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  3. SpiderHeck demo patch 0.71 is live

SpiderHeck demo patch 0.71 is live

[h3]Hi everyone,

I’ve just rolled out an update for the SpiderHeck demo to address a few quality of life changes, improve balancing and add localization.

Thank you to everyone who provided feedback![/h3]

  • The demo has been localized into 10 more languages (French, German, Italian, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese (Brazil)
  • Changed colors of certain effects to help visibility.
  • Rebalanced weapon variety in both Survival and Waves.
  • Empty weapons now disintegrate instantly.
  • First map in Versus and Survival is now randomized from a preset selection of "easier" maps.
  • Mines now better show if they are armed or activated.
  • Improvements to Roller enemy collisions... hopefully they will get stuck less? Maybe? Finally?
  • Reduced cooldown for both jumping and using the web.
  • Reduced effects of "Power Web" and "Strong Legs" modifiers to make them easier to control.
  • Overall reduced camera shake by about 20%.
  • Remote Play Together easier to access through the pause menu in the lobby.
  • Controllers can now use dpad for movement.
  • Railvolvers are no longer cool thus they don't get affected by "Cool Explosions" modifier.
  • Basic particle blade made slightly longer.
  • Purple Rollers now show if their "legs" have been damaged.
  • Explosion effects last 25% shorter amount of time.



[h3]Once again thank you to everyone who got in touch.

-Neverjam[/h3]