1. SpiderHeck
  2. News

SpiderHeck News

SpiderHeck demo patch 0.71 is live

[h3]Hi everyone,

I’ve just rolled out an update for the SpiderHeck demo to address a few quality of life changes, improve balancing and add localization.

Thank you to everyone who provided feedback![/h3]

  • The demo has been localized into 10 more languages (French, German, Italian, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese (Brazil)
  • Changed colors of certain effects to help visibility.
  • Rebalanced weapon variety in both Survival and Waves.
  • Empty weapons now disintegrate instantly.
  • First map in Versus and Survival is now randomized from a preset selection of "easier" maps.
  • Mines now better show if they are armed or activated.
  • Improvements to Roller enemy collisions... hopefully they will get stuck less? Maybe? Finally?
  • Reduced cooldown for both jumping and using the web.
  • Reduced effects of "Power Web" and "Strong Legs" modifiers to make them easier to control.
  • Overall reduced camera shake by about 20%.
  • Remote Play Together easier to access through the pause menu in the lobby.
  • Controllers can now use dpad for movement.
  • Railvolvers are no longer cool thus they don't get affected by "Cool Explosions" modifier.
  • Basic particle blade made slightly longer.
  • Purple Rollers now show if their "legs" have been damaged.
  • Explosion effects last 25% shorter amount of time.



[h3]Once again thank you to everyone who got in touch.

-Neverjam[/h3]

Demo livestream and Dev Q&A



Hello, it’s Neverjam here. The Steam Next Fest kicks off tomorrow, and I’m happy to invite you to a video Q&A session where I‘ll be answering some of your questions you’ve submitted on Social and Discord – all this while playing the SpiderHeck demo together with my friend! Come join us here on Steam at 1pm PDT/8pm GMT on October 1st.

https://store.steampowered.com/app/1329500/SpiderHeck/

Demo livestream and Dev Q&A



Hello, it’s Neverjam here. The Steam Next Fest kicks off tomorrow, and I’m happy to invite you to a video Q&A session where I‘ll be answering some of your questions you’ve submitted on Social and Discord – all this while playing the SpiderHeck demo together with my friend! Come join us here on Steam at 1pm PDT/8pm GMT!

https://store.steampowered.com/app/1329500/SpiderHeck/

SpiderHeck Demo is out!

Hey everyone! The SpiderHeck playtest has now graduated into SpiderHeck Demo!

Thanks to everyone for submitting feedback and bugs! I have walked away with a fairly large to-do list 😅



Currently its the same 0.70.5 build as last seen on the playtest but there might be some slight updates in the future 😉

[h3]Grab the demo and become a heckin spider with laser swords now! [/h3]

Join the SpiderHeck playtest!

[h3]Hey everyone![/h3]

[h3]The SpiderHeck playtest has finally arrived on Steam and you can request access to join it right now! [/h3]



[h3]Clash with your friends in a local multiplayer Versus mode with various modifiers, weapons & maps.[/h3]



[h3]Battle ai in Wave Survival alone or with friends. Alter each run with various perks![/h3]



Also, I am hyped to announce that I have partnered with tinyBuild video game label to help with the development and all the publishing stuff. This will help me to focus on “just making a good game” while they handle all the other things.

[previewyoutube][/previewyoutube]

Check out the announcement and other tinyBuild news here:
https://www.youtube.com/watch?v=VJ9FTM0myz4

[h3]
Join the discord!

The SpiderHeck subreddit

My twitter
[/h3]


[h3]Stay wholesome,
Neverjam[/h3]