“A New Heck” - SpiderHeck 0.76 update is out now
Hey everyone!
The holidays are approaching us and I thought it would be a great idea to release the new update for the SpiderHeck demo just in time for Christmas for you to enjoy throughout the holiday break!
This one is packed full of new and revamped features, so let’s dive straight into some of the most interesting things!
[h2]Map pool & weapon rotation[/h2]

SpiderHeck features a great number of maps to play on as well as weapons to fight with! I’ve been busy working on a new weapon and maps lately, so in order to balance things a bit, the decision to rotate out nine out of ten old maps has been made.This way you get to experience new arenas more often. But not to worry! All of these will be back in the final version once the game is released.
[h2]New enemies[/h2]

If you follow the official SpiderHeck Discord and the game’s page on Steam, you might have already seen these fellas before! If not (well, too bad) you can check the latest devlog where I introduced these new enemy types to the community. Forewarned, forearmed.
[h2]New perks & Game mode Improvements[/h2]

With new maps, weapons and enemies, comes new perks and game balance. You’ll be able to choose from the variety of new perks and boosters to survive longer and perform better. How would you like to have a bigger explosion radius or get new weapons much faster to deal with those pesky Whisps? I’ve got you covered. Just know that the total number of perks has doubled now. Wow.
Some of these perks are too crazy now and are likely to backfire on you. So keep your many eyes out!

I’m also playing around with some new game mechanics, like shields in the Versus mode. This modifier allows players to literally spawn with a shield around that protects them from one hit moves. The Survival mode has also been rebalanced a bit. For example, you’ll now notice how the game does enemy spawns to provide more of a challenge at later waves (as if things were easy before!).
[h2]Community Map Contest Creation Winner[/h2]

Earlier this month we held our very first community map creation contest and I’m pleased to say that the winner’s map is now available for everyone to play! Introducing the “Ant Domain” by The Taker.
This unique map features a system of winding tunnels and will definitely put your skills to the test! Try to beat your enemies in this closed environment or fail miserably, it’s up to you to decide your faith.
Note: Just like everything else on this stage of development this map might be adjusted and rebalanced in future. Since this is the first map that’s been designed in a closed environment, I have no idea if the AI will like it or not and how it will adapt to it. You’ve been warned!
I also wanted to thank everyone who has submitted their ideas and map concepts to the competition! I’ve seen some really amazing stuff out there and I will probably utilize some of this as an inspiration for future maps. I will also recreate 4 additional maps that made it to the final community poll in the future updates, so keep your eye peeled.
[h2]New music tracks[/h2]
The size of the demo soundtrack has doubled with the addition of these new funky tracks by Professor Kliq.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h2]New weapon[/h2]

Last but not least, I’m introducing a new weapon to your evergrowing arsenal! I don’t want to go into all the details on this one, so I’ll leave you with this to figure out all the nuances yourselves!
Thank you so much to everyone who helped me with this project throughout the year! Your continuous support means the world to me and I can’t wait for you to see the final product.
I wish you all very Happy Holidays and I’ll see you next year!

Thank you,
Neverjam
The holidays are approaching us and I thought it would be a great idea to release the new update for the SpiderHeck demo just in time for Christmas for you to enjoy throughout the holiday break!
This one is packed full of new and revamped features, so let’s dive straight into some of the most interesting things!
[h2]Map pool & weapon rotation[/h2]

SpiderHeck features a great number of maps to play on as well as weapons to fight with! I’ve been busy working on a new weapon and maps lately, so in order to balance things a bit, the decision to rotate out nine out of ten old maps has been made.This way you get to experience new arenas more often. But not to worry! All of these will be back in the final version once the game is released.
[h2]New enemies[/h2]

If you follow the official SpiderHeck Discord and the game’s page on Steam, you might have already seen these fellas before! If not (well, too bad) you can check the latest devlog where I introduced these new enemy types to the community. Forewarned, forearmed.
[h2]New perks & Game mode Improvements[/h2]

With new maps, weapons and enemies, comes new perks and game balance. You’ll be able to choose from the variety of new perks and boosters to survive longer and perform better. How would you like to have a bigger explosion radius or get new weapons much faster to deal with those pesky Whisps? I’ve got you covered. Just know that the total number of perks has doubled now. Wow.
Some of these perks are too crazy now and are likely to backfire on you. So keep your many eyes out!

I’m also playing around with some new game mechanics, like shields in the Versus mode. This modifier allows players to literally spawn with a shield around that protects them from one hit moves. The Survival mode has also been rebalanced a bit. For example, you’ll now notice how the game does enemy spawns to provide more of a challenge at later waves (as if things were easy before!).
[h2]Community Map Contest Creation Winner[/h2]

Earlier this month we held our very first community map creation contest and I’m pleased to say that the winner’s map is now available for everyone to play! Introducing the “Ant Domain” by The Taker.
This unique map features a system of winding tunnels and will definitely put your skills to the test! Try to beat your enemies in this closed environment or fail miserably, it’s up to you to decide your faith.
Note: Just like everything else on this stage of development this map might be adjusted and rebalanced in future. Since this is the first map that’s been designed in a closed environment, I have no idea if the AI will like it or not and how it will adapt to it. You’ve been warned!
I also wanted to thank everyone who has submitted their ideas and map concepts to the competition! I’ve seen some really amazing stuff out there and I will probably utilize some of this as an inspiration for future maps. I will also recreate 4 additional maps that made it to the final community poll in the future updates, so keep your eye peeled.
[h2]New music tracks[/h2]
The size of the demo soundtrack has doubled with the addition of these new funky tracks by Professor Kliq.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h2]New weapon[/h2]

Last but not least, I’m introducing a new weapon to your evergrowing arsenal! I don’t want to go into all the details on this one, so I’ll leave you with this to figure out all the nuances yourselves!
Thank you so much to everyone who helped me with this project throughout the year! Your continuous support means the world to me and I can’t wait for you to see the final product.
I wish you all very Happy Holidays and I’ll see you next year!

Thank you,
Neverjam