SILT - Patch Notes - 1.0.1
Hi everyone, just a quick update on the new patch we've released today. The patch includes:
NEW FEATURES
BUG FIX
SPOILER FIXES
Gameplay & Balancing Improvements
Quality-of-life
Thanks for your feedback!
NEW FEATURES
- Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.
BUG FIX
- Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.
- Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button.
SPOILER FIXES
Gameplay & Balancing Improvements
- Removed one of the three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1). This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to safely manoeuvre creatures through that area.
- Removed and repositioned some of the jellyfish mines in Chapter 4, Scene 4 (Chasm). This makes the traversal of this room slightly more forgiving and less frustrating.
- Prevented a soft-lock that could occur in Chapter 4, Scene 7 (Nursery 2) where the player could be trapped in the bottom area of the plant nursery when the light tentacle is damaged.
Quality-of-life
- Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as the elevator switches in chapter 3, and should reduce frustrating “mis-possessions”.
Thanks for your feedback!