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Turbo Overkill News

Steam Deck Verified + Trading Cards!

As you may have noticed for a week now, we are Steam Deck Approved! For those that are already playing on Steam Deck, a graphics quality setting has been provided to keep Turbo Overkill running as close to 60FPS as possible.

We've also rolled out Patch 1.2, which replaces most text prompts with controller glyphs. Controller rebinding is now also available. Anyone experiencing any issues with gamepads, please check that Steam Input is disabled or set to a profile that uses the games gamepad inputs.

[h2]Trading Cards are also now available![/h2]


We are also rolling out Patch 1.2 for the game. Some notable features include...
  • Custom Difficulties
  • Save File backups (can restore older saves via the Settings menu)
  • Custom framerate limiter
  • A snazzy new intro sequence
  • Infodex has been optimized for gamepads and the Steam Deck


Full changelog below!
  • Steam Deck Verified!
  • Custom Difficulties added
  • Added slider to change how long the Weapon Wheel hold time is
  • Save file backups can now be accessed via the Settings menu
  • Rebinds for gamepads have returned
  • Photomode working with gamepads
  • Custom framerate limiter
  • Added a new intro scene
  • Added more tips to the loading screen
  • Added music track to Splice Machine battle
  • Added Plasma Hazard to the level editor interactive menu
  • You can now change your test difficulty in TurboEd
  • Infodex now has larger text so its more easier to read on Steam Deck
  • Updated Infodex visuals and made navigation a bit more friendly
  • Tidied up Infodex status panel to be less cluttered
  • Fixed tiny text in Tutorial prompts
  • Added gamepad bindings to leaderboards
  • Added gamepad icons to most UI elements
  • Fixed Final Purge Arcade issues
  • Fixed bug with the Telefragger aim (green glowing enemies)
  • Fixed Dualshock support
  • Fixed end of Teratek Factory bugging out on final encounter
  • TurboJuice panel now works on multiply languages and correctly with gamepads
  • Fixed loading screen audio transition issues
  • Fixed aspect ratio issues with videos in the Codex
  • You can no longer headshot enemies with the rocket launcher
  • Potential fix for cinematics automatically skipping
  • Custom Maps: Fixed corruption zone trigger having two of the same weapon
  • Potential fix for Rooftops soft lock door
  • Fixed bug where Security Drone's would shoot themselves
  • Fixed Boomer level 2 upgrade video not playing
  • Fire and Electrocution effects now show up on lower graphical settings

Steam Awards Are Here!

It's been an awesome year for Turbo Overkill. The reception to the final episode and the 1.0 release has been incredible to see. While we believe Turbo could contend for a few categories in this year's Steam Awards, we think the soundtrack to Paradise is a particular standout and based on what we've heard, a lot of you do too!

If you liked Turbo's soundtrack, please consider nominating us for the Best Soundtrack category!

Thanks to everyone who has played Turbo Overkill, recommended it to friends or even left a review. None of this could have been possible with you!

New Turbo Prodeus Bundle!

Attention all retro FPS fans! We're thrilled to announce the ultimate adrenaline bundle: Turbo Overkill x Prodeus! Grab both at a 28% discount and dive into a double dose of chaos and carnage. With Turbo Overkill's latest patch bringing you Arcade Mode and Custom Maps, and Prodeus's AAA-quality retro action, it's a no-brainer for any shooter enthusiast. Lock and load for a blast from the past with a modern twist. Don't miss out!

https://store.steampowered.com/bundle/36285/Turbo_Prodeus_Bundle/

Patch 1.1 - Arcade Mode Has Arrived

Patch 1.1 has arrived! Featuring a ton of new features and QOL improvements.

[h2]Arcade Mode[/h2]
Arcade Mode is a new way to replay existing levels. We've extended the Endless mode's medal and score system into the campaign! Along with this, global leaderboards have been added.

[h2]Play something new with the Custom Maps overhaul![/h2]
Check out the new map browser with vastly improved navigation and visual flair. Want to create your own arena of destruction? Take a look at the all new Voxel Level Editor. Easily carve out your arena in seconds and publish for all to play!



[h2]Full changelog[/h2]
  • Arcade Mode added
  • Massive level editor overhaul
  • Dualshock controller support
  • Episode 3 monsters added to Endless
  • Graphics settings expanded, added Shader Quality and Lighting Quality
  • Games file size reduced by half
  • Made world triggers far more reliable
  • Photomode now available for all languages
  • You can now remix some audio channels in the audio menu
  • Riding car hood no longer bugs out when respawning
  • Fixed respawn issues on Pressure Point
  • Reduced potential softlocks
  • Endless: Chainsaw Arms added to the shop for 50,000
  • Endless: Most augments from Episode 3 now available
  • Fixed potential softlock on Rooftops tower encounter
  • Fixed buggy augment descriptions in the shop
  • Fixed inverted gamepad option for vehicles
  • Fixed Ascension teleport trigger issues
  • Fixed Magnum spin animation
  • Fixed Sloth's firing upon death
  • Fixed Heavy Duty on Maw Abberations
  • Telefrag medal now gives 200 points instead of 150
  • Instagib medal now gives 250 points per kill instead of 750
  • Fixed geo disappearing in Sunset Synthetica
  • Fixed Teratek Factory checkpoint bug on final arena
  • Episode 3 enemies added to Endless
  • Fixed Triple Kill medals
  • Added missile description to car tutorial
  • Splash damage no longer clips through walls
  • Microwave Beam damage on Plasma Gun resets between deaths
  • Fixed a hole in Vector-4
  • Teddy slam no longer damages players multiple times per single impact
  • Fixed Telefragger typo in Open Season
  • Fixed fog in Ascension on rooftop
  • Fixed Space bar bug making secret levels reset multiple times
  • Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)
  • Fixed Run the Gauntlet achievement not working as intended
  • Fixed Pressure Point killcount in regards to boss arena monsters
  • Fixed Toxin Refinery killcount in regards to Slimers
  • Fixed several menu typos
  • Fixed bug where holding the gamepad jump button would not ascend vehicles
  • Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones
  • Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted
  • Drone collision volume increased
  • Kills added to level time text ingame

1.0 is FINALLY here!

Sup.

1.0 is out.

To celebrate, there's a final 15% off launch discount before the price raises to the planned $24.99 for 1.0. Get it now!

Selections from the original soundtrack are now available on several major music streaming platform. Steam version coming soon!

Thanks to all the fans from day one for their support throughout Early Access. This wouldn't have been possible without each of you.