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  3. Endless Mode is Here!

Endless Mode is Here!

Endless is a new mode for Turbo Overkill! Survive a never-ending gauntlet in a dynamically changing arena. Upgrade your arsenal and augments the more you progress. Earn medals for skill kills and top your high score!

Endless Mode Features


  • Matches are highly customizable. You can chose your difficulty, starting load-out and augments.
  • The player progresses through multiple environments the longer they play. You only have 1 life, so be careful!
  • Players start with nothing but their trusty Magnums and the Waster Shotgun (along with their Chainsaw Leg of course)!
  • Kill enemies to collect money, use the money you collect in Timeout, where you can access shops and augment stations.
  • Timeout happens every 3 waves. You are automatically restocked on ammo and health during Timeout.
  • Every six waves, after Timeout, players are granted one free major augment (Grapple Hook, Wall Running, Turbo Time or Micro-Missiles).
  • Enemies get stronger the longer you play.
  • Players are given medals based on certain kills (killing monsters that are on fire, triple kill, chainsaw kill, etc).
  • There is a high score counter and score multiplier that rises on every kill. If you stop killing monsters, the multiplier goes down.


PATCH CHANGELOG


[h3]HEADLINE FEATURES[/h3]
  • Endless mode added

[h3]BALANCING[/h3]
  • Paradise Lost: Reduced ammo drop count
  • Toxin Refinery: Reduced ammo drop count
  • Teratek Factory: Slightly reduced ammo drop count
  • Outskirts: Added a wall to stop secret breaking
  • Outskirts: Reduced ammo drop count
  • The Wastes: Raised Vista arena armor more in the air, requires more skill to acquire.
  • The Wastes: Reduced ammo drop count
  • Pressure Point: Reduced ammo drop count

  • Light Bullets now grant 8 bullets on pickup instead of 15
  • Reduced Ion Blaster alt fire charge time from 8 seconds to 5
  • Decreased Ion Blaster ticket usage to 15
  • Ion Blaster max ammo increased from 40 to 45
  • Ion Blaster no longer can fire multiple alt-fires, thus wasting ammo
  • Ion Blaster gives back ammo if player changes weapon before using it
  • Ion Blaster consumes ammo slightly slower on its primary fire mode
  • Boomer shotgun slightly flies you into the air if you are airborne and shoot downwards
  • Chainsaw leg now correctly captures all enemies inside damage radius, making it much more effective
  • Rebalanced health in Jazz fight
  • Reduced the amount of bullets Jazz fires

[h3]MAP CHANGES[/h3]
  • Syn: Fixed acid pool hurting players when they slide along it
  • Syn: Added objective marker to help new players chainsaw slide
  • Syn: Added correct teleport triggers
  • Emergence: EXEC voiceover tweaks
  • Battle Alley: Added wallrun platforms to assist players in where to go
  • Battle Alley: Added more objective markers
  • Open Season: Fixed enemies in intro cinematic not firing on the car
  • Rooftops: Added a Vehicle Recall station to the first tunnel
  • Napalm Blitz: Fixed Maw navigation mesh issues
  • Napalm Blitz: Maw Boss fight, added a checkpoint between phase 2 and 3
  • Napalm Blitz: Can now 100% kills on this level

[h3]QOL[/h3]
  • If on fire, an enemies flinch threshold is greatly reduced
  • Fixed interactives so they only work if you are looking at them
  • Projectiles despawn on cinematics
  • Meatballs show up on telefragger scope
  • Added I-frames after you take damage, reducing the chance of having health reduced by a barrage of bullets
  • If you already have the augment from a Teratek crate, it will be inactive when you load the level
  • 'giveall' console command in console really gives you everything
  • Fixed a lot of Profile selection inconsistencies
  • Cleaned up how First-Person/Third-Person vehicle camera perspectives are handled (in the options menu)
  • 1360x768 resolution added
  • Fixed a bug where Ripper would sometimes get stuck on the ceiling
  • Added a tutorial explaining how the Weapon Wheel works
  • Added a tutorial explaining how Quicksave/Quickload works
  • Difficulty displayed on end screen
  • In no-clip you can hold down shift to speed up
  • You can now kill Security Drones with the chainsaw leg
  • Added option to disable grapple hook crosshair

[h3]BUG FIX[/h3]
  • Crosshair information now displays when using the dot or cross crosshair options
  • Fixed bug where a progress bar would get stuck on the players UI
  • I-frames added after respawn/shop usage
  • Telefragging enemies will no longer break wave progression
  • Fixed Waster error where it would be invisible sometimes when going from Level 2 to Level 1 upgrades
  • Rain now renders on Open Season
  • Teddy no longer spins while he is dead
  • Toxin Refinery: Fixed red key skip
  • Fixed shop screens breaking in secret levels
  • Fixed explosive damage making players float when they're locked in a lift
  • The car UI no longer renders through the car when in third-person
  • Improvements to how grapple target is rendered
  • Fixed water FX switching on and off on lower framerates
  • You will no longer float in the air if you use a shop while jumping
  • Disabled problematic projectiles from being grabbed

[h3]AUDIO/VIDEO[/h3]
  • Anti-Aliasing added to options menu (graphics)
  • Made wood more shiny