🚛 Dev Log — The Road to Cummins & Development Progress
[h3]Hello, truckers! 👋
Happy holidays to everyone! 🎉
[/h3]
Today we’d like to show you a small part of our current progress in location development — specifically, the road to Cummins.
[previewyoutube][/previewyoutube]
In this video, you can see significantly more greenery compared to First Haul. We’re gradually moving away from purely desert landscapes and making the world more diverse.
In fact, we already have around 20 new roads and several small towns nearly ready, but we’ll show them a bit later — once they’re fully polished.
[h3]🌗 Day / Night & AI Traffic[/h3]
At the same time, we’re working on a new day/night system — the previous version was poorly optimized, so we’re now building a new lighting setup for the game.
You may also notice that there are currently no cars on the roads. This is due to the active development of a new traffic AI.
With the new system, vehicles will:
[h3]🚧 What’s next?[/h3]
Development is currently moving at the fastest pace we’ve had so far.
Next year, we’ll start showing more gameplay and more locations.
Follow us on social media — we’re sharing more and more development content there.
And be sure to join our Discord for discussions and future playtests!
[h3]
🦘 See you on the roads of Australia![/h3]
https://store.steampowered.com/app/1327040/Truck_World_Australia/
Happy holidays to everyone! 🎉
[/h3]
Today we’d like to show you a small part of our current progress in location development — specifically, the road to Cummins.
[previewyoutube][/previewyoutube]
In this video, you can see significantly more greenery compared to First Haul. We’re gradually moving away from purely desert landscapes and making the world more diverse.
In fact, we already have around 20 new roads and several small towns nearly ready, but we’ll show them a bit later — once they’re fully polished.
[h3]🌗 Day / Night & AI Traffic[/h3]
At the same time, we’re working on a new day/night system — the previous version was poorly optimized, so we’re now building a new lighting setup for the game.
You may also notice that there are currently no cars on the roads. This is due to the active development of a new traffic AI.
With the new system, vehicles will:
- handle complex intersections and roundabouts
- drive confidently both in cities and outside urban areas — not too slow and not too fast
- behave naturally and not get in the player’s way
[h3]🚧 What’s next?[/h3]
Development is currently moving at the fastest pace we’ve had so far.
Next year, we’ll start showing more gameplay and more locations.
Follow us on social media — we’re sharing more and more development content there.
And be sure to join our Discord for discussions and future playtests!
[h3]
🦘 See you on the roads of Australia![/h3]
https://store.steampowered.com/app/1327040/Truck_World_Australia/













