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New Endless Map

To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.



  • New Endless map "Syntek"
  • Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
  • Plasma Gun: Microwave beam has slight increase on its damage chargeup
  • Plasma Gun: Increased speed slightly while using the microwave beam
  • Twincendiary now does more damage the longer it is fired
  • Twincendiary damage slightly increased
  • Fixed hands on credits sequence
  • Splits can now be staggered
  • Splits can now be electrocuted with the Waster alt fire (3x charge only)
  • Leapers can now be staggered
  • Napalm Blitz, fixed fog volumes for lower graphics quality
  • You can now skip the last cinematic in Napalm Blitz
  • Fixed Chip respawn bug on Teratek HQ
  • Fixed missing geometry in Open Season
  • Fixed missing geometry in Terminal Eclipse
  • Added a warning to Murder Machine difficulty (are you sure?)
  • New loading screen, now works nicely in 4k and on ultra-wide monitors
  • Credits sequence bug fixed where it sometimes would not return to the main menu
  • Fixed incorrect track name in Endless
  • Weapon wheel no longer can be activated while entering cinematics
  • Instagibber now saves its supercharge with quicksaves/checkpoints
  • Fixed bad Battle Alley geo on platform
  • Updated colouring on some parts of the end credits monsters/Johnny
  • Fixed credits sometimes not loading into main menu
  • You can toggle the main menu hud with Left Shift + X
  • Daddy melee damage reduced from 85 to 55
  • Blecher no longer insta-kills players with their flamethrower
  • RGB sliders for changing the hud tint