SpiderHeck demo patch 0.71 is live
[h3]Hi everyone,
I’ve just rolled out an update for the SpiderHeck demo to address a few quality of life changes, improve balancing and add localization.
Thank you to everyone who provided feedback![/h3]
[h3]Once again thank you to everyone who got in touch.
-Neverjam[/h3]
I’ve just rolled out an update for the SpiderHeck demo to address a few quality of life changes, improve balancing and add localization.
Thank you to everyone who provided feedback![/h3]
- The demo has been localized into 10 more languages (French, German, Italian, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese (Brazil)
- Changed colors of certain effects to help visibility.
- Rebalanced weapon variety in both Survival and Waves.
- Empty weapons now disintegrate instantly.
- First map in Versus and Survival is now randomized from a preset selection of "easier" maps.
- Mines now better show if they are armed or activated.
- Improvements to Roller enemy collisions... hopefully they will get stuck less? Maybe? Finally?
- Reduced cooldown for both jumping and using the web.
- Reduced effects of "Power Web" and "Strong Legs" modifiers to make them easier to control.
- Overall reduced camera shake by about 20%.
- Remote Play Together easier to access through the pause menu in the lobby.
- Controllers can now use dpad for movement.
- Railvolvers are no longer cool thus they don't get affected by "Cool Explosions" modifier.
- Basic particle blade made slightly longer.
- Purple Rollers now show if their "legs" have been damaged.
- Explosion effects last 25% shorter amount of time.
[h3]Once again thank you to everyone who got in touch.
-Neverjam[/h3]