all![/h2]

First, the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
  • Improved distant LOD colors for Autumn trees
  • Improved LOD cross fade transition for better graphic quality.
  • Changes in missions
  • Changes in easy difficulty: now all friendly units are marked on you HUD
  • New stalinkas and other soviet structures (you'll see why later in the post!)
  • New Panzerbüchse 39 animations
  • New TPS hit reaction animations
  • New Bofors 40mm Anti-Air vehicle/emplacement
  • New Panzer 3 "J" variant
  • New Winchester Model 12 "Trench Gun" variant
  • Added Tunisia buildings for Map Makers and for upcoming Tunisia Campaign.
  • Added many desert camo variations to tons of vehicles!

[h2]Fixes[/h2]
  • Improved vehicle collision physic with units.
  • Fixed first Kos mission
  • Changes in other missions
  • Fixes with AI when the turret they drive is out of ammo.
  • Fixed wrong daimler ammos.
  • Fixes in Sten MKV.
  • "Force end match" for multiplayer match admin has been moved to pause menu.
  • Many other smaller fixes from user feedbacks.


And now the headliner: the Stalingrad rework.

Stalingrad


Stalingrad have previously been left a bit behind other official maps ever since its release in September 2022, so we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map.
The rework will also include fully reworked soviet uniforms.

The original Stalingrad map was wiped totally clean to pave way for this rework-- one where we not only improved performance, but also the visual aesthetic by a multitude of times!

Now, Stalingrad should not only run better and look nicer, but it is also much more accurate in layout to the real deal, with iconic locations like the Fallen Fighters square, the Tram Depot, the Tsaritsa Balka, the Grain Elevator, Pavlov's house, and more! Here's some more preview images:



The Stalingrad rework can be expected to be released hopefully within the next month or so.

Tunisia and the Second Sino-Japanese War


Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more!

As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai.

Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.

Console Updates


If you're a console player, we also recently made a bunch of quality of life improvements: improved UI, stability, and a rebindable gamepad to name a few. We're also working with console producers to find a way to get allowed at least a map and mission sharing system, but this may take some time, so please bear with us!

On that note with consoles, we also started working on a Playstation version! December is about the predicted range for when that's in its final stages, though.

New Players


Thank you to the hundreds of new players that came during the recent WW2 sale and gave us tons of feedback and suggestions. It's people like you who keep this game improving, and thanks for coming along! Don't be afraid to join the official Discord server as well to leave even more feedback and suggestions!



Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

Reworked gamepad input, changes on UI, new vehicles and much more!

[h3]New features[/h3]
•Reworked controllers to support both Steam Input but also direct controller input.
•It's now possible to rebind controller buttons from pause settings.
•Added vibration and gyro support for controllers both with Steam Input and direct input.
•Improved on-screen input UI.
•Added new optional setting to display the available actions at any moment (To help new players).
•Various changes and imporvements on UI.
•Added M3 Grant and M3 Lee (Desert variants).
•Added crouch sprint.
•Reworks in netcode to improve multiplayer latency and stability.
•Reworked TPS bazooka locomotion animations.
•Added a French Chasseur uniform.
•Added new dead tree prop.
•Added indicators on each spotted Enemy at easy difficulty to help new players recognizing enemy units.
•Added new setting to automatically reload weapons when magazine is empty.

[h3]Fixes[/h3]
•Increase hold breath sounds.
•Reworked deprecated ruined buildings.
•Improved translations.
•Stuka syren now works also at slower speed.
•Improved Springfield reload sounds.
•It's now possible to press R to reload a different projectile on a turret.
•Fixes in missions.
•Several other smaller changes and fixes suggested on the Discord server.

Patch - Reworks in Map Editor and various improvements (05/05/2024)

Hello everyone,

This is a small patch conatining just a few but very interesting changes, expecially for map makers.

New features
•Added multi prop selection in Map Editor (Either with Shift+Click or using drag cursor box)
•New tools to deform terrain preserving prop elevation.
•New tools to move props preserving their elevation.
•New tools and shortcuts to manipulate and duplicate selected props.
•New selection outline effect for Map and Mission editor props.
•It's now possible to select props in Map and Mission editor by clicking on the prop itself instead of it's label.
•New hold breath sounds (Realistic difficulty)

Fixes
•Now AI planes make sure to finish all the main weapon ammos before going to refill.
•Adjustments in missions.
•Fixes with AI spawning on top of bushes sometimes.
•Some improvements in sounds.