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Easy Red 2 News

Update 1.2.2b2: New animations, new props, new features, many improvements!

Hi everyone,
Here's all the news since last public update:

New features:
•Added Bison and M3 Ambulance Halftrack.
•Added LCVP with MGs.
•Added German Aircraft Searchlight.
•Reworked MG42 animations. It will currently use drum magazine but later on we will also add ammo belt compatibility with new animations.
•Added barrell change feature when gun is overheated (Portable MG42 only for the moment).
•Added division patches for US and British units.
•Added Air Raid Siren prop (With sound feature).
•Added Checkpoint barrier prop (can be interacted).
•Added Guardpost prop.
•Added destroyed C47 prop.
•Added Soviet m35 uniform (Stalingrad DLC)

Fixes:
•Improved static Browning 1919 model.
•Improved M2 Browning model on some vehicles.
•Fixed Horch wheels.
•Fixed smoke grenade not working some times.
•Fixed blood on uniform not working anymore.
•Improved camera on vehicles.
•Fixes on F4F and P38 planes.
•Fixed bug with custom squad names.
•Improved Chinese and Japanese game translations.
•Fixed DP28 rotating magazine.
•Several other smaller changes and fixes suggested on the Discord server.


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.2: New animations, new vehicles, Normandy Campaign news and more!

Hi everyone,
First of all, here's all the news since last public update:

New features:
•Reworked animations for Nambu Type 14.
•Reworked animations for M1 Carbine (Late & Early variants).
•Reworked animations for M1A1 Carbine.
•Added M36 Jackson tank.
•Added F4F Wildcat.
•Added Horch civilian car.
•Reworked camera, recoil and ADS systems.
•Hitmarker & Crosshair were hevaily reworked.
•Added Weeping WIllow tree.
•Added map locations.

Fixes:
•Fixed bug with smoke grenades not working sometimes.
•Small fixes in vehicles.
•Fixes in Mission Editor.
•Improvements in sounds.
•Several other smaller changes and fixes suggested on the Discord server.

For the next weeks we will go on reworking animations (we are about at 60% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions.

We are also going on with Normandy DLC, currently we are finalizing the buildings and the map for the campaign. We already completed around 20 new vehicles that will be included in the DLC, along with various uniforms and some new weapons.
The DLC should be ready in May, but we are considering releasing it the 6th of June for obvious reasons ;)

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.1f13: Many new animations, Normandy Campaign news and more!

Hi everyone,
First of all, here's all the news since last public update:

New features:
•Reworked Gewerhr 43 animations.
•Reworked Gewehr 41 animations.
•Reworked Flemmenwerfer 35 animations.
•Reworked Dp28 animations.
•Reworked Breda animations.
•Reworked Beretta M34 animations.
•Reworked TT33 animations.
•Added various new trench props.
•Added a new smoke prop.
•Added destructibility to various sign and trenches props.

Fixes:
•Fixed sun direction.
•Fixed reload animation when inventory is open.
•Fixed Thompson animations.
•Fixed MAB38 animations.
•Fixed various sounds
•Fixed UI refresh bug.
•Reworked rocks.
•Reworked bunkers.
•Improved BAR animations.
•Fixes with inventory names.
•Added possibility to melee downed units.
•Fixed bug with hold breath when using static MG sometimes.
•Various other smaller fixes.

For the next weeks we will go on reworking animations (we are about at 50% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions.

We are also going on with Normandy DLC, in fact we can show you a VERY EARLY short omaha beach clip:
[previewyoutube][/previewyoutube]
Currently we have most of the map ready, most of the buildings placed (they still are to be finished tho), some new vehicles ready, some new features like the rope feature for pointe du hoc almost ready, and we already have placeholders ready for 10 new missions (probably the DLC will have at least 16 missions in total)
We estimate that we will need at least a couple more months to finish the new campaign.

We also released a patch on Nintendo Switch last week to keep the Nintendo version as up to date as possible.

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

1.2.1f3: New weapons, new reworked animations and various bug fixes.

Hi everyone,

This is the list of the most important changes for latest update:

New features:
•Added Owen Gun.
•Added new BAR 1918 variant.
•Reworked animations for Colt m1911.
•Reworked animations for BAR.
•Reworked animations for Enfield (both variants).
•Reworked animations for MP40.
•Added some new Map Editor props.

Fixes:
•Fully reworked pause settings to load faster and to be more user friendly.
•Fixes in heightmap import in Map Editor.
•Fixed wrong tetxures in some items and vehicles.
•Fixed Japanese mortar nomenclature.
•Fixed occasional bugs with skin color.
•Fixed a bug where sometimes player's weapon stopped shooting.
•Many other fixes from Feedbacks gathered on the Discord server.


We will be continuing reworking animations and UI in the next weeks.
We are also gonna start testings on Normandy campaign very soon. The Normandy campaign will include 6 beach landings missions, at least a couple paratroopers battles, a few tank and a few city battles. Here's a screenshot of current status of Omaha Beach:


In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Update 1.2.1: New quality animations, important reworks

Hi everyone,

We just included 5 new reworked weapon animations in the latest update and can't wait to hear your feedback.
The new animations will bring a fresh and exciting experience to the game, and we are confident that you will love it!

Here's some preview of them (but we recommend trying them directly into the game now!)
[previewyoutube][/previewyoutube]
We will need a few more month to rework all FPS animations, but we will keep updating often to give you more reworked animations every week.
TPS/AI Animations will be reworked just once we finish the FPS animations.


We also made some quite big reworks regarding Map Editor and Destruction system aiming mostly to gain better performance and stability.

This is the list of the most important changes:

New features:
•Reworked FG42 animations.
•Reworked Garand animations.
•Reworked Bren animations.
•Reworked Arisaka animations.
•Reworked Luger animations.
•Reworked orders and throw animations (only for weapons with reworked animations).
•Map Editor management reworked; Maps created/edited from this version will load much faster in Campaign menu. (We suggest to edit and reupload your maps to the workshop to improve their performance for the players).
•Added prop density details in Map Editor.
•Added Grass Density increase option in Map Editor (Big maps only).
•Added a few Map & Mission Editor props.

Fixes:
•Fixed spanish chat not working.
•Updated Roi-Namur map.
•Player board has been moved to minimap menu.
•Fixed Decals scaling in Map & Mission Editor.
•Fixed soviet ranks.
•Fully reworked destruction system to have much better performance online and to allow more complex destructibility in future.
•Many other fixes from Feedbacks gathered on the Discord server.

For the next weeks we will go on reworking animations, we will continue works on Normandy campaign (big news coming soon!) and we will keep working into fixing bugs and adding more features from your suggestions.

Another new patch for the Nintendo switch version adding all the recent changes of this and the other recent update is also on it's way.

In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco