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Easy Red 2 News

Update 1.2.0: Reworked visuals, new weather effects, many small improvements

Hi everyone,

Recently we have been working to improve the visual and the weather system of the game, gaining huge improvements. We also worked to improve other aspects of the game. Here's the full list of the changelogs:

New features:
•Improved visual in general.
•Reworked procedural skybox.
•New Rain & Snow effects.
•Added "switch squad member" function on gamepads (holding pause button).
•Added new US uniforms and reworked old ones (They are now more accurate).
•Added new sound FXs.

Fixes:
•Fixed Montecassino battle.
•Improvements in lighting.
•Improvements in fog.
•Improved Stalingrad map and missions.
•Improved Roi-Namur map and missions.
•Improvements in Gamepad controls.
•Improvements in sounds.
•Fixes in lamps.
•Some performance improvements.
•Some improvemens in localization.
•Various other fixes from feedbacks and suggestions.

For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework.

Regarding Nintendo Switch we managed to complete to prepare the new patch that will bring all the changes from version 1.1.6 up to this version we just released (1.2.0). The improvements on Switch will include better visual and huge improvements in performance and Stability. It will also bring the new campaigns (Roi-Namur free campaign and Stalingrad DLC) on the console. We are waiting for Nintendo's approval on the update and it will take around 1 month. We will release updates regarding this on the Discord server.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Easy Red 2 - Campaign Intro Live broadcast

Hi everyone,

We are now broadcasting live a singleplayer gameplay by me (the developer) on every campaign intro of Easy Red 2.
What is Easy Red 2?
It's a open world WW2 simualtor game where you can fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op!
Easy Red 2 also features many sandbox settings and a full map & mission editor compatible with the Steam Workshop.

Direct link to the stream


Notice:
This will only include a small amount of levels from every campaign, and will not include the multiplayer, the map & mission editor and the workshop content.
Also some clips might be pre-recorded.


Enjoy the gameplay!
Marco

Update 1.1.9: New Roi-Namur campaign, new vehicles, new props and more!

Hi everyone,

Finally the new Roi-Namur campaign is out for everyone owning the base game!
The campaign brings a lot of new content such as new vehicles, new props and even a new unlockable achievement.
Along with the new campaign, Kwajalein map and missions also got some interesting reworks.

This is the list of the most important changes:

New features:
•Added Roi-Namur campaign.
•Kwajalein map & mission reworked.
•Added Type 4 Ke-Nu tank.
•Added Type 92 100mm Gun.
•Added Type 94 truck.
•Added new voicelines.
•New palm props.
•New crater props.
•Few more new props.
•New M5 stuart camo & various changes in vehicle textures.

Fixes:
•Improved Kar98 & Arisaka rifle models.
•Improvement in recoil in static MGs.
•Improvements in many sounds.
•Changes in weapon damages.
•Improvements in translations.
•Fixes in various missions.
•Fixes in achievements.
•Fixes in Stalingrad map.
•Fixes in various vehicles.
•Fixes in parachuting and bail-out.
•Big improvements in memory management.
•Improvements in various props and textures.
•Various other fixes from feedbacks and suggestions.

For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework.

We are also working to bring all the recent updates on Nintendo switch by the end of the year.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.1.8: Added parachuting, big improvements, progresses Kwajalein rework

Hi everyone.

This is the full changelog list since last update:

New features:
•Added parachuting (For the moment working just for bail out from damaged planes, soon available along with C-47 and JU-52 cargo planes for Airborne missions.
•Many new props (new huts, shacks and palms) for Kwajalein and upcoming Roi-Namur free campaign.
•Added japanese camo uniform and japanese MG gear.
•Added V-Sync as separate option.
•New sounds FXs.
Fixes:
•Huge changes in memory management leading to better performance, less stuttering, smoother loadings and less RAM usage.
•Kwajalein partial rework.
•Various other fixes from Discord feedback channel.
•Improvements in Stalingrad map.

Notice that this update will be quite big in download size because of the memory management rework, but the benefit of that will be that in future updates will be generally very small and with faster install times as well.
Also this update took longer than expected to be released because those changes were acquatlly quite important and we spend a lot of days just for testing them.

Regarding Roi-Namur free campaign we are almost done adding the last props and structures, we think that the campaign will be ready by the end of the month.

We are also still experimenting the new animation system and there will be news about this soon.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Roadmap released! (Plans for 2022-2023)

Hi everyone.

We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
Before presenting it to you, I wish to explain how we decided what to include inside it.

After running a poll for a few weeks we managed to learn what are the features that users would like most.
In particular we received over 800 votes in the poll and those are the most requested features:
•Parachuting/bail out (47,8%).
•More mission types (45,6%).
•Deep modding system (37,5%).

Unfortunately we forgot to add to the poll one reworks that we were actually considering, but many people added it as option in the poll:
•Full animation system rework.

Another thing that was missing from the poll but we were considering on our own was to rework the in game campaigns to increase the overall game quality. This year we already reworked Anzio, but we think Kwajalein and Kos needs the same amount of love in the near future.
Kwajalein in particular in our opinion lacks a bit of destructibility and in general the pacific theater should have more than only 4 missions, so for that reason we decided to start reworking this campaign adding also a new small "Roi-Namu" 4 missions campaign which will be an island located in the same atoll of Kwajalein, and should be ready within 2-3 months.

The poll was also considering future paid content such as DLCs and console released for 2023.

A DLC was just released, why are we already talking about DLCs?
First, consider that the game is too cheap and doesn't sell enough to sustain costs for many free reworks.
We have to find ways to increase our budget somehow if we want to keep working into this.
At the same time I understand that people might be afraid that working into DLCs will slow down the development of the base game, but actually that's not really the case;
In fact the development of the base game rely almost all on coded features, sound design and animations, while the work for new DLCs (And in general working in new campaigns such as Roi-Namur) is mostly 3D modeling, map & mission making works. This means that no resources from the development of the base game will be used to develop DLCs as that will be a work for a different part of the team.

That said, Normandy DLC was the most voted DLC with 17,6% of votes, followed by Poland invasion (15,4%) and "Wunderwaffen" (11,5%). We also received quite a good amount of votes for releasing the game on XBOX.

Finally, for Nintendo Switch users, we are preparing a big update to improve performance on the console by a lot and to include the mentioned reworks, campaigns and DLCs. We estimate the next update on Switch to be ready within the end of the year (Consider that Nintendo requires almost a month to test and approve updates so we need to make as much cumulative updates as possible).

So based on everything just said, this is the Roadmap we managed to prepare:


Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).

Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.


Thank you all,
Marco