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Fata Deum - The God Sim News

Fata Deum | Patch 0.1.9 | Now Live On The Beta Branch!

[p][/p][p]Patch 0.1.9 is now available on the Beta Branch! [/p][p]We have added a new ability for the elemental orbs of fire and water (wind and earth will come next): the flame thrower and the water canon! [/p][p]Instead of throwing an elemental orb you can just hold your left mouse button to burn your enemies down! Or grow some trees instead and refresh your poor mortals! [/p][p]Furthermore, we have added different settlement profiles which are used to place different kind of start settlements with different mortals and buildings on startup, changing each match and providing more variety. These profiles are also used to let you as player get rid of the micromanagement and let the mortals do the job. [/p][p]Just change the profile of one of your settlements and let the mortals do the job! [/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.9[/h3]
  • [p]Added new general elemental orb functionality: thrower[/p]
  • [p]Added thrower functionality for fire and water: flame thrower and water canon[/p]
[h3]Flame Thrower[/h3][p] [/p][h3]Water Canon [/h3]
  • [p]Added fuel logic for elemental orbs[/p]
  • [p]Added general settlement profile logic[/p]
  • [p]Added visual differences per profile for mortals created on startup to raise different kind of dynasties[/p]
  • [p]Added different skill set per profile on startup for created mortals[/p]
  • [p]Added startup logic to create different and more advanced settlements based on randomly selected profiles[/p]
  • [p]Added settlement profiles: Development, Belief, Income, Aggresssion, Normal and Entertainment[/p]
[p] [/p]
  • [p]Added manipulations to allow player to change the profile of a settlement[/p]
  • [p]Improved settlement manipulation menu by adding submenues for each topic: worklaod, settle, profile, send resources and loot[/p]
[p] [/p][p]Balancing: [/p]
  • [p]Strongly increased the amount of actions taken by settlement AI if free will is active[/p][p][/p]
[p]Bug Fixes:[/p]
  • [p]Fixed game breaking bug occuring sometimes when switching to night phase [/p]
  • [p]Fixed game breaking issue when killing main quest character while playing wihtout AI opponents[/p][p][/p]
[hr][/hr][h3]🔑 How to access the Beta Branch:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on Fata Deum → Properties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select Open - Beta from the dropdown menu[/p]
  5. [p]Close the window – Steam will now automatically download the Beta version[/p]
[p][/p][hr][/hr][p]We hope you enjoy this patch and are looking forward to your feedback! [/p]

Fata Deum | Patch 0.1.8 | Out Now

[p][/p][p][/p][p]After running on the Beta Branch, Patch 0.1.8 is now available to everyone on the default branch![/p][p]Following the introduction of Fire and Water Orbs in Patch 0.1.7, we decided to add two more elements — Earth and Wind![/p][p]The Wind Orb helps defend your settlement from enemies and can be used to disrupt trade routes, while the Earth Orb allows you to summon a massive magical stone that causes destruction on buildings — but also provides a valuable source of stone which is required for various constructions.[/p][p]Additionally, this patch also includes various fixes and improvements. [/p][p]Check out the full changelog below if you haven't already and let us know what you think of this patch! [/p][p][/p][p]As promised in the last news post, we brought some footage of the new orbs in action if you haven't seen them yet! [/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.8[/h3][p][/p]
  • [p]Two new elemental orbs (wind and earth) have been added[/p]
  • [p]Use the wind orbs to throw or place wind mines, if triggered by mortals they will fly around! Use the wind mines to protect your settlements against attackers or sabotage trade routes![/p]
[p][/p]
  • [p]The earth orb is a big magical stone; throw it to damage buildings strongly or drop it as a gift so that your mortals receive a large amount of stone[/p]
[p][/p][p][/p][p]Crash Fixes / Performance Improvements:[/p][p]Crashes occurring on level loading or during the game are mostly related to insufficient memory, either RAM or graphical memory, thereby we worked very hard to reduce the memory consumption even further[/p]
  • [p]Reduced memory consumption for vegetation system[/p]
  • [p]Reduced memory consumption for mass crowd rendering system[/p]
  • [p]Reduced memory consumption for the terrain rendering system[/p]
  • [p]Reduced memory consumption for the impostor rendering system[/p]
[p]Furthermore, there was a very ugly bug storing invalid long-term information reducing performance over time and even worse blowing up the save game and thereby save and loading times extensively over time[/p]
  • [p]Fix issues of keeping delayed happenings in individual handling even long gone[/p]
  • [p]Added safety mechanisms to ensure that even such a thing happens in the future, will be detected and automatically removed[/p]
[p]In consequence, everyone who was struggling with very long saving and loading times in mid- to endgame scenarios should be helped out here (but we can’t guarantee that this was the only case in this direction, always feel free to contact us and send us the broken save game!)[/p]
  • [p]Added extra mechanism to identify such invalid data in a save game and remove before initializing data[/p]
  • [p]Fixed another possible crash based on deformed NoWaterAreas which results in crashes on some graphic cards due to invalid memory access[/p]
[p][/p][p]Minor:[/p]
  • [p]Adjusted elemental orbs tutorial to reflect the two new elements[/p]
  • [p]Fixing issue with migration when migrating mortal has no source settlement (quest characters mostly)[/p][p][/p]
[hr][/hr][p]Let us know what you think about the new patch! If you feel like the game is heading into the right direction, consider leaving a Steam review. It would help us a lot on our way to shape Fata Deum into the god game you're looking for![/p]

Fata Deum | Patch 0.1.8 | Now Live On The Beta Branch!

[p][/p][p][/p][p][/p][p]Patch 0.1.8 just launched on the Beta Branch! [/p][p]As teased in our last Steam News post, two new elemental Orbs have arrived in this update — Earth and Wind![/p][p]The Wind Orb helps defend your settlement from enemies and can be used to disrupt trade routes, while the Earth Orb allows you to summon a massive magical stone that causes destruction on buildings — but also provides a valuable source of stone which is required for various constructions. [/p][p]Alongside these new additions, this patch includes a variety of other changes, fixes, and improvements.[/p][p]Check out the full changelog below for all the details![/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.8[/h3][p][/p]
  • [p]Two new elemental orbs (wind and earth) have been added [/p]
  • [p]Use the wind orbs to throw or place wind mines, if triggered by mortals they will fly around! Use the wind mines to protect your settlements against attackers or sabotage trade routes![/p]
[p][/p]
  • [p]The earth orb is a big magical stone; throw it to damage buildings strongly or drop it as a gift so that your mortals receive a large amount of stone[/p]
[p][/p][p]Just like last time, we’ll be showing the new Orbs in action in our next Steam News post, once the patch moves to the Default Branch![/p][p][/p][p]Crash Fixes / Performance Improvements:[/p][p]Crashes occurring on level loading or during the game are mostly related to insufficient memory, either RAM or graphical memory, thereby we worked very hard to reduce the memory consumption even further[/p]
  • [p]Reduced memory consumption for vegetation system[/p]
  • [p]Reduced memory consumption for mass crowd rendering system[/p]
  • [p]Reduced memory consumption for the terrain rendering system[/p]
  • [p]Reduced memory consumption for the impostor rendering system[/p]
[p]Furthermore, there was a very ugly bug storing invalid long-term information reducing performance over time and even worse blowing up the save game and thereby save and loading times extensively over time[/p]
  • [p]Fix issues of keeping delayed happenings in individual handling even long gone[/p]
  • [p]Added safety mechanisms to ensure that even such a thing happens in the future, will be detected and automatically removed[/p]
[p]In consequence, everyone who was struggling with very long saving and loading times in mid- to endgame scenarios should be helped out here (but we can’t guarantee that this was the only case in this direction, always feel free to contact us and send us the broken save game!)[/p]
  • [p]Added extra mechanism to identify such invalid data in a save game and remove before initializing data[/p]
  • [p]Fixed another possible crash based on deformed NoWaterAreas which results in crashes on some graphic cards due to invalid memory access[/p]
[p][/p][p]Minor:[/p]
  • [p]Adjusted elemental orbs tutorial to reflect the two new elements[/p]
  • [p]Fixing issue with migration when migrating mortal has no source settlement (quest characters mostly)[/p][p][/p]
[hr][/hr][h3]🔑 How to access the Beta Branch:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on Fata Deum → Properties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select Open - Beta from the dropdown menu[/p]
  5. [p]Close the window – Steam will now automatically download the Beta version[/p]
[p][/p][hr][/hr][p]Let us know what you think about the new patch! If you feel like the game is heading into the right direction, consider leaving a Steam review. It would help us a lot on our way to shape Fata Deum into the god game you're looking for! [/p]

Fata Deum | Patch 0.1.7 | Out Now

[p][/p][p]Patch 0.1.7 is now available for everyone! [/p][p]We’re excited to announce that Patch 0.1.7, which launched earlier this week on the Beta Branch, is now available for everyone on the Default Branch![/p][p]The highlight of this update is the introduction of the new elemental orbs. These powerful orbs grant you divine abilities to either grow vegetation or unleash destruction upon your enemies and cities. This marks the first step in transforming Fata Deum even more into the true god game you’ve asked for by adding more abilities for you to use. [/p][p]But this is just the beginning — next, we’ll be adding two more elemental orbs: Wind and Earth, expanding your divine powers even further.[/p][p]Stay tuned for more updates![/p][p][/p][hr][/hr][p][/p][h3]🛠️ Patch Notes v0.1.7[/h3][p]The ability has been added to summon a fire and water orb as new wonder from the early beginning on[/p]
  • [p]up to 5 orbs can be carried by the imp at the same time[/p]
  • [p]orb can also be placed somewhere for later usage[/p]
  • [p]fire and water orb can both be thrown[/p]
  • [p]fire orb acts as a fireball when thrown => destruction[/p]
  • [p]water orb kills fire and lets vegetation grow[/p]
  • [p]added tutorial explaining how to handle orbs[/p]
[p]As promised in the last news, we'll grant you a quick peep at the orbs in action! [/p][p]Let’s start with the Fire Orb, a tool of divine destruction that lets you rain devastation upon villages and enemy units.[/p][p][/p][p]In contrast, the Water Orb empowers you to grow vegetation, allowing forests to grow which provides wood for construction.[/p][p][/p][p][/p][p]Further improvements:[/p]
  • [p]improved settlement border calculation in complex cases[/p]
  • [p]size for border extension via towers is now dependent on map size[/p]
[p]Bugfix:[/p]
  • [p]fixed issue with settlement border calculation on higher progression levels[/p]
  • [p]fixed issues with old savegames on the first map since our last update[/p]
[p][/p][hr][/hr][p]We’re incredibly grateful for all the feedback and support you’ve shared so far. If you’re enjoying the direction Fata Deum is heading, it would mean the world to us if you could leave a review on Steam — it truly helps us continue developing and improving the game![/p][p][/p]

Fata Deum | Patch 0.1.7 | Now Live On The Beta Branch!

[p][/p][p][/p][p]Today, Patch 0.1.7 launches on the Beta Branch![/p][p]Among improvements and bugfixes, this update introduces the ability to summon elemental Orbs as a brand-new Wonder! Harness the power of Fire and Water for destruction and vegetation growth. [/p][p]Read the changelog below for more information:[/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.7[/h3][p]We have added the new very cool ability to summon fire and water orb as new wonder from the early beginning on[/p]
  • [p]up to 5 orbs can be carried by the imp at the same time[/p]
  • [p]orb can also be placed somewhere for later usage[/p]
  • [p]fire and water orb can both be thrown[/p]
  • [p]fire orb acts as a fireball when thrown => destruction[/p]
  • [p]water orb kills fire and lets vegetation grow[/p]
  • [p]added tutorial explaining how to handle orbs[/p]
[p]Here’s your first look at the elemental Orbs! Stay tuned — when the patch moves to the default branch, we’ll showcase the orbs in action in the next Steam news![/p][p]Further improvements:[/p]
  • [p]improved settlement border calculation in complex cases[/p]
  • [p]size for border extension via towers is now dependent on map size[/p]
[p]Bugfix:[/p]
  • [p]fixed issue with settlement border calculation on higher progression levels[/p]
  • [p]fixed issues with old savegames on the first map since our last update[/p]
[p][/p][hr][/hr][h3]🔑 How to access the Beta Branch:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on Fata Deum → Properties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select Open - Beta from the dropdown menu[/p]
  5. [p]Close the window – Steam will now automatically download the Beta version[/p]
[p][/p][hr][/hr][p]We will extend this feature over the next weeks to also allow to summon orbs of earth and wind and to add additional possibilities to interact with them and create even greater wonders. Stay tuned![/p][p]While this is just a first step, it is one of the bigger features we want to add and extend to push this game more and more in the god game direction (as many of you currently see to much RTS and not enough god game in Fata Deum).[/p][p]Thanks for your input! We will continue listening to your feedback![/p][p][/p]