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Easy Red 2 News

Update 1.1.9: New Roi-Namur campaign, new vehicles, new props and more!

Hi everyone,

Finally the new Roi-Namur campaign is out for everyone owning the base game!
The campaign brings a lot of new content such as new vehicles, new props and even a new unlockable achievement.
Along with the new campaign, Kwajalein map and missions also got some interesting reworks.

This is the list of the most important changes:

New features:
•Added Roi-Namur campaign.
•Kwajalein map & mission reworked.
•Added Type 4 Ke-Nu tank.
•Added Type 92 100mm Gun.
•Added Type 94 truck.
•Added new voicelines.
•New palm props.
•New crater props.
•Few more new props.
•New M5 stuart camo & various changes in vehicle textures.

Fixes:
•Improved Kar98 & Arisaka rifle models.
•Improvement in recoil in static MGs.
•Improvements in many sounds.
•Changes in weapon damages.
•Improvements in translations.
•Fixes in various missions.
•Fixes in achievements.
•Fixes in Stalingrad map.
•Fixes in various vehicles.
•Fixes in parachuting and bail-out.
•Big improvements in memory management.
•Improvements in various props and textures.
•Various other fixes from feedbacks and suggestions.

For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework.

We are also working to bring all the recent updates on Nintendo switch by the end of the year.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.1.8: Added parachuting, big improvements, progresses Kwajalein rework

Hi everyone.

This is the full changelog list since last update:

New features:
•Added parachuting (For the moment working just for bail out from damaged planes, soon available along with C-47 and JU-52 cargo planes for Airborne missions.
•Many new props (new huts, shacks and palms) for Kwajalein and upcoming Roi-Namur free campaign.
•Added japanese camo uniform and japanese MG gear.
•Added V-Sync as separate option.
•New sounds FXs.
Fixes:
•Huge changes in memory management leading to better performance, less stuttering, smoother loadings and less RAM usage.
•Kwajalein partial rework.
•Various other fixes from Discord feedback channel.
•Improvements in Stalingrad map.

Notice that this update will be quite big in download size because of the memory management rework, but the benefit of that will be that in future updates will be generally very small and with faster install times as well.
Also this update took longer than expected to be released because those changes were acquatlly quite important and we spend a lot of days just for testing them.

Regarding Roi-Namur free campaign we are almost done adding the last props and structures, we think that the campaign will be ready by the end of the month.

We are also still experimenting the new animation system and there will be news about this soon.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Roadmap released! (Plans for 2022-2023)

Hi everyone.

We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
Before presenting it to you, I wish to explain how we decided what to include inside it.

After running a poll for a few weeks we managed to learn what are the features that users would like most.
In particular we received over 800 votes in the poll and those are the most requested features:
•Parachuting/bail out (47,8%).
•More mission types (45,6%).
•Deep modding system (37,5%).

Unfortunately we forgot to add to the poll one reworks that we were actually considering, but many people added it as option in the poll:
•Full animation system rework.

Another thing that was missing from the poll but we were considering on our own was to rework the in game campaigns to increase the overall game quality. This year we already reworked Anzio, but we think Kwajalein and Kos needs the same amount of love in the near future.
Kwajalein in particular in our opinion lacks a bit of destructibility and in general the pacific theater should have more than only 4 missions, so for that reason we decided to start reworking this campaign adding also a new small "Roi-Namu" 4 missions campaign which will be an island located in the same atoll of Kwajalein, and should be ready within 2-3 months.

The poll was also considering future paid content such as DLCs and console released for 2023.

A DLC was just released, why are we already talking about DLCs?
First, consider that the game is too cheap and doesn't sell enough to sustain costs for many free reworks.
We have to find ways to increase our budget somehow if we want to keep working into this.
At the same time I understand that people might be afraid that working into DLCs will slow down the development of the base game, but actually that's not really the case;
In fact the development of the base game rely almost all on coded features, sound design and animations, while the work for new DLCs (And in general working in new campaigns such as Roi-Namur) is mostly 3D modeling, map & mission making works. This means that no resources from the development of the base game will be used to develop DLCs as that will be a work for a different part of the team.

That said, Normandy DLC was the most voted DLC with 17,6% of votes, followed by Poland invasion (15,4%) and "Wunderwaffen" (11,5%). We also received quite a good amount of votes for releasing the game on XBOX.

Finally, for Nintendo Switch users, we are preparing a big update to improve performance on the console by a lot and to include the mentioned reworks, campaigns and DLCs. We estimate the next update on Switch to be ready within the end of the year (Consider that Nintendo requires almost a month to test and approve updates so we need to make as much cumulative updates as possible).

So based on everything just said, this is the Roadmap we managed to prepare:


Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).

Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco



New post processing, big improvements and future plans!

Hi everyone,

here's the changelogs for latest update:

New features:
•Added terrain texture preview in Map Editor.
•Added black sand texture in map Editor.
•Added flag props for Map Editor.
•Added more debug settings.
•New Depth of Field and Sun Shaft post processing effects.

Fixes:
•Now Crosshair and Hitmarker automatically disable when GUI is disabled.
•Fixed some bugs with dog tags.
•Reworked some step sounds.
•Fixed a bug with settings loading at startup.
•Changed some shaders in Japanese trenches and gun emplacement.
•Fixes in controllers.
•Fixes in main font.
•Various fixes in map editor.
•Improvements in Stalingrad map.
•Big performance improvements when playing Stalingrad DLC in multiplayer.
•Stalingrad missions got some rebalancing.
•Other smaller changes from 📢feedback and 💡suggestions on Discord.


We also have interesting news.
Soon we will release a precise roadmap about our plans for late 2022 and early 2023, but we can already tell you something about this.
In fact we already started working into a new small campaign that will be released for free by the end of this year. We also will do a map rework in Kwajalein also by the end of 2022.
By the end of the year we plan also to add parachooting and to make some improvements in Map Editor to make it more compatible with low end hardwares.
About next year, we hopefully will bring a new DLC campaign (from the most voted ones in the poll we ran a few weeks ago) and we also hope to bring modding support and XBoX version at some point in 2023.
We also started studying ways to fully remake our animation system to give a huge improvement into the game quality, however we can't confirm yet if we will be able to complete this rework because it's a very long, complicated and expansive work.

The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco

Update 1.1.7: DLC released, future plans & changelogs

Hi everyone!

Finally the Stalingrad DLC is out

With this update we mostly finalize it's content.
Here you can see the trailer:
[previewyoutube][/previewyoutube]
And here you can see the steam page for it.

Also the 1st of September Easy Red 2 landed on Nintendo switch. As many already know, releasing updates on Nintendo Switch requires more time than doing it on Steam so the DLC will come a little later on the console.

I would also like to thank all the testers who helped us to guarantee the best possible quality for this new campaign.

List of all changelogs since last version


New features:
•Added new rubbles prop.
•Added Soviet Body Armour (Stalingrad DLC).
•Added Soviet NKVD uniform (Stalingrad DLC).
•Added Soviet Radio Gear (Stalingrad DLC).
•Added new map props (Stalingrad DLC).

Fixes:
•Fixes in collisions.
•Fixed a bug that was causing destructible objects to duplicate.
•Changed sandbags destructibility system.
•Improvements in various textures.
•Fixes in various Stalingrad DLC missions.
•Fixes in various Stalingrad DLC weapons.
•Other smaller fixes.

Future plans


So what now?
We still have many plans for the game. As probably many of you know, since the release almost 2 years ago we almost always released an update every week. We want to keep up the development as long as we can for the base game but also keep supporting the DLC adding new content in the future for it as well.
In general we will focus 50% of our time working time for base game features (probably coming soon parachooting & more) and 50% of our working time for more console releases (possibly XBox & Playstation) and future DLCs.
In particular we created this poll to ask you what you would like to see in the future. The first part contains only features that you can expect to get for free in the base game, and the second part console releases and DLCs that you might be interested in for the future.
We would like to bring all possible content we can to the game, but with this poll we want to understand what we should prioritize based on your suggestions. feel free to vote anything inside the poll, or to submit custom suggestions.


The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.

Also you can stay in touch with us through our Discord server.

Thank you all,
Marco