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  3. Wild West Dynasty – Update on the Beta Branch

Wild West Dynasty – Update on the Beta Branch

Howdy Partner!

We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:

How do I play on a beta branch?
  • A quick guide:
  • Prerequisite: You must have Wild West Dynasty in your library – of course.
  • Open your games library. Right-click on Wild West Dynasty.
  • Open the ‘Properties’ menu.
  • Click on the ‘BETA’ tab.
  • Use the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.
  • Click ‘Close’.
  • Steam should now download this version of the game.




[h2]Changelog:[/h2]

[h3]Added[/h3]
  • The ability to move settlers to different houses
  • A panel to manage houses in Management tab
  • The ability to have more than one settler in one house
  • The ability to assign a house to yourself
  • Indicator in radial menu showing that crafting multiple is RMB
  • Resource list the player needs for buildings in the building wheel
  • Added more save slots and the ability to label them. Saves can now be deleted.
  • The ability to name horses
  • The ability to destroy just tents
  • The ability to paint the roof triangle on a house
  • Added 32 new investigation recipes (for cooking)
  • More saddles are available for purchase at Four Nines


[h3]Changes[/h3]
  • Removed Annie's mail from the ground
  • Horse options to mount/dismount and a horse menu
  • The map is centring on the player when opened
  • Local transport now does not cost any money (in range of a city)
  • Transport system has been updated – after removing a city, every transport will be updated. If the destination for a transport is a removed city – the transport will be cancelled and will return to the starting point.
  • Removed the seeds tutorial/tip
  • Removed Ed's and Roger's tutorial/tip


[h3]Fixes[/h3]
  • Annie now marks her promised location.
  • All fires supply warmth now
  • The first fire should not have the Analyse option
  • Created a marker for “can be eaten” for NPCs in the menu. It is a checkmark instead of an X.
  • Granger’s behaviour when dead
  • Items stacking is now working
  • All the buildings are now destructible. Including the warehouse! And the Barn!
  • Fixed an issue where post-processing was not working in animal’s buildings (barn/pigsty/ranch/stable)
  • Fixed an issue where the detection of animal buildings was not working properly (player could not see name or health of the building)
  • Fixed an issue where the Barn was not showing its name and health and could not be destroyed
  • Fixed wrong names displayed on animal’s buildings
  • Fixed an issue with loading map state after save/load
  • Fixed an issue with loading Granger’s state
  • Fixed an issue where the Barn’s marker was not visible on the map after loading a saved file
  • Fixed an issue where the Windmill marker was not visible on the map after loading a saved file
  • Fixed an issue where the Mine marker was not visible on the map after loading a saved file
  • Fixed the de-synchronisation of animals
  • Fixed an issue with roof material in winter
  • Food now is updated on a daily basis, instead of every hour (food loses 40 points of condition per day)
  • Fixed an issue where items prepared with the cookbook were not transferred into rotten food if their condition reached 0
  • Granger, Owl and Grama Lucy now offer things to buy after reaching a certain point in the storyline
  • Fixed an issue with scroll in the Journal and notes panel


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